Search found 684 matches
- Fri Jan 22, 2010 4:22 pm
- Forum: Game Discussion
- Topic: Captain M. Development: As if I'd let Evil stain this world!
- Replies: 19
- Views: 5213
Finally started up some scripts for this thing. Got the introduction and the basis for skill learning established. Sound effects! Usually find these a hassle to do because I end up clicking at the SFXR sound types at random, waiting for a good one to appear. I usually don't get what I need, but plen...
- Wed Jan 20, 2010 8:29 pm
- Forum: Game Discussion
- Topic: Captain M. Development: As if I'd let Evil stain this world!
- Replies: 19
- Views: 5213
On the goons of map 1 http://img22.imageshack.us/img22/6163/goonfight.png Every villain's got goons and this games' got the Saphoo. Birthed from the ground, these little critters are weak to pretty much everything. The idea behind them is that they're like Tolkein's Orcs, only these are made of Pikm...
- Wed Jan 20, 2010 6:43 pm
- Forum: Game Discussion
- Topic: Sprite Scripting Woes
- Replies: 4
- Views: 991
- Wed Jan 20, 2010 5:30 pm
- Forum: Game Discussion
- Topic: Captain M. Development: As if I'd let Evil stain this world!
- Replies: 19
- Views: 5213
On the battle system, Borrows from that of Surlaw: Armageddon , in that standard attacks are the fuel for skills. Differs in that it's much messier and each attack fuels another. So far, the HERO's STANDARD ATTACK drives SKILL 1, which then fuels SKILL 2 in combination with STANDARD ATTACK. Once I t...
- Wed Jan 20, 2010 3:17 am
- Forum: Game Discussion
- Topic: Captain M. Development: As if I'd let Evil stain this world!
- Replies: 19
- Views: 5213
http://img251.imageshack.us/img251/8694/rooo.png I sprite'd up my three heroes and they are looking good. Threw together a little dungeon (it's one of the few map-types I know) to start the story off with some charming NPC's (screen-shots pending). Engine got a big update and I've been meaning to m...
- Sat Jan 16, 2010 6:35 pm
- Forum: Game Discussion
- Topic: Captain M. Development: As if I'd let Evil stain this world!
- Replies: 19
- Views: 5213
Captain M. Development: As if I'd let Evil stain this world!
http://img230.imageshack.us/img230/5296/hereo.png The next big thing is Superheroes! http://img199.imageshack.us/img199/9626/modelbc.png Or what I imagine they're going to be. This will hopefully become Captain Magnifawesome . Oh boy, so I did it again, huh? Drew some silly sprites and boasted abou...
- Wed Jan 06, 2010 3:24 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361320
- Sat Jan 02, 2010 2:41 pm
- Forum: General Discussion
- Topic: JSH Story Feedback
- Replies: 3
- Views: 1727
- Wed Dec 23, 2009 2:44 am
- Forum: General Discussion
- Topic: The Banning Game
- Replies: 11
- Views: 3372
- Sun Nov 29, 2009 10:41 pm
- Forum: Game Discussion
- Topic: Vampires History
- Replies: 36
- Views: 9985
Of course you wouldn't leave it entirely to Google to translate it. I was thinking that after getting the words roughly translated, you can send the new file to an english-speaker who could move the words around to make them gramatically correct. However, getting an actual translator would definitel...
- Sun Nov 29, 2009 8:42 pm
- Forum: Game Discussion
- Topic: Vampires History
- Replies: 36
- Views: 9985
- Tue Nov 24, 2009 11:01 pm
- Forum: Game Discussion
- Topic: help teh artisticaly challenged plz!
- Replies: 19
- Views: 7144
I think the main reason why some of us have trouble drawing human figures is that how they look is already set, as opposed to drawing non-humans where there is no definite form. Now you're just running from the problem. http://img509.imageshack.us/img509/4079/magusfront.gif http://img97.imageshack....
- Tue Nov 24, 2009 1:52 am
- Forum: Game Discussion
- Topic: help teh artisticaly challenged plz!
- Replies: 19
- Views: 7144
Try not to make pixel art for the sake of making pixel art. It's wonderful when you have an idea as to what you're trying to draw. Having this vision greatly improves anatomy, posing, etc. That's why it's a good idea to also practice drawing in other mediums (notebook sketches). Once you develop som...
- Wed Nov 18, 2009 3:21 pm
- Forum: Game Discussion
- Topic: Anyone want to start a new colab?
- Replies: 13
- Views: 3079
1. Whoever goes first gets the lion's share of the work, because he has to create the whole framework for the game, whereas everyone else just adds. The first chapter were done by the host (me) and then the random selection started. 2. One person getting creator's block hold up the whole project Fo...
- Thu Nov 12, 2009 10:50 pm
- Forum: Game Discussion
- Topic: Anyone want to start a new colab?
- Replies: 13
- Views: 3079

