Search found 3308 matches
- Wed Jul 04, 2012 3:04 pm
- Forum: Game Discussion
- Topic: "The One Dungeon" Contest - A dicussion for a future contest
- Replies: 29
- Views: 4209
- Wed Jul 04, 2012 9:26 am
- Forum: Game Discussion
- Topic: "The One Dungeon" Contest - A dicussion for a future contest
- Replies: 29
- Views: 4209
- Wed Jul 04, 2012 8:45 am
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6507
Holy Saint Akbar-al Akbar You sense many faint auras of evil through the wall, 8 directly outside in the hallway. Farther of, there are more auras of faint evil, but when you look upwards, you sense a rather strong aura of evil a couple of floors up. A quick look around the room is interesting, the...
- Wed Jul 04, 2012 8:16 am
- Forum: Game Discussion
- Topic: Viridia: Expedition (Development Thread)
- Replies: 122
- Views: 21530
Hmm, a comment about Jerry's new portrait: With the old portrait, he comes off as having an angular and sharp face, harsh, but not unattractive features. Like a Fremen warrior's face, so-to-speak. The second portrait though, makes him look chubby and plump. More a rich silk merchant than a fighting ...
- Wed Jul 04, 2012 1:43 am
- Forum: Game Discussion
- Topic: "The One Dungeon" Contest - A dicussion for a future contest
- Replies: 29
- Views: 4209
- Wed Jul 04, 2012 1:41 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45069
- Wed Jul 04, 2012 1:38 am
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6507
Tim-Tim You open the door and take a look outside. It's fairly dark, but the light from the broken window in the room provides some illumination. The door opens out to a hallway moving right and left perpendicular to the room. You look down the hall to the right and see nothing. To the left though,...
- Tue Jul 03, 2012 7:10 am
- Forum: Front Page
- Topic: HamsterSpeak 62 Online
- Replies: 48
- Views: 17935
- Tue Jul 03, 2012 5:51 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45069
And I've finished reworking my previous dungeons to get up to par with the way my other maps are made. So that means, back to the chicken problem. Through some testing, I've narrowed it down to which script is turning other npcs into chickens. This one particularly: script, chickens, begin variable&...
- Mon Jul 02, 2012 9:59 am
- Forum: Front Page
- Topic: HamsterSpeak 62 Online
- Replies: 48
- Views: 17935
- Sat Jun 30, 2012 2:35 am
- Forum: Game Discussion
- Topic: Viridia: Expedition (Development Thread)
- Replies: 122
- Views: 21530
So I listened to them both without first reading your comments so as to give me an unbiased idea of what the music sounds like. Strangely enough, the first one made me think of a circus or a fair. It comes off as being happy and light-hearted, frivolous and silly even (the feel, not the music). It's...
- Sat Jun 30, 2012 2:05 am
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6507
- Sat Jun 30, 2012 1:38 am
- Forum: Game Discussion
- Topic: Viridia: Expedition (Development Thread)
- Replies: 122
- Views: 21530
- Sat Jun 30, 2012 1:35 am
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6507
Beardthar You go to the desk and examine it. It appears to be made of oak, and is surprisingly well made and clean, considering the surroundings. There are two drawers. You open them and look inside. The first drawer contains a few sheets of blank paper, a bottle of ink, and a few quills. Besides t...
- Fri Jun 29, 2012 8:54 am
- Forum: Game Discussion
- Topic: Bug?
- Replies: 12
- Views: 2361