Search found 3308 matches

by BMR
Fri Mar 08, 2013 2:46 am
Forum: Game Discussion
Topic: Beelzebufo release soooooon!
Replies: 45
Views: 8002

Is it wrong of me that I imagine Bob singing a certain song by Sir Mix-a-Lot?
by BMR
Thu Mar 07, 2013 2:00 am
Forum: Game Discussion
Topic: change global varibale if the hero is hit
Replies: 14
Views: 2081

Meowskivich wrote:AR-PUH-GUH! had 44 elements, if I remember right. however, they were used for various things, from basic elements (fire, water, wind, communicating with bats, etc) to summoning foes.

44?? Crikey, and I'm having trouble juggling things around with just 16 :v:
by BMR
Thu Mar 07, 2013 1:28 am
Forum: Game Discussion
Topic: change global varibale if the hero is hit
Replies: 14
Views: 2081

Ah, yeah. The tag thing would also only work once per battle, so probably not a good idea in this case... If the hero's not using MP, maaaybe you can also use that as a counter for how many time that hero's gotten hit by the attack? Like, start him off with 100 MP, and have the attack lower it by 1...
by BMR
Wed Mar 06, 2013 12:44 pm
Forum: Game Discussion
Topic: change global varibale if the hero is hit
Replies: 14
Views: 2081

I'm fairly certain that it can't be done without scripting your own battle system. Then again, I've been wrong before, so don't take my word for it.
by BMR
Wed Mar 06, 2013 1:33 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336287

Just curious. I don't think I've ever use a the built-in editor :v:
by BMR
Tue Mar 05, 2013 6:22 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336287

Meowskivich wrote:I haven't made the background yet, nor am I looking forward to doing so since James has yet to implement my desire to have an in-creator backdrop designer.

Out of curiosity, you don't use an external editor for any of your graphics?
by BMR
Tue Mar 05, 2013 7:20 am
Forum: Game Discussion
Topic: Beelzebufo release soooooon!
Replies: 45
Views: 8002

I'm all for callipygous! Hehe, one of those words that just make you fall in love with it.
by BMR
Tue Mar 05, 2013 1:59 am
Forum: Game Discussion
Topic: Beelzebufo release soooooon!
Replies: 45
Views: 8002

Somehow Chernobyl reminds me of "Chernevog", the evil wizard from C. J. Cherryh's The Russian Stories series, and that in turn reminds me of Czernobog from Neil Gaiman's American Gods Also the final boss or something from Blood I think. But there his name is "Tchernobog." Crikey...
by BMR
Mon Mar 04, 2013 4:54 pm
Forum: Game Discussion
Topic: Beelzebufo release soooooon!
Replies: 45
Views: 8002

I want to say "Chernobyl", but perhaps something that experienced a catastrophic meltdown doesn't quite inspire that much confidence as a name :v:

I think I'll go with "Cornucopia" instead.
by BMR
Mon Mar 04, 2013 8:09 am
Forum: Game Discussion
Topic: Work for Hire
Replies: 162
Views: 98205

Re: I'm looking for help

I am working on a game with O.H.R.RPG.C.E, and I have been drawing graphics and messing with the battle system. But recently I have lost motivation to continue, as I do not know how to do any plot scripting. I would like to learn to do scripting so I can continue working on my game. I think the bes...
by BMR
Mon Mar 04, 2013 1:38 am
Forum: Game Discussion
Topic: Work for Hire
Replies: 162
Views: 98205

Re: I'm looking for help

I am working on a game with O.H.R.RPG.C.E, and I have been drawing graphics and messing with the battle system. But recently I have lost motivation to continue, as I do not know how to do any plot scripting. I would like to learn to do scripting so I can continue working on my game. I think the bes...
by BMR
Sun Mar 03, 2013 6:10 pm
Forum: General Discussion
Topic: I learned something today...
Replies: 160
Views: 32262

Is it really smart to have that Gray Birchir in with the other fish? I'm no expert, but the Wikipedia article makes it sound like kind of a bad idea... Bichirs are predatory fish; in captivity they will take any live or dead animal that can be swallowed or broken apart and then swallowed. The only ...
by BMR
Sun Mar 03, 2013 6:06 pm
Forum: Game Discussion
Topic: Work-On-Your-Game-Weekend!
Replies: 177
Views: 37773

Building on that idea, you could add brush to the forest. Then add a machete item that you can use to cut through those areas. You could even make getting the machete a small quest, that way you could block off certain parts of the forest until later in the game when you want the player to access th...
by BMR
Sat Mar 02, 2013 8:31 am
Forum: General Discussion
Topic: I learned something today...
Replies: 160
Views: 32262

I learned today that termites are a real pain in the slime... :( But on a happier note, I learned that when making maps, it really is a good idea to draw a general outline of the map on paper first. Really helped with the redone maps Legacy. And on a non-game-making note, I learned that convict cich...
by BMR
Fri Mar 01, 2013 1:55 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45075

Option 1 could be softened by a group backdrop showing your party members in a group portrait style as if you were talking to them. This is what DQ 8 on the PS2 did. It would still probably be rougher on Immersion than the other methods though. That's not a bad idea, I'll give that a shot. What abo...