Search found 3308 matches
- Tue May 15, 2012 1:48 pm
- Forum: Game Discussion
- Topic: 64digits competition journal
- Replies: 25
- Views: 3370
- Tue May 15, 2012 10:28 am
- Forum: Game Discussion
- Topic: Data import/export tool
- Replies: 16
- Views: 3260
Just finished importing 500+ items this afternoon. Mostly elemental (Fire, Cold, Electricity, Acid, Poison, Life, Death, Light, Dark, Holy, Profane, Magic) variants of weapons and armor. Almost any weapon can have two different elements tied to it, so that's quite a few different weapons. Those will...
- Tue May 15, 2012 10:21 am
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6448
Beardthar throws the grappling hook out and reels it back in. This time, it doesn't snag on anything on the way back. The light from the hook sends shadows out across the walls, throwing things into sharp contrast as it moves. Spot (1d20 + Ranks + WIS) Akbar: 17 + 0 + 1 + 1 = 19 Success Beardthar: 1...
- Mon May 14, 2012 12:06 pm
- Forum: Game Discussion
- Topic: Data import/export tool
- Replies: 16
- Views: 3260
- Mon May 14, 2012 11:45 am
- Forum: Game Discussion
- Topic: Data import/export tool
- Replies: 16
- Views: 3260
- Mon May 14, 2012 7:36 am
- Forum: Game Discussion
- Topic: Data import/export tool
- Replies: 16
- Views: 3260
- Mon May 14, 2012 5:51 am
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6448
The grappling hook flies into the darkness. The light shining from it casts strange shadows across the passage. As Beardthar pulls back the rope, it snags on something around fifteen feet or so north. A tug doesn't cause it to go *TWANG* though, but rather *SWISH* as a blade hidden in the rock face ...
- Sun May 13, 2012 2:57 pm
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6448
(OOC: I do Search checks each time there's a trap nearby, I was assuming that you were all actively checking for traps. I'll only post a Search result if there's at least one person who rolls successfully though, otherwise I don't post a result. Well, I do post, but in the form of the trap triggerin...
- Sun May 13, 2012 7:43 am
- Forum: General Discussion
- Topic: ART TALK
- Replies: 34
- Views: 9437
- Sun May 13, 2012 6:42 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45060
Hmm, with all the things I'm considering, it seems like a very real possibility that I'll run out of tags. For now, I think I'll have to put Ultima-style dialogue on hold, as I think that might use up the most number of tags, what with all the dialogue I have. Thanks for all the suggestions, I'll be...
- Sun May 13, 2012 6:39 am
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6448
You continue down the path to the right in the same marching order as before. The path opens into a large-ish area, perhaps 35 feet by 25 feet. A single pillar stands to the north east. Listen (1d20 + Ranks + WIS) Akbar: 2 + 0 + 1 + 1 = 4 Fail Beardthar: 20 + 0 + 3 = 23 Success Peanut: 18 + 4 + 1 + ...
- Sat May 12, 2012 1:14 pm
- Forum: Game Discussion
- Topic: Legacy: Critique please
- Replies: 6
- Views: 1258
...complaints about the tiles are that some of them are a bit gridy... Which parts exactly? I've been trying to get rid of the grid by breaking up the landscape, but I do suppose I haven't quite gotten everything yet. ...the perspective on the barrels is totally wrong: the tops should be ellipses, ...
- Fri May 11, 2012 1:35 pm
- Forum: Game Discussion
- Topic: The OHR Collab Challenge
- Replies: 77
- Views: 15823
Righto, I'll use that sprite to scale things. The walls and floors are scaled to 20x20 sprites, but I needed the height of the walkabout (shoulder, waist, etc...) to properly do tables and stuff. Thanks, I'll have some sample work up by next Saturday at the latest! EDIT: Would anyone mind if I took ...
- Fri May 11, 2012 12:34 pm
- Forum: Game Discussion
- Topic: The OHR Collab Challenge
- Replies: 77
- Views: 15823
I've got some basic tiles done (walls, floors, etc...) but I found that I can't go any further with other tiles (tables, chairs, other embellishments) until I get a walkabout sprite. That way, I can make sure everything is to scale, wouldn't want a table I draw to accidentally be twice the height of...
- Fri May 11, 2012 12:28 pm
- Forum: Roleplaying
- Topic: The NEW Meta-Chat
- Replies: 296
- Views: 2905