Search found 3308 matches

by BMR
Tue Nov 13, 2012 5:20 pm
Forum: Game Discussion
Topic: Random terrain
Replies: 20
Views: 5296

Dash it all, this has really captured my mind and I can't put it down. After doing some brainstorming (another sleepless night) I believe I've figured out how to generate a pseudo-3D map ala-Dwarf Fortress. My first step would be to generate a height map using zones. Height can range from 0 to 127, ...
by BMR
Tue Nov 13, 2012 4:00 pm
Forum: Roleplaying
Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
Replies: 157
Views: 1691

Kolobor is likewise confused, and looks around trying to figure out what Czolgosziel is talking about. Unable to see anything, Kolobor very cautiously edges forward towards the stairs while still in bear form.
by BMR
Tue Nov 13, 2012 12:29 pm
Forum: Game Discussion
Topic: Random terrain
Replies: 20
Views: 5296

BMR, Are you a wizard?! A plotscript Wizard?! Hardly =p If anyone is a plotscript wizard, then maybe TMC or James. Spoon is pretty great at scripting as well, look at Tim-Tim the Mighty Gnome or Tim Tim's Tower, those are pretty nifty. I have a rather long way to go before I can consider myself a p...
by BMR
Tue Nov 13, 2012 1:35 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103350

Purdy. Hmm, just noticed that puzzle in your previous screenie. Is that a lights-out puzzle?
by BMR
Mon Nov 12, 2012 8:42 am
Forum: Game Discussion
Topic: Random terrain
Replies: 20
Views: 5296

Pseudo z-levels work!

Now to combine this with the random terrain generator in order to automatically create multiple linked maps! Shouldn't be too difficult... I hope... :v:
by BMR
Mon Nov 12, 2012 8:41 am
Forum: Games
Topic: Pseudo Z-Level Tech Demo
Replies: 0
Views: 3092

Pseudo Z-Level Tech Demo

The product of late night/early morning sleeplessness and brainstorming about scripts. What this basically demonstrates is how to link maps together to simulate different z-levels (such as in Dwarf Fortress). It works by using different zones on a map. In this example, I have three maps, 00-Middle ,...
by BMR
Mon Nov 12, 2012 6:57 am
Forum: Game Discussion
Topic: Random terrain
Replies: 20
Views: 5296

Multiple Z levels? What do you mean? Do you want to generate Dwarf Fortress-style 3D maps? Something like that. I couldn't sleep last night, and was thinking about how it would be possible to implement. I don't have a clear idea yet, but I was thinking Z-level boundaries could be done with zones. S...
by BMR
Mon Nov 12, 2012 6:52 am
Forum: Game Discussion
Topic: Random terrain
Replies: 20
Views: 5296

Playing around with the code a bit more. Added lakes, cliffs, and tweaked the rivers to flow a bit more the way I want them to. Screenies! http://i1171.photobucket.com/albums/r552/ld2i/09.png http://i1171.photobucket.com/albums/r552/ld2i/08.png http://i1171.photobucket.com/albums/r552/ld2i/07.png ht...
by BMR
Mon Nov 12, 2012 4:31 am
Forum: Roleplaying
Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
Replies: 157
Views: 1691

Kolobor pushes the door open and will charge and attack the first hostile he sees. If he manages to hit, he'll use his improved grab to grapple whatever he hits and then hold it immobile for questioning.
by BMR
Mon Nov 12, 2012 4:03 am
Forum: Game Discussion
Topic: Random terrain
Replies: 20
Views: 5296

Ah, I see, that makes it a lot easier then. So the map seed is stored in a global, and then I just reuse that map seed for later playthroughs? Makes sense, thanks! Regarding the rivers, they're not yet exactly how I want them to work yet though. Currently, the script picks a random point on the edge...
by BMR
Mon Nov 12, 2012 2:58 am
Forum: Game Discussion
Topic: Random terrain
Replies: 20
Views: 5296

Random terrain

So I've been dabbling with generating random terrain. I can successfully generate a map of pretty much any size with some code I pounded out when I should have been sleeping last night. Here are a few screenies of generated terrain: http://i1171.photobucket.com/albums/r552/ld2i/04.png http://i1171.p...
by BMR
Sun Nov 11, 2012 3:19 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45072

Crikey, it's been more than a month since my latest update! But fear not, I have indeed been working on this, so here's a: General Update Sprites All the base sprites for the first area of the first town are finished. I have yet to do their action (picking things up, looking around, other actions) s...
by BMR
Sun Nov 11, 2012 2:18 am
Forum: Roleplaying
Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
Replies: 157
Views: 1691

Kolobor turns to the assassin and says: Friend Czolgosziel, there's a rather strong smell of kobold coming from the other side. I think there might be more, and considering that this door is closed, they might just be waiting for us to barge in. If we do go in, it might be a good idea for me to take...
by BMR
Sun Nov 11, 2012 2:03 am
Forum: Roleplaying
Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
Replies: 157
Views: 1691

While the assassin attempts to disable the trap, Kolobor will use his scent ability to figure out if there are more kobolds, or anything else for that matter, on the other side of the door.
by BMR
Sat Nov 10, 2012 4:06 pm
Forum: Game Discussion
Topic: Commercial Games
Replies: 13
Views: 3872

Ah, crikey, I should have specified that I meant successful <b>commercial</b> game. Editing my post now. Aye, I've played Spellshard, and it is indeed amazing. I'm curious though, if the community is able to produce games like that, why haven't there haven't been commercial games thus far? Like I sa...