Search found 3308 matches

by BMR
Sun Jul 19, 2015 2:08 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

"Well, that was certainly anticlimactic. Let me see what I can find." Kalar uses his sword, focusing first on the image of onyxes, then one of a ring, then scepters, and lastly scrolls. They are specific kinds of items, but still rather general, and Kalar hopes the sword will be able to p...
by BMR
Fri Jul 17, 2015 5:23 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

"I will take point so that I can check for traps. But be careful though, if there is some sort of necromancer still here, he might be more powerful than I am. And if he takes control of me, do everything in your power to destroy either me or the necromancer as quickly as possible." Kalar ...
by BMR
Thu Jul 16, 2015 4:52 pm
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

"Indeed. Hopefully, we won't have to contend with another one any time soon. And if Nathaire had those under his control here, it might be useful to see if he left behind any texts that might detail their creation. I would certainly be amenable to having a couple of those under my control. &qu...
by BMR
Thu Jul 16, 2015 4:37 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

"Right, lads, come see me and I'll heal you up. Then we head back in."

Kalar will use his glove on all the living who are injured, and his other glove on himself and Bill.

He also heads out for a while to get Hrulgin to come along. Another combatant might be useful.
by BMR
Thu Jul 16, 2015 4:27 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909


Kalar shouts, "Fall back! Tactical withdrawal!"

He moves back as far as he can while mentally commanding Bill to do the same.
by BMR
Thu Jul 16, 2015 3:55 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

Kalar moves back, allowing Bill room to move and Voulton to throw axes.

He holds up his holy symbol, sending forth a ray of burning sunlight at the injured bloodhulk.



Spell Used: Searing Light 8d6 damage no save
by BMR
Wed Jul 15, 2015 2:25 pm
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6905

Unless I'm much mistaken, if Rob is 12 now, then Voulton should have hit 12 as well. I think. Could be wrong though.
by BMR
Tue Jul 14, 2015 4:57 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

Kalar moves aside, giving the others room to advance and attack.

He calls out to the others, inspiring them to battle.





Nobility domain power: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Lasts 1 round.
by BMR
Tue Jul 14, 2015 4:25 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

"Well that's something. Attack!"

Kalar holds out his holy symbol again and sends forth dark power to tear into the closest blood hulk.



Spell Used: Flesh Ripper, ranged touch attack 8d8 damage.
by BMR
Tue Jul 14, 2015 4:00 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

If these blood hulks are under the control of some necromancer, then it's a possibility that Kalar could be controlled as well. He takes out his holy symbol and bolsters himself against any such attempts, and then presents his holy symbol towards the blood hulks and attempts to bring at least one u...
by BMR
Mon Jul 13, 2015 3:57 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

"Very well, let's go then."

Kalar leads the way, with his sword manifested and ready to detect traps. Of course, his zombies are in front of him, just in case. He brings Bill along as well, he'll need some muscle to fight the blood hulks.
by BMR
Mon Jul 13, 2015 2:22 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

Kalar shakes his head groggily, and then stands up. He uses his glove to heal the damage he took when removing his eyes, and then says to the others: "Right, there are two rune-covered blood hulks guarding something in there. I've managed to spring the trap on the door, so no worries there. Ho...
by BMR
Mon Jul 13, 2015 2:15 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

Interesting. Kalar looks into the room, but not crossing over the doorway. He tries to take in as many details about the room as possible. Then, just to test what would happen, he'll take a step into the room. Should the bloodhulks attack, he'll keep moving towards the opposite end of the room to s...
by BMR
Mon Jul 13, 2015 1:56 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

Interesting.

Kalar heads back to the room with the five pillars. Once there, he'll head north (the hallway east of room 6). If the door is locked, he'll have his skeletons begin bashing the door down, along with any other barred or locked doors in the way. Of course, he'll stay well behind.
by BMR
Mon Jul 13, 2015 12:38 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334909

Kalar heads for the other room with a tapestry and staircase. There, he'll had up the stairs. Of course, the other minions will go first.