Search found 3308 matches
- Wed Jun 27, 2012 3:37 am
- Forum: Game Discussion
- Topic: Viridia: Expedition (Development Thread)
- Replies: 122
- Views: 21530
- Wed Jun 27, 2012 3:24 am
- Forum: Game Discussion
- Topic: Viridia: Expedition (Development Thread)
- Replies: 122
- Views: 21530
- Wed Jun 27, 2012 1:58 am
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6507
You make your way towards the temple. It doesn't take long to reach it, but you notice that the grass grows steadily darker and more withered as you approach the temple until finally, within a few yards of the temple, all the grass is either dead or rotten. The temple itself stands around 3 or 4 flo...
- Wed Jun 27, 2012 1:55 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45069
- Wed Jun 27, 2012 1:09 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45069
BMR, remind me, did you do these portraits from scratch, or are they edited from some kind of existing template? If these are just placeholders (something you said previously gave me that impression) then take a good, long look at his eyes when considering what to adjust. They look like they were s...
- Tue Jun 26, 2012 4:35 pm
- Forum: Game Discussion
- Topic: Any advice? :o
- Replies: 29
- Views: 7434
I was thinking something like this perhaps: http://i1171.photobucket.com/albums/r552/ld2i/nickismo.png I've never actually played a Metal Gear Solid game (for shame, BMR!) so I don't really know what the codec should or should not have, but something like this might fit better. It makes use of your ...
- Tue Jun 26, 2012 4:14 pm
- Forum: Game Discussion
- Topic: Any advice? :o
- Replies: 29
- Views: 7434
- Tue Jun 26, 2012 4:07 pm
- Forum: Game Discussion
- Topic: Any advice? :o
- Replies: 29
- Views: 7434
Heh, indeed, the Solid Snake walkabout is adorable. And the second link doesn't work because there's a period at the end of the link, must have been enclosed in your [url] tag. I'm not sure if I like the screen though, I mean, it's pretty cool, but it doesn't seem to work well with the actual map an...
- Tue Jun 26, 2012 3:28 pm
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45069
Hmm, haven't done one these in a while... Been too caught up with the working the actual game, hehe. Anywho, here we have Hector, the Paladin! The sixth of my Character Bios! (three more to come!) Hector Sogin http://rpg.ld2i.net/images/Legacy/Sprites/Hector_Portrait.png http://rpg.ld2i.net/images/L...
- Tue Jun 26, 2012 2:35 pm
- Forum: General Discussion
- Topic: D&D Play by Post
- Replies: 65
- Views: 13533
- Tue Jun 26, 2012 2:27 pm
- Forum: Roleplaying
- Topic: The NEW Meta-Chat
- Replies: 296
- Views: 2909
- Tue Jun 26, 2012 6:06 am
- Forum: Game Discussion
- Topic: Viridia: Expedition (Development Thread)
- Replies: 122
- Views: 21530
- Tue Jun 26, 2012 6:02 am
- Forum: Game Discussion
- Topic: help me :c
- Replies: 34
- Views: 7752
- Tue Jun 26, 2012 3:07 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335997
The bright lines on the face are especially silly, as it looks like the armadillo man suddenly grew a wiry blone mustache. Heh, I can't see how I missed tha :v: Bad, bad, BMR! This is the kind of coolness that can happen when artists combine their efforts into one Most indeedy, which is why I am so...
- Tue Jun 26, 2012 2:23 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335997
In Okedoke, FFnnyrfnfr (sp?) used multiple layers to simulate a single enemy. perhaps something along those lines might help? Heeey.... That is a good idea... You'd be able to go past 16 colors for large bosses that way... And you'd also be able to target different parts of the boss... brilliant! @...