Search found 3308 matches
- Tue Jul 02, 2013 10:22 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45076
So, I'm working on ships again. Here's an early WIP sans rigging, cannon, decorations, etc... http://i1171.photobucket.com/albums/r552/ld2i/ship_wip_01_zps948680cf.png I redid my old ship (while using some of the old parts as placeholders, i.e. the long pokey thingy at the front. So sue me, I don't ...
- Tue Jul 02, 2013 9:13 am
- Forum: Game Discussion
- Topic: Jumping to doors
- Replies: 6
- Views: 949
- Tue Jul 02, 2013 8:24 am
- Forum: Game Discussion
- Topic: How do you wall-map?
- Replies: 9
- Views: 2550
- Tue Jul 02, 2013 7:57 am
- Forum: Game Discussion
- Topic: Jumping to doors
- Replies: 6
- Views: 949
Jumping to doors
So, as many of you have seen, the maps I've been working on for Legacy do tend to get rather big. Each map tends to have no fewer than 40 doors. My question then is, is there a way to easily locate different doors? I can use the Link Doors option to see the general area of the different doors, but (...
- Tue Jul 02, 2013 1:23 am
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67440
- Mon Jul 01, 2013 11:05 am
- Forum: Game Discussion
- Topic: How do you wall-map?
- Replies: 9
- Views: 2550
How do you wall-map?
Just out of curiosity, how does everyone else do wall maps? Method 01 Do all the walls by hand, edge by edge http://i1171.photobucket.com/albums/r552/ld2i/Legacy%20Devblog/wall_map_method01_zps79fb7225.png Method 02 Use the box tool to wall up everywhere the player can't go http://i1171.photobucket....
- Sat Jun 29, 2013 12:14 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336305
I'm not sure I understand the main characters hair. The blue bit looks like its jutting out from his/her face, and I'm not sure if the red part is a bandanna or not. Agreed. It looks rather strange. The overall character design is pretty nifty, and I like how you've done it. But I'm with Jack on th...
- Sat Jun 29, 2013 2:35 am
- Forum: Game Discussion
- Topic: Megaman Sprite Game
- Replies: 2
- Views: 709
- Mon Jun 17, 2013 7:11 pm
- Forum: Game Discussion
- Topic: BMR's Art Resources
- Replies: 2
- Views: 685
So I've got hundreds of floors and walls, but what good are those if you don't have anything to clutter them up with? I'm currently working on putting together various things to clutter up maps with, like tables, chairs, cabinets, etc... I'm also working on things to put on said tables, chairs, and ...
- Mon Jun 17, 2013 2:11 pm
- Forum: General Discussion
- Topic: BMR's Wiki Updating Log
- Replies: 16
- Views: 5658
- Sun Jun 16, 2013 3:17 pm
- Forum: Game Discussion
- Topic: BMR's Art Resources
- Replies: 2
- Views: 685
BMR's Art Resources
Been a while since I've said anything about this. But the last update was fairly heavy, so I thought I'd mention what I've done with it. The main updates are with the floor tiles, and the wall tiles. The previous update for floor tiles contained 50 different sets of floors. The current version has 2...
- Fri Jun 14, 2013 4:45 am
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67440
- Wed Jun 12, 2013 6:51 am
- Forum: Game Discussion
- Topic: Git and OHRRPGCE?
- Replies: 12
- Views: 5387
If you want to copy changes between two git (or mercurial) repositories on different computers it would be easiest to set up a remote private git/mercurial repository for free on an external server like bitbucket.org. Then to copy changes from one computer to the other you commit all your changes (...
- Wed Jun 12, 2013 6:49 am
- Forum: Game Discussion
- Topic: Line of Sight
- Replies: 15
- Views: 5112
- Wed Jun 12, 2013 2:51 am
- Forum: Game Discussion
- Topic: Line of Sight
- Replies: 15
- Views: 5112