Search found 1417 matches
- Thu Oct 12, 2017 11:05 pm
- Forum: Game Discussion
- Topic: Captain Obvious Tutorials
- Replies: 5
- Views: 1744
Captain Obvious Tutorial Title: The Captain Obvious Tutorial for Faster Global Variable Definitions (video) Synopsis: Global variables are necessary for storing values of information across all scripts in an OHR game, but how many do we need, and how long will it take to define them if we have a lar...
- Thu Oct 12, 2017 11:04 pm
- Forum: Game Discussion
- Topic: Captain Obvious Tutorials
- Replies: 5
- Views: 1744
Captain Obvious Tutorials
Are you an old user who knows the engine inside and out? Are you a clever sort who has discovered a neat trick to make development easier on you and anyone else you're willing to share your secret with? Are the things you know, or have recently discovered, an obvious trick that you're probably the l...
- Thu Oct 12, 2017 6:38 am
- Forum: Game Discussion
- Topic: Mr. Triangle's Maze
- Replies: 41
- Views: 9300
- Wed Oct 11, 2017 2:16 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361359
- Fri Oct 06, 2017 8:02 am
- Forum: Game Discussion
- Topic: Axe Cop
- Replies: 217
- Views: 42090
- Wed Oct 04, 2017 12:16 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103217
To piggyback off of Virtuous Sword's pathfinding requests, is there a current way, or a potentially added plotscripted feature way to calculate the number of tiles it would take to cover the distance between two points using the most efficient path between them (which might include going around corn...
- Mon Oct 02, 2017 2:41 am
- Forum: Game Discussion
- Topic: Finishing Successor's Legacy?
- Replies: 3
- Views: 957
Yes. Successor's Legacy got third place in Heart of the OHR 2016 if I recall, and that's pretty darn awesome when you consider that we had a good turnout that year. It's also one of the few games that offered a pure classic OHR experience, and we're sorely lacking those these days. I think it should...
- Mon Oct 02, 2017 2:26 am
- Forum: Game Discussion
- Topic: Axe Cop
- Replies: 217
- Views: 42090
- Mon Oct 02, 2017 2:19 am
- Forum: Front Page
- Topic: Spend your Slimebucks: Slime Salad feature request thread
- Replies: 131
- Views: 57659
YouTube embeds are now live (again). Awesome! Now I can start promoting games the proper way again. Ah, Rick Astley, the original dad dancer. No one does it better, even though they may try. [yt]cjeORm4LMDk[/yt] Anyway, back on topic. I don't think I should have to pay for this, but we really need ...
- Fri Sep 15, 2017 8:40 pm
- Forum: Q&A Discussion
- Topic: Feature Suggestion: Edit NPC's May Layer Individually
- Replies: 5
- Views: 1254
Having scripted these switches in elevation a number of times, I can tell you the smartest move, if not the easiest, on an object level (above/below bridges, up/down stairs, in front of/behind fences, etc.) would be to allow optional bits for tiles to have toggled zones and layers, depending on whic...
- Fri Sep 15, 2017 3:24 am
- Forum: Game Discussion
- Topic: OHR Essentials
- Replies: 28
- Views: 10076
I usually cordon things off when I release a proper demo, but since I'm basically letting people try the WIP, I'm leaving it open to discovery. But there's still an ending. Follow the main plot and you'll reach an end of demo. It's still in a messy state, so if you play it, just be aware that some o...
- Thu Sep 14, 2017 8:28 pm
- Forum: Game Discussion
- Topic: OHR Essentials
- Replies: 28
- Views: 10076
Powerstick Man by Pepsi Ranger (I don't know what version of the game is currently available for download. Pepsi keeps playing games with the availability. Huge difference between current and original games) I haven't worked on it in nearly a year and a half (but I will get back to it soon!), and t...
- Fri Sep 08, 2017 12:20 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103217
- Thu Sep 07, 2017 5:24 pm
- Forum: Game Discussion
- Topic: My Latest Distraction
- Replies: 42
- Views: 13938
That's actually part of my new safeguard to prevent locking in the event the pathfinding destination is difficult or impossible to reach. I have to use a wait in that script in order for the shroud to work (I think--it's been a while since I really examined the pieces of this plotscript), and a fail...
- Thu Sep 07, 2017 5:18 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103217
Only possible by scripting it. That would be a nice menu bit to have. OK, I implemented it. Get it in nightlies soon. Dang, half an hour for a bit. That sounds a lot like another request I made a long time ago. Definitely one I could use. Thanks for adding it. 1. Pause/Resume Hero Movement Similar ...