Search found 3308 matches

by BMR
Thu May 31, 2012 2:37 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45062

Have you considered making your movie separately from your game and uploading it in a second, optional .rar? It doesn't even have to be a .rpg file, why not make it a proper video file using a different program? That's actually not a bad idea... That way, I won't have to deal with dinky 320x200 res...
by BMR
Thu May 31, 2012 11:02 am
Forum: Game Discussion
Topic: Little script question
Replies: 15
Views: 2604

Bah, what's a couple of centuries for a game engine that makes cappuccinos? I shall be ready for it!
by BMR
Thu May 31, 2012 6:26 am
Forum: Game Discussion
Topic: Little script question
Replies: 15
Views: 2604

I don't think it would be that difficult to put in. I always love hearing this from someone who has never looked at the code :angel: That's ridiculous! I mean, how hard could coding be? I demand that my next OHRRPGCE release include 3D sprites, 24bit color depth, output to a resolution of 16k, the ...
by BMR
Thu May 31, 2012 4:43 am
Forum: Game Discussion
Topic: Data import/export tool
Replies: 16
Views: 3260

Huh, came across an error when I was exporting attacks. File "./tabulate.py", line 305, in <module> lump = rpg.data&#40;lumpnames&#91;lumpid&#93;&#41; File "/home/lakan/Games/OHRRPGCE/nohrio-tmc/3rdparty/nohrio/rpg2.py", line 351, in data self.mmaps&#91;lump&a...
by BMR
Thu May 31, 2012 1:54 am
Forum: Game Discussion
Topic: Big boss request
Replies: 6
Views: 1508

That's pretty cool. Comes off as being something a genie though, more than a demon. But pretty cool nonetheless.
misac wrote:Wow perfect! I just need to build a backdrop that just fist him perfectly!
Any chance of us seeing the enemy sprite and the backdrop together? Hehe.
by BMR
Thu May 31, 2012 1:51 am
Forum: Game Discussion
Topic: Little script question
Replies: 15
Views: 2604

Huh, that's actually rather clever. I wouldn't have thought of doing it like that :D
by BMR
Wed May 30, 2012 2:00 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45062

OK... Now I'm just going to be silly...

Is there an easy way to import 1,814 screens into Custom in one go? These movies can be a bit cumbersome, hehe...
by BMR
Wed May 30, 2012 1:44 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45062

Huh, I hadn't thought of that. Hmm... I guess pressing ESC could potentially break the script. And a confirmation choice would be a good idea, I shall add it, thanks!
by BMR
Tue May 29, 2012 2:28 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45062

Looks good. I wouldn't worry about speed, but I'll note that it's much simpler to store the item ID in a menu item extra data slot (setmenuitemextra, getmenuitemextra) instead of checking the menu item's caption. Huh, now why didn't I do that, it is indeed much easier and simpler. I shall rework th...
by BMR
Tue May 29, 2012 10:03 am
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6480

Peanut Peanut pulls back on his bow and rapidly looses two arrows at the lizardfolk druid. Arrow 1: 11 + 3 + 1 - 2 + 2 = 15 Miss! Arrow 2: 14 + 3 + 1 - 2 + 2 = 18 Hit! Peanut hits for (1d6[4] + 0) 4 damage The druid manages to duck under the first one, but the second one cuts into his arm, drawing ...
by BMR
Tue May 29, 2012 7:47 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45062

Success! Crafting now works, for the most part, bug-freely. Not perfectly, and not completely, but the bare-bones part is up and running. The code I came up with in the end is: plotscript, craftingmenu, begin variable&#40;counter, counter2, maxitems, inventoryitem, inventorynumber&#41; trace...
by BMR
Tue May 29, 2012 6:19 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45062

Excellent! Populating menus works now: plotscript, craftingmenu, begin variable&#40;counter, itemhandle, menuhandle, maxitems&#41; trace value&#40;get inventory size&#41; maxitems &#58;= get inventory size menuhandle &#58;= open menu&#40;menu&#58;crafting,FALSE&#4...
by BMR
Tue May 29, 2012 4:33 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45062

Ah, crikey, I forgot to explain how it fails, silly, silly BMR!

The error I get is: "invalid menu handle -1" which shows up once I try to activate craftin in-game.

Yes, menu:Crafting is blank. I'll give using "create menu" a shot then, thanks!
by BMR
Tue May 29, 2012 3:05 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45062

OK, I'm stumped. I can't quite figure out just what I'm doing wrong: plotscript, craftingmenu, begin variable&#40;counter, itemhandle, maxitems&#41; trace value&#40;get inventory size&#41; maxitems &#58;= get inventory size for&#40;counter, 1, max items -- 1&#41; do&#...
by BMR
Mon May 28, 2012 6:01 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45062

Oh, sweet! That'll give me a good starting point to go about figuring out how to implement the crafting system I want. Thanks loads for the heads up! Cheers!