Search found 3308 matches

by BMR
Sat Aug 15, 2015 2:12 am
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6905

And you come back as your previous character is about to be ghostified =p
by BMR
Fri Aug 14, 2015 7:06 pm
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334857

"No need to leave, unless this sort of thing makes you squeamish that is. In fact, what comes next may be interesting "I am going to attempt bringing back one of our companions. He's been dead too long for me to raise properly, but I can attempt to bring him back as a ghost. I gave my wor...
by BMR
Fri Aug 14, 2015 5:42 pm
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6905

That needs to be a real spell =p
by BMR
Fri Aug 14, 2015 4:14 pm
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6905

Yeah, that should really be a legitimate concern. Like, go x number of days without pooping and you catch some horrible debilitating disease or something. Definitely some third party ruleset regarding that somewhere out there for sure =p
by BMR
Fri Aug 14, 2015 7:48 am
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6905

Actually, if you want to go that route, it's quite possible. Kalar has access to a spell (Sustain from Book of Exalted Deeds) that will, for one day, negate the need to eat and drink for 54 hours per casting. Also has another spell (Remove Fatigue from Book of Exalted Deeds as well) that makes it so...
by BMR
Fri Aug 14, 2015 7:43 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334857

Unfortunately, Kalar is too far away to hear Voulton's question. Once back inside the fortress, he'll examine the other prisoners who were strung up alongside the lady they freed. He'll look for any medical signs as to their demise, or perhaps any divine ones. Should they seem quite dead and unlike...
by BMR
Fri Aug 14, 2015 3:36 am
Forum: Roleplaying
Topic: Castle Clover: Party Inventory
Replies: 2
Views: 58

We did, and split it up with everyone. Each party member should have gotten 4,200 gp as their own funds, which is why I didn't include it in the party funds section.

Unless, that is, everyone wants all of it in one communal fund?
by BMR
Fri Aug 14, 2015 3:03 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334857

"Your... manhood..." Kalar considers this a moment and says: "To be perfectly honest, I am unsure what that would entail. Tomorrow though, I can perform a ritual to contact my deity. I'll try asking him what might happen with that." Kalar notices Rob enter and says to him, "...
by BMR
Fri Aug 14, 2015 2:43 am
Forum: Roleplaying
Topic: Castle Clover: Party Inventory
Replies: 2
Views: 58

Castle Clover: Party Inventory

Considering we've got a fortress, a longhouse, and a wagon, thought I'd make this for easy reference. I'll just keep updating and editing it as the need arises: [s] Fortress Longhouse Locked lockbox (the one that poisoned Lynda) A bunch of mundane clothing +2 half-plate armor +3 mighty composite lon...
by BMR
Fri Aug 14, 2015 2:00 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334857

Just as he's about to leave, Kalar notices Voulton's distress. That won't do. He'll be of little utility should he be broken by the experience. Kalar turns back and speaks to the lumberjack: "Relax, friend Voulton. You were struck down by the mummy yesterday, but all is well now. I managed to ...
by BMR
Fri Aug 14, 2015 1:30 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334857

With the others back on their feet, Kalar decides to check the ruins one more time. "I'm heading back in, to see what else we might have missed. Also going to check for Hrulgin, he's been gone some time. If any wish to accompany me, I welcome the aid, but should you not in light of yesterday's...
by BMR
Wed Aug 12, 2015 3:51 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334857

As soon as dawn breaks, Kalar meditates, regaining focus. He's done praying for his spells, so he heads off to the longhouse. There, he begins chanting, calling in divine power. He brings forth a diamond from his pack, sending divine energy through it and into Voulton's body, willing new life into ...
by BMR
Wed Aug 12, 2015 3:20 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334857

Now that they have the longhouse, Kalar has an idea. He has all of his skeletons scour the area for small 2-3 pound rocks. He has them load up the rocks onto the unfolded tent, around 200-300 pounds worth should do.

Once they're done, he goes back to reading.
by BMR
Tue Aug 11, 2015 3:19 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334857

"Indeed. But there are well over a hundred there, and if what you told me about your first encounter with them is of any indication, then we could be in for some difficulty. It might be wise to completely seal this place off with a high wall, and instead rely on flight or teleportation to move...
by BMR
Tue Aug 11, 2015 3:09 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334857

Kalar settles in to rest, and sends his skeletons into a perimeter. Then he gets an idea. "Hrulgin, our forces here are severely depleted. Do you think you could head through the portal to the ghoul lands to see if you could round up some troops? If at all possible intelligent creatures, thoug...