Search found 3308 matches
- Sun Jul 05, 2015 3:56 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334926
- Sun Jul 05, 2015 3:14 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334926
- Sat Jul 04, 2015 3:16 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334926
Kalar/Zombie orders his skeletons to begin searching through the bodies, retrieving anything that might be of value. They'll have to carry everything outside, and Kalar/Zombie berates himself/itself for neglecting to bring along something to carry things in. After this room, he'll/it'll head back o...
- Sat Jul 04, 2015 6:15 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334926
- Sat Jul 04, 2015 3:51 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334926
- Sat Jul 04, 2015 3:21 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334926
Kalar/Zombie decides not to enter the altar room, at least not without cutting it off from Vecna first. He/It leaves and heads for another unopened door (below room 5 on the map, at the end of the hallway). As usual, he orders skeletons to move ahead of him, screening for traps. Now what could that...
- Fri Jul 03, 2015 5:43 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334926
- Fri Jul 03, 2015 5:11 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334926
- Fri Jul 03, 2015 4:34 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334926
- Fri Jul 03, 2015 4:33 am
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6905
- Fri Jul 03, 2015 3:31 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334926
Kalar/Zombie orders some of his/its skeletons to rummage about the bones for anything interesting. If there are complete skeletons among the bones, he'll/it'll get his/its skeletons to bring them outside and then return, He/It then orders one of the other skeletons to open the next door and enter t...
- Fri Jul 03, 2015 3:00 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334926
Kalar/Zombie moves forward, with the skeletons ahead of him/it as a trap screen. He/It heads north (room 24) towards the room the others were in previously. He/It wasn't there when the others explored it previously, and he/it wants a look through for anything they might have missed. Hrulgin looks, ...
- Fri Jul 03, 2015 2:22 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334926
- Thu Jul 02, 2015 12:19 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334926
- Thu Jul 02, 2015 10:54 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334926