Search found 3308 matches

by BMR
Tue Sep 15, 2015 4:50 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334823

Kalar puts his book away and picks up the The Fiendish Incunabulum of Gamin. He looks around the room for a mirror to open it, but failing that, he'll attempt to use the windows as a reflective surface in order to open it. Should he manage to open it, he'll begin reading the book. If he fails to op...
by BMR
Tue Sep 15, 2015 1:25 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334823

Kalar is glad that they managed to salvage the books. He takes the one he was reading and settles in for the night to read through it.
by BMR
Tue Sep 15, 2015 1:10 am
Forum: Roleplaying
Topic: Important Info
Replies: 6
Views: 122

Important Info

Thread Links List of magic books Jack's description of the Beast Jack saying that the leader of the monks lives in the tower where the Beast was said to take people Notes Books The Codex of Sale - Allows buying of stuff [s] The Undead Book of Durin - [/s] Read by Kalar The Fiendish Incunabulum of G...
by BMR
Mon Sep 14, 2015 4:24 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334823

"Indeed. It would also be good to know if he has acquired any information that might be useful to us. However, on that note, we should also be careful in case he is sent against us. It's not a thought I relish, but we have to be open to the possibility. Now, I suggest we all get some rest. I a...
by BMR
Mon Sep 14, 2015 2:30 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334823

Kalar is torn. On the one hand, Voulton is free to do what he wishes, and if this is his choice, so be it. On the other hand, he invested his powers in part of himself in creating items for Voulton, so that might be a problem later on. Hearing Lynda speak, he decides to put the matter aside for now...
by BMR
Fri Sep 11, 2015 10:59 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334823

Kalar tries to calm some the peasants and says: "I apologize for these people. I have met them before on the road and as this man says, he is indeed a performer. He may be a bit brash in his choice of performance, but I can assure you he means no harm. He moves from town to town on occasion, a...
by BMR
Fri Sep 11, 2015 3:22 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334823

"Get some rest. I will be heading out in a while, taking in the sights and all that." As soon as night has well and truly fallen, Kalar will head out, keeping mostly to the shadows, but not in a way as to look suspicious. If anyone asks, he'll say he's just taking a stroll, as the cool ni...
by BMR
Fri Sep 11, 2015 2:51 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334823

That wen significantly better than Kalar could have hoped. As soon as they are back in their rooms, he says to Lynda: "Lynda, dear, that went rather well. I had meant to purchase some things in town, but I would rather not press our luck. If you would be so kind, I was wondering if you could p...
by BMR
Thu Sep 10, 2015 1:25 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334823

Before heading out, and as soon as he's sure no one is watching, Kalar focuses divine power on himself, forcing his mind to reach outwards that it might touch other minds. Once near the patients, Kalar will take out his healer's kit and begin tending to them. For a bit of show, he takes some incens...
by BMR
Thu Sep 10, 2015 12:50 am
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6903

Righto. Shouldn't take too much time. Hopefully Kalar will be able to commission them after dealing with the patients and pick them up the next day.
by BMR
Wed Sep 09, 2015 3:32 am
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6903

Oooh, very good point. And certainly much more horrible-looking. Right, I'm going with six mules. So, six mules at 8 gp each, comes out to 48, plus 700 cold-hammered iron bands comes out to 748 gp. I guess I could make two of them, and it would cost 1,496, still in Kalar's price range. The town has ...
by BMR
Wed Sep 09, 2015 3:10 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334823

"Hmm, is that so? I might be able to heal them. If you would be so kind, my dear, as to inquire of the people at the chapel if the two might be moved out into sunlight and fresh air. Both would do good for them, and I will be able to treat them. Of course, after I am done, they may return to t...
by BMR
Wed Sep 09, 2015 1:41 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334823

"Be careful. And I would advise against asking for a holy symbol to your deity there, at least until you know who the chapel is dedicated to."
by BMR
Wed Sep 09, 2015 1:38 am
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6903

5 mules and a peasant so it can have hands, or just 6 mules for a hand-less unholy monstrosity, righto then.
by BMR
Tue Sep 08, 2015 4:46 pm
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6903

I believe that's correct, yeah. If you want to try playing it for a few days straight in order to get the most out of it, just give me a head's up and I'll have Kalar prepare the proper spells to let Rob go without food, drink, or sleep :P Heh, and yeah, Stumpy is indeed going to need a lot of thera...