Search found 3308 matches
- Thu Aug 02, 2012 2:31 am
- Forum: General Discussion
- Topic: D&D Play by Post
- Replies: 65
- Views: 13533
- Mon Jul 30, 2012 10:59 am
- Forum: General Discussion
- Topic: D&D Play by Post
- Replies: 65
- Views: 13533
- Sat Jul 28, 2012 8:51 am
- Forum: Game Discussion
- Topic: Emiki the Wanderer
- Replies: 56
- Views: 12051
- Thu Jul 26, 2012 12:56 pm
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45072
Found it. It was my party follow function. I don't use the default caterpillar party, and party members are instead npcs that have chase you set to them. The problem was that when the player got too far from the party npcs, a script would destroy those npcs and then try to create a new one closer t...
- Wed Jul 25, 2012 5:16 pm
- Forum: General Discussion
- Topic: D&D Play by Post
- Replies: 65
- Views: 13533
- Wed Jul 25, 2012 5:13 pm
- Forum: Game Discussion
- Topic: Viridia: Expedition (Development Thread)
- Replies: 122
- Views: 21532
- Wed Jul 25, 2012 4:57 pm
- Forum: General Discussion
- Topic: The Writer's Thread
- Replies: 20
- Views: 5824
You guys make me envious, hehe. I've been trying to get short stories and stuff published, but to no avail. My main writing project is a supernatural noir featuring an undead (not vampire, too many of those guys) psychopomp/hitman. Hasn't gotten published yet, but in the future, who knows. Here's me...
- Wed Jul 25, 2012 4:54 pm
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45072
- Wed Jul 25, 2012 4:25 pm
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45072
There is indeed an infinitely looping script. It handles things like companion following, (blasted) chicken interactions, npc actions, etc... I suspected that it was indeed that, but I do have a wait in place. And I don't have any special script triggering in those areas that would cause any change ...
- Wed Jul 25, 2012 6:55 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45072
So I'm completely puzzled. Here's the scenario: Just about everything works fine, walking around the interior of the city works well, talking to people (who have their dialogues working) goes off without a hitch, even the chickens are finally playing nice. I've disabled the rain effects though, as t...
- Wed Jul 25, 2012 6:34 am
- Forum: Roleplaying
- Topic: The NEW Meta-Chat
- Replies: 296
- Views: 2909
- Wed Jul 25, 2012 6:33 am
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6508
Tim-Tim Tim-Tim rushes up towards the skeletons, but pauses a few paces behind Holy Saint Akbar. Defiling Skeleton 1 The skeleton moves shuffles over and takes a swing at the Paladin, completely ignoring the tiny gnome whom it seems to see as being a non-threat. Defiling Skeleton 1: 17 + 2 + 2 = 21...
- Mon Jul 23, 2012 5:01 am
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160066
- Mon Jul 23, 2012 5:00 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45072
The seventh of my Character Bios! (three more to come!) Tira Sogin http://rpg.ld2i.net/images/Legacy/Sprites/Tira_Portrait.png http://rpg.ld2i.net/images/Legacy/Sprites/Tira_Sprites.png Stats http://rpg.ld2i.net/images/Legacy/Sprites/Tira_Chart.png Background Tira is the daughter of the legendary He...
- Sat Jul 21, 2012 7:14 am
- Forum: Roleplaying
- Topic: The NEW Meta-Chat
- Replies: 296
- Views: 2909