Search found 3308 matches
- Wed Nov 21, 2012 6:50 am
- Forum: Game Discussion
- Topic: Flocking/Herding
- Replies: 6
- Views: 1632
Flocking/Herding
Ok, so I can wrap my head around the theory behind it, but I'm not sure if I'm implementing it correctly. Currently, I've got this: script, flock sheep, begin #Variable declarations #===================== variable( shc #Sheep Count, the total number of sheep shr #Sheep Reference, this is for...
- Wed Nov 21, 2012 3:36 am
- Forum: General Discussion
- Topic: Hmm... Spambots...
- Replies: 80
- Views: 12887
- Wed Nov 21, 2012 3:31 am
- Forum: General Discussion
- Topic: Hmm... Spambots...
- Replies: 80
- Views: 12887
- Wed Nov 21, 2012 3:23 am
- Forum: General Discussion
- Topic: Hmm... Spambots...
- Replies: 80
- Views: 12887
- Wed Nov 21, 2012 2:43 am
- Forum: Game Discussion
- Topic: How does the community feel about an OHR blog?
- Replies: 69
- Views: 12405
- Wed Nov 21, 2012 1:48 am
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6513
Agrendaf the Hungry Agrendaf, deciding that he won't be able to do any good if he's dead, heads back to regroup with the rest of the party. Peanut Peanut moves up the corridor to get a better vantage point from which to shoot arrows. He readies himself to shoot at the first hostile that comes into ...
- Wed Nov 21, 2012 1:29 am
- Forum: Game Discussion
- Topic: How does the community feel about an OHR blog?
- Replies: 69
- Views: 12405
- Tue Nov 20, 2012 5:35 pm
- Forum: Front Page
- Topic: Annual Introduce Yourself Thread 2010
- Replies: 69
- Views: 41026
- Tue Nov 20, 2012 5:37 am
- Forum: Roleplaying
- Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
- Replies: 157
- Views: 1691
- Tue Nov 20, 2012 5:29 am
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6513
- Mon Nov 19, 2012 4:37 pm
- Forum: General Discussion
- Topic: OHR Con
- Replies: 44
- Views: 10057
Philippines, even father, hehe :v: Though a con would indeed be fun to go to. The last major con I've been to was prolly back in '04. Still, as small as our community is, and as spread out over the globe as we are, I can see how it wouls be rather impractical (if not impossible) to get everyome toge...
- Sun Nov 18, 2012 7:24 am
- Forum: General Discussion
- Topic: Hmm... Spambots...
- Replies: 80
- Views: 12887
- Sun Nov 18, 2012 6:57 am
- Forum: General Discussion
- Topic: Hmm... Spambots...
- Replies: 80
- Views: 12887
- Sun Nov 18, 2012 4:45 am
- Forum: Game Discussion
- Topic: Random terrain
- Replies: 20
- Views: 5296
Huh, that autotilling article looks to be exactly what I need to make smooth terrains, thanks for the heads-up on that. Right now, the distance weighs more than the height in the A* algorithm. I tried having height weigh more, but for some reason it didn't work out the way I'd planned. Still, it was...
- Sat Nov 17, 2012 2:56 pm
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6513

