Search found 3308 matches

by BMR
Sat Jun 16, 2012 4:45 am
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6505

Tim-Tim You find the pouch that Beardthar mentioned earlier. It seems to be made of a dark brown velvet, it's of very fine make and hardly seems to be the sort of thing that someone would carry through a dungeon or a cave. Still, it seems to have seen some years of wear, so it's quite possible that...
by BMR
Sat Jun 16, 2012 4:33 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361392

Indeedy. Do those use the default OHR palette?
by BMR
Sat Jun 16, 2012 4:12 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45068

npc:Chicken is defined in my really long definition set which gets loaded before anything else. It's set to 30. Not all maps have chickens, but when they do, it's always NPC 30.
by BMR
Sat Jun 16, 2012 3:05 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45068

Hmm... Still seems to be turning my other NPCs into chickens... script, chickens, begin variable(counter, Xcounter, Ycounter, Zcounter, current chicken) for(Zcounter, 0, 2) do( for(counter, 0, npc copy count(npc:Chicken + Zcounter&#...
by BMR
Sat Jun 16, 2012 2:15 am
Forum: Game Discussion
Topic: Impending new stable release [Alectormancy]
Replies: 18
Views: 3241

Huzzah!

I officially dub the developers as being:

Image
by BMR
Sat Jun 16, 2012 1:53 am
Forum: General Discussion
Topic: The Writer's Thread
Replies: 20
Views: 5822

Oh, wow, a published author! I've been trying to get published for a while now, but to no avail :v:

Just read through some of the stories on your site, I particularly like "The Old Man of the Forest", though it makes me rather sad, hehe.
by BMR
Fri Jun 15, 2012 5:55 pm
Forum: General Discussion
Topic: The Writer's Thread
Replies: 20
Views: 5822

The Writer's Thread

So, I was thinking, all of us here are basically storytellers, graneted, we tell stories through our games, but the telling of stories is still there. It's made me curious though, how many of us here enjoy telling stories outside of games, e.g. short stories, novels, etc... I thought it would be int...
by BMR
Fri Jun 15, 2012 12:58 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45068

Hmm, I see. I'll give that shot then, thanks!
by BMR
Fri Jun 15, 2012 11:22 am
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6505

Listen (1d20 + Ranks + WIS) Akbar: 4 + 0 + 1 + 1 = 6 Fail Beardthar: 13 + 0 + 3 = 16 Success Peanut: 3 + 4 + 1 + 2 = 10 Success Spittle: 4 + 0 + 0 = 4 Fail Tim-Tim: 5 + 0 + 3 + 2 = 10 Success You hear to the west, the sound of stone grating on stone, like a wall or a door swinging open. Then, secon...
by BMR
Fri Jun 15, 2012 5:58 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45068

Ok, I'm stumped. Anyone feel like helping me out with my chickens? script, chickens, begin variable(counter, Xcounter, Ycounter, current chicken) for(counter, 0, npc copy count(npc:Chicken)) do( #Loop through all of the chickens on a ma...
by BMR
Fri Jun 15, 2012 3:09 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335931

I dunno, I kinda like the second one a bit better. But whether or not it would work would really depend on the rest of the art in the game. If all of the other art resembles the first phoenix, then the first phoenix would indeed be better. The second one, I'm seeing it more in something like FF VI t...
by BMR
Fri Jun 15, 2012 3:05 am
Forum: Game Discussion
Topic: AR-PUH-GUH! version 1.3beta
Replies: 74
Views: 15335

I have absobalalutley no idea if this will work, but here's what I came up with: script, variable definitions, begin global variable, begin global:current quest end define constant, begin 1, hunt:aardvark 2, hunt:bumblebee 3, hunt:cat 4, hunt:dog 5, hunt&#...
by BMR
Fri Jun 15, 2012 2:58 am
Forum: General Discussion
Topic: OHRRPGCE Emulator for Dingoo A-320
Replies: 25
Views: 5035

Hehe, true that. And to his credit, he's probably immortalized now as the one who started the whole Dingoo thing =p
by BMR
Fri Jun 15, 2012 2:39 am
Forum: General Discussion
Topic: OHRRPGCE Emulator for Dingoo A-320
Replies: 25
Views: 5035

And over the course of what, two days? Hehe. Poor calbhach though, we've gone and completely hijacked his thread :v:
by BMR
Fri Jun 15, 2012 1:31 am
Forum: General Discussion
Topic: OHRRPGCE Emulator for Dingoo A-320
Replies: 25
Views: 5035

Hehe, sure thing. Gives me an opportunity to practice my vectoring, I'm open to any other requests :v: