Search found 3308 matches

by BMR
Sat Dec 08, 2012 2:03 am
Forum: Front Page
Topic: The Hamster Burrow - a call for content
Replies: 41
Views: 25397

I'd read it for sure.

My article on environment interactions should be done around the same time as well, barring any unforeseen events.
by BMR
Sat Dec 08, 2012 12:58 am
Forum: Roleplaying
Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
Replies: 157
Views: 1691

Kolobor will drop the kobold he's holding and move towards the wand-wielding kobold, jumping over the bow-wielding one. If he hits the wand-wielder, he will again use his improved grab to make another make-shift kobold shield.
by BMR
Sat Dec 08, 2012 12:56 am
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6513

Holy Saint Akbar al-Akbar Holy Saint Akbar al-Akbar rushes over to the skull and takes a massive swing at the gem. Akbar: 13 + 2 + 2 + 2 = 19 Hit! Akbar hits for (2d4[5] + 3) 8 damage The skull shatters under the attack and the glow fades to nothing. Hobor Blacknose Hobor is paralyzed and cannot mo...
by BMR
Fri Dec 07, 2012 5:57 pm
Forum: Roleplaying
Topic: The NEW Meta-Chat
Replies: 296
Views: 2910

*poke*

Akbar?
by BMR
Fri Dec 07, 2012 5:56 pm
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6002

Well, the's spell description for fireball (from what I remember) says that it causes fire damage, but happens quickly enough that it doesn't set things on fire, or something like that. I'm guessing it might be the same for scorching ray, but I'm not sure. Alternatively, the wood isn't fully dried o...
by BMR
Fri Dec 07, 2012 7:57 am
Forum: Game Discussion
Topic: Turn Based Battles
Replies: 53
Views: 8747

Meowskivich wrote:Want me to slap a video here showing off a more developed demonstration of turn-based battles?

Go for it.
by BMR
Fri Dec 07, 2012 5:53 am
Forum: Game Discussion
Topic: Simoultaneous Textboxes
Replies: 14
Views: 3209

Just downloaded it and gave it a go.

Ok, now that is amazingly impressive. Will this turn into a full game? Or just a tech demo?
by BMR
Fri Dec 07, 2012 12:46 am
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6002

Same for Athelos once Princess Berry's turn comes up I suppose.
by BMR
Thu Dec 06, 2012 9:23 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45072

My question however is, how should I go about applying this to wandering NPCs? I use timers for things like that. If you set a timer for, let's say, (1,0,5,@npc through the door), and then have "plotscript,npc through the door,begin" check whether an npc is standing on that zone, and then...
by BMR
Thu Dec 06, 2012 5:24 am
Forum: Game Discussion
Topic: Turn Based Battles
Replies: 53
Views: 8747

I don't like active time battles in RPGs because nothing is more boring to me than sitting doing absolutely nothing waiting for turn gauges to fill up. This is why the speed setting is always ridiculously high on my games. Ah yes, I hadn't considered that point. That is indeedy rather annoying, so ...
by BMR
Thu Dec 06, 2012 4:35 am
Forum: Game Discussion
Topic: Turn Based Battles
Replies: 53
Views: 8747

...and then all the OHR rpgs became turn based. I don't know, I rather like the active battles. The turn-based ones seem a bit boring, but that's perhaps just me. Some turn-based combat systems are good (X-COM, Master of Magic) but often I find them to be too slow. Again, that's prolly just me thou...
by BMR
Thu Dec 06, 2012 2:34 am
Forum: Front Page
Topic: The Littlest Game contest
Replies: 74
Views: 46363

If you do rank III on both graphics and color depth, your game is very likely to look very boring. Phoenix on Ti-83 was pretty much exactly that and yet was extremely popular :) Along with many other games. My favorites on the 86 were probably Tron, Phoenix, and Mario. Ah, fond memories of high sch...
by BMR
Thu Dec 06, 2012 1:52 am
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6513

Peppermint All alone near the back, Peppermint decides it might be a good idea to find some cover and ducks into the room with the paladin. Defiling Skeleton 1 The bones twitch on the ground, and the gem in the forehead of the skull a few feet away starts to glow brightly. No significant change to ...
by BMR
Thu Dec 06, 2012 1:44 am
Forum: Front Page
Topic: The Littlest Game contest
Replies: 74
Views: 46363

Most interesting... Though now that you've said it's not necessary to do rank III on all categories, I am sore tempted to attempt doing exactly that, hehe.
by BMR
Wed Dec 05, 2012 4:22 pm
Forum: Game Discussion
Topic: A better system for running from battle
Replies: 10
Views: 1927

Bob the Hamster wrote:As for scripts that detect if you ran away, that is already possible with the after battle script
Is it now? Hmm, then that means I have some studying to do.


To the dictionary!

EDIT: Heh, how did I not know about this before? The possibilities are endless now, mwahahaha!