Search found 3308 matches
- Thu May 09, 2013 3:25 pm
- Forum: General Discussion
- Topic: Wiki Spring Cleaning
- Replies: 32
- Views: 8191
BMR's Wiki Log: May 09, 2013 2325h My work today was a bit limited because I had to tend to some real-life jobs that pay monies. What I have done though is to lay the groundwork for the Getting Started chapter in the HowTos. The outline and some basic text are in place, and tomorrow I plan on filli...
- Wed May 08, 2013 2:53 pm
- Forum: General Discussion
- Topic: Wiki Spring Cleaning
- Replies: 32
- Views: 8191
BMR's Wiki Log: May 08, 2013 2248h Today, I cleaned up the Free Sprites page. As it was hosting more than just sprites, I renamed it to the Community Graphics Resources page. Rather than having everything on one page (which got real messy, real fast) I have moved all the graphics to separate pages....
- Tue May 07, 2013 4:45 pm
- Forum: General Discussion
- Topic: Wiki Spring Cleaning
- Replies: 32
- Views: 8191
BMR pledges to fix up a page a day. He shall post what he has done on this thread each day. If he doesn't, someone slap him. And I should really stop talking in the the third person, even though my sig says I'm allowed to. But yeah, I'll get back to work on the wiki, and I'll fix up a page a day. Or...
- Tue May 07, 2013 1:08 pm
- Forum: General Discussion
- Topic: Wiki Spring Cleaning
- Replies: 32
- Views: 8191
BMR was indeed, but then he ran into some real-life stuff and never got back to it. Though he thinks that he should probably get off his slime and get back to work on it. The only page he regularly maintains now is the free graphics page, and even that's a complete mess right now that needs some work.
- Mon May 06, 2013 6:22 am
- Forum: Game Discussion
- Topic: Why does mapmaking suck?
- Replies: 39
- Views: 10157
- Sat May 04, 2013 5:48 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361538
- Thu May 02, 2013 6:39 pm
- Forum: Game Discussion
- Topic: Spreadsheet view of Enemy list
- Replies: 22
- Views: 6268
There is a tool for importing and exporting data from/to spreadsheets, though it is crude: tabulate.py . I'm 90% sure that it still works with Beelzebufo, though the Windows .zip is out of date. Also it won't be supported long term. Yup, that's the tool I'm using to import/export data as spreadshee...
- Thu May 02, 2013 10:41 am
- Forum: Game Discussion
- Topic: The "How do stats increase at level up?" formula not working
- Replies: 14
- Views: 5885
- Thu May 02, 2013 4:04 am
- Forum: Game Discussion
- Topic: Spreadsheet view of Enemy list
- Replies: 22
- Views: 6268
- Wed May 01, 2013 4:30 pm
- Forum: General Discussion
- Topic: A great read on Pixel art design in jRPG from the late 90s
- Replies: 6
- Views: 2171
Ah, Tsugumo, where would I be without you. His was perhaps the first tutorial on pixel-art that I ever read. That was way, way, way back in high school. And now here I am, still learning, hopefully better than I was, but still looking to learn. As for the 20x20 tiles, I rather like them. Sure, they'...
- Tue Apr 30, 2013 2:40 pm
- Forum: Game Discussion
- Topic: Controlling Harm Tile with a Tag...
- Replies: 15
- Views: 3910
Ultima did it well I believe. Where you'd get poisoned and slowly lose your health, but that was only in places where you would logically get poisoned. But that was Ultima-style play, the only JRPG style game I can think of off the top of my head that had harm tiles was Tales of Phantasia. And that ...
- Tue Apr 30, 2013 10:34 am
- Forum: Game Discussion
- Topic: Why does mapmaking suck?
- Replies: 39
- Views: 10157
- Tue Apr 30, 2013 10:31 am
- Forum: Game Discussion
- Topic: Controlling Harm Tile with a Tag...
- Replies: 15
- Views: 3910
I don't know about fixing up harm tiles to be customizable. Zones can already do pretty much what you want to happen. And the scripting isn't all that difficult either. For me, zones made the harm tile obsolete, but then again, I can see your point how it would be easier for a newcomer with no knowl...
- Fri Apr 26, 2013 7:18 am
- Forum: Game Discussion
- Topic: Why does mapmaking suck?
- Replies: 39
- Views: 10157
- Tue Apr 23, 2013 6:03 pm
- Forum: Game Discussion
- Topic: Bob the Hamster Dirt Dig Playtesting Thread
- Replies: 36
- Views: 10458