Search found 1417 matches
- Sat Dec 02, 2017 10:41 pm
- Forum: Game Discussion
- Topic: Let's talk about a stable release: etheldreme
- Replies: 56
- Views: 10291
- Thu Nov 30, 2017 10:04 pm
- Forum: Game Discussion
- Topic: OHRRPGCE 20 Year Anniversary!
- Replies: 49
- Views: 10803
I remember the hero of the game was named Leonard Shaw, and his suit of armor basically looked like he was a giant can with limbs and a head. I don't remember the name of the game itself off the top of my head. I wondered why the text strings were replaced with random unimplemented status effects i...
- Fri Nov 24, 2017 9:38 pm
- Forum: Game Discussion
- Topic: Axe Cop
- Replies: 217
- Views: 42090
- Sat Nov 18, 2017 9:20 pm
- Forum: Game Discussion
- Topic: Flavor Text Adventure Contest
- Replies: 55
- Views: 12616
- Sat Nov 18, 2017 9:05 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361347
Fnrrf Ygm Schnish: Alleghany Hell School is still in production, despite how rarely I've posted anything about it on here. Currently the plan is for the first demo version to be ready to upload on October 22nd (why the 22nd? because that's the day the first parts of the game take place on. XD) For ...
- Sat Nov 18, 2017 8:50 pm
- Forum: Reviews
- Topic: Declassified Report and Video for FYS:AHS
- Replies: 0
- Views: 1330
Declassified Report and Video for FYS:AHS
On October 22, 2003, a high school in Virginia experienced an event so unusual that the student body had no choice but to learn something that day, and that something involved a crash course in many unconventional lessons, including bug extermination, dungeon diving, power restoration, and robot tam...
- Thu Nov 16, 2017 8:27 pm
- Forum: General Discussion
- Topic: Greetings!
- Replies: 19
- Views: 3993
- Tue Nov 14, 2017 9:54 pm
- Forum: Game Discussion
- Topic: Let's talk about a stable release: etheldreme
- Replies: 56
- Views: 10291
- Tue Nov 14, 2017 9:46 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335826
Hey Valkayree, Good to see you back here again. Your games were pretty solid despite the OHR's many limitations back in the day, and it'll be interesting to see what you can pull off with the engine's current features. I wanted to chime in quickly to let you know that since 2010, we've been doing a ...
- Sun Nov 12, 2017 7:05 am
- Forum: Game Discussion
- Topic: Entrepreneur Central
- Replies: 138
- Views: 44505
- Sun Nov 12, 2017 3:19 am
- Forum: Game Discussion
- Topic: Article: Pricing Games, A Discussion
- Replies: 13
- Views: 2621
Article: Pricing Games, A Discussion
In the early days of the OHR, nobody but the creator of Fat Frog considered putting a price tag on their games. In the modern era, however, with higher quality products and dedicated sales channels for independent game designers (Steam, Humble Bundle, etc.) becoming more common, as well as a new age...
- Sat Nov 04, 2017 6:47 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65767
Yes, I'm working on a mode where it plays a duck sound on each step. +2 I mentioned this privately when I tested the demo earlier, but it's worth mentioning again in public to rally support: Another engine thing that needs requesting that would help make this game even more awesome (especially if W...
- Fri Oct 20, 2017 5:28 am
- Forum: Game Discussion
- Topic: Captain Obvious Tutorials
- Replies: 5
- Views: 1744
@TMC That Cartesian Product looks super useful. Thanks for sharing that (and finding it). I'll have to give it a try the next time I implement another major redundant block of global variables. I think I do mention Excel somewhere in the description. I know I wrote it somewhere. But yeah, I could pr...
- Fri Oct 20, 2017 5:00 am
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65767
- Thu Oct 12, 2017 11:05 pm
- Forum: Game Discussion
- Topic: Captain Obvious Tutorials
- Replies: 5
- Views: 1744
Captain Obvious Tutorial Title: Using Scrivener for Game Design (blog + video series) Synopsis: Revised and reposted from the utilities thread, this lesson will show you how to include Scrivener, the writer's best friend, into your game designing regimen. Do you want to keep a game journal somewhere...