Search found 3308 matches
- Mon Sep 10, 2012 5:53 am
- Forum: Game Discussion
- Topic: Script Woes - When to "wait"
- Replies: 9
- Views: 1609
To my knowledge, wait will, by itself, wait for a single tick unless you specify how many ticks to wait for. I may be wrong, but I don't see why you need the wait that you're using after fade screen out unless you want to wait for an extended period of time, in which case you'd have to specify just ...
- Mon Sep 10, 2012 5:08 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45072
- Mon Sep 10, 2012 1:56 am
- Forum: General Discussion
- Topic: A time for meta.
- Replies: 5
- Views: 1335
- Sun Sep 09, 2012 11:52 pm
- Forum: Roleplaying
- Topic: The NEW Meta-Chat
- Replies: 296
- Views: 2909
- Sun Sep 09, 2012 5:35 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45072
why the walls? I know fundamentally its to break up to map and make it look more three dimensional, and that's good. But why would a town build itself like that? Are they there for higher ground because the canal floods regularly? Is it to deter, and/or annoying an invader of some sort? Is it a des...
- Sun Sep 09, 2012 12:30 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45072
- Sat Sep 08, 2012 1:51 pm
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45072
Map Update Taking a break from doing dialogue. Frankly, all the different people I'm having to create is turning me schizophrenic =p Been working on maps: Durkolin South http://legacy.ld2i.net/images/6/6f/Durkolin_South.png Exits: World Map Police outpost The Slashed Ribbon (Tavern) The Slashed Rib...
- Wed Sep 05, 2012 8:32 am
- Forum: Game Discussion
- Topic: Face-Maker thread
- Replies: 0
- Views: 532
Face-Maker thread
So I've been working on the next version of my face maker. I've redone the graphics because I found that I wasn't maximizing my use of the 50x50 square. The images have thus been made larger within the square in order to allow for more detail. I'm also working on a way to change the color of the hai...
- Tue Sep 04, 2012 8:03 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45072
Le gasp! Do mine eyes deceive me? Are there really 16,000 available tags now? Does this mean I can now restructure my tags to allow for longer and more in-depth conversations and whatnot?
To the downloads section!
*insert triumphal fanfare here*
To the downloads section!
*insert triumphal fanfare here*
- Tue Sep 04, 2012 8:01 am
- Forum: Roleplaying
- Topic: The NEW Meta-Chat
- Replies: 296
- Views: 2909
- Mon Sep 03, 2012 3:54 pm
- Forum: Game Discussion
- Topic: What is the best dungeon?
- Replies: 10
- Views: 2297
DOS game time! Prince of Persia also had some brilliant dungeons, though I don't see how that would really apply to an OHR game. In PoP, the triggering of tiles, timing jumps, etc... played really well. I suppose it could translate to the OHR by making different areas of a dungeon only open up when ...
- Mon Sep 03, 2012 3:16 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103347
- Mon Sep 03, 2012 3:14 pm
- Forum: Roleplaying
- Topic: The NEW Meta-Chat
- Replies: 296
- Views: 2909
- Mon Sep 03, 2012 5:50 am
- Forum: Game Discussion
- Topic: Stewitus P's Astroman Journalistic Experience
- Replies: 22
- Views: 4577
- Mon Sep 03, 2012 3:23 am
- Forum: Game Discussion
- Topic: What is the best dungeon?
- Replies: 10
- Views: 2297
Though a bit dated, and though they're not really "dungeons" in the usual sense of the word, I've found the levels of this to be some of the best I've ever played.
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Then again, that might be the child of the late 80s/early 90s in me talking...
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Then again, that might be the child of the late 80s/early 90s in me talking...