Search found 3308 matches

by BMR
Tue May 15, 2012 1:48 pm
Forum: Game Discussion
Topic: 64digits competition journal
Replies: 25
Views: 3370

I checked this thread earlier today, but didn't get around to replying. For some strange reason, I distinctly remember those walkabouts to be animated... I guess that just shows the strength of the design that my brain is playing tricks with me that way, hehe.
by BMR
Tue May 15, 2012 10:28 am
Forum: Game Discussion
Topic: Data import/export tool
Replies: 16
Views: 3260

Just finished importing 500+ items this afternoon. Mostly elemental (Fire, Cold, Electricity, Acid, Poison, Life, Death, Light, Dark, Holy, Profane, Magic) variants of weapons and armor. Almost any weapon can have two different elements tied to it, so that's quite a few different weapons. Those will...
by BMR
Tue May 15, 2012 10:21 am
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6448

Beardthar throws the grappling hook out and reels it back in. This time, it doesn't snag on anything on the way back. The light from the hook sends shadows out across the walls, throwing things into sharp contrast as it moves. Spot (1d20 + Ranks + WIS) Akbar: 17 + 0 + 1 + 1 = 19 Success Beardthar: 1...
by BMR
Mon May 14, 2012 12:06 pm
Forum: Game Discussion
Topic: Data import/export tool
Replies: 16
Views: 3260

Harlock Hero wrote:I really wasn't looking forward to defining ~1000 items by hand ;_;
Most indeedy.
by BMR
Mon May 14, 2012 11:45 am
Forum: Game Discussion
Topic: Data import/export tool
Replies: 16
Views: 3260

Got it working. Successfully imported around 30ish items into Legacy. Now I'm off to properly format my 100+ spreadsheeted items for importing, whee!

Thanks again, it works beautifully!
by BMR
Mon May 14, 2012 7:36 am
Forum: Game Discussion
Topic: Data import/export tool
Replies: 16
Views: 3260

Marry me.

Hehe, but in all seriousness, this is awesome. Thanks a bundle, I'll download it now and give it a whirl. Cheers!

And thanks again!

Have I said how awesome you are for this? Hehe, cheers!
by BMR
Mon May 14, 2012 5:51 am
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6448

The grappling hook flies into the darkness. The light shining from it casts strange shadows across the passage. As Beardthar pulls back the rope, it snags on something around fifteen feet or so north. A tug doesn't cause it to go *TWANG* though, but rather *SWISH* as a blade hidden in the rock face ...
by BMR
Sun May 13, 2012 2:57 pm
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6448

(OOC: I do Search checks each time there's a trap nearby, I was assuming that you were all actively checking for traps. I'll only post a Search result if there's at least one person who rolls successfully though, otherwise I don't post a result. Well, I do post, but in the form of the trap triggerin...
by BMR
Sun May 13, 2012 7:43 am
Forum: General Discussion
Topic: ART TALK
Replies: 34
Views: 9437

That would depend then, on whether or not the artist creates something that functions as "art" or as something else. The artist would indeed be a failed artist if what is created fails to achieve recognition as art and should not be considered an artist. Therein lies the difficulty though,...
by BMR
Sun May 13, 2012 6:42 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45060

Hmm, with all the things I'm considering, it seems like a very real possibility that I'll run out of tags. For now, I think I'll have to put Ultima-style dialogue on hold, as I think that might use up the most number of tags, what with all the dialogue I have. Thanks for all the suggestions, I'll be...
by BMR
Sun May 13, 2012 6:39 am
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6448

You continue down the path to the right in the same marching order as before. The path opens into a large-ish area, perhaps 35 feet by 25 feet. A single pillar stands to the north east. Listen (1d20 + Ranks + WIS) Akbar: 2 + 0 + 1 + 1 = 4 Fail Beardthar: 20 + 0 + 3 = 23 Success Peanut: 18 + 4 + 1 + ...
by BMR
Sat May 12, 2012 1:14 pm
Forum: Game Discussion
Topic: Legacy: Critique please
Replies: 6
Views: 1258

...complaints about the tiles are that some of them are a bit gridy... Which parts exactly? I've been trying to get rid of the grid by breaking up the landscape, but I do suppose I haven't quite gotten everything yet. ...the perspective on the barrels is totally wrong: the tops should be ellipses, ...
by BMR
Fri May 11, 2012 1:35 pm
Forum: Game Discussion
Topic: The OHR Collab Challenge
Replies: 77
Views: 15823

Righto, I'll use that sprite to scale things. The walls and floors are scaled to 20x20 sprites, but I needed the height of the walkabout (shoulder, waist, etc...) to properly do tables and stuff. Thanks, I'll have some sample work up by next Saturday at the latest! EDIT: Would anyone mind if I took ...
by BMR
Fri May 11, 2012 12:34 pm
Forum: Game Discussion
Topic: The OHR Collab Challenge
Replies: 77
Views: 15823

I've got some basic tiles done (walls, floors, etc...) but I found that I can't go any further with other tiles (tables, chairs, other embellishments) until I get a walkabout sprite. That way, I can make sure everything is to scale, wouldn't want a table I draw to accidentally be twice the height of...
by BMR
Fri May 11, 2012 12:28 pm
Forum: Roleplaying
Topic: The NEW Meta-Chat
Replies: 296
Views: 2905

You know it's probably a bad sign when you're dreaming about games...

Reminds me of back in the day when I was absolutely obsessed with Ultima, I would start to hear Stones in my sleep, hehe