Search found 3308 matches

by BMR
Mon Aug 05, 2013 5:13 pm
Forum: Game Discussion
Topic: destroy npc command
Replies: 25
Views: 4522

Are you worried about running out of tags? Or are you just trying to keep your list of tags uncluttered? If your concern is the first, let me remind you that the current version no longer has a 1000 tag limit! You can use up to 16000 tags. Which is something I personally am very, very happy about :D
by BMR
Thu Aug 01, 2013 12:46 pm
Forum: Game Discussion
Topic: 8-bit Summer (Contest)
Replies: 98
Views: 25376

Isn't manila folder spelled with one "L"?

But otherwise, looking forward to it!
by BMR
Thu Aug 01, 2013 12:25 am
Forum: General Discussion
Topic: A community idea for online storage/hosting of OHR stuff
Replies: 13
Views: 2824

Mogri wrote:Call me craaaaazy, but it seems like you could just use Dropbox to do this for free.
Dropbox can run a Minecraft server? :???:

But other than that, yeah, if it's just for uploading games and files and stuff, Dropbox does seem to be cheaper (i.e. free).
by BMR
Thu Jul 25, 2013 3:35 pm
Forum: Game Discussion
Topic: Macabre
Replies: 255
Views: 67440

Dude, that thing looks awesome!
by BMR
Wed Jul 24, 2013 3:02 pm
Forum: Front Page
Topic: OHRRPGCE Top 15 - 2013
Replies: 55
Views: 32340

Anthracite Solstice is really more of a tech demo, I don't think it should be on the list. It doesn't even have any actual gameplay.
by BMR
Tue Jul 23, 2013 3:24 pm
Forum: Game Discussion
Topic: The Hamster Wheel Is Back
Replies: 12
Views: 5715

Are you looking for an editor?
by BMR
Mon Jul 22, 2013 10:53 am
Forum: Game Discussion
Topic: Plotscrip-if+else-again
Replies: 11
Views: 1592

You can't have two elses like that I believe. That, and they're missing their parenthesis.

As for an IDE, Notepad++ works fine. Or you can use Gedit, it's what I use to write and to compile.
by BMR
Fri Jul 19, 2013 3:35 pm
Forum: Game Discussion
Topic: Work for Hire
Replies: 162
Views: 98206

Sorry for the late reply, been busy with stuff. The sprites should look like the dude on the far right: http://i1171.photobucket.com/albums/r552/ld2i/walkabout_sample11_zpsffd1fe82.gif All the sprites would have to follow that general style and go along with the overall art-style of my tiles. The ma...
by BMR
Wed Jul 17, 2013 1:46 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45076

So, formations and more intelligent enemy AI are done. You get bonuses depending on how many allies are nearby and where they are. You also get penalties if you're surrounded by enemies. Haven't implemented AoO yet, but that'll come later. For now, I'm working on Skills and Magic. I differentiate th...
by BMR
Wed Jul 17, 2013 3:33 am
Forum: Game Discussion
Topic: Work for Hire
Replies: 162
Views: 98206

Hiya, I'm looking for someone to help out with making sprites for Legacy. The sprites don't need to be made from scratch, so it should (in theory at least) be easier. Sprites will be based on my templates: http://i1171.photobucket.com/albums/r552/ld2i/e191c8d0-6361-41d1-9463-8ef8b1b7c008_zps7f092494...
by BMR
Tue Jul 16, 2013 5:31 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45076

Combat Update So, since uploading that previous video, I've managed to add quite a few other things: Both heroes and enemies now do damage accordingly Health is deducted from both enemies and heroes, the engine now properly tracks both Attacks for both enemies and heroes both calculate AP correctly...
by BMR
Tue Jul 16, 2013 12:06 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45076

Combat Update The engine is coming along nicely. So far, I've gotten enemy AI to target and attack the closest hero. How they move and when they attack is affected by their AP. Currently, the AI only targets the closest hero, but later on it'll be easy to implement other types like hunting down the...
by BMR
Fri Jul 12, 2013 5:01 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336305

The evolution of Kay Berec. http://i1171.photobucket.com/albums/r552/ld2i/walkabout_sample11_zpsffd1fe82.gif The one on the far right uses my latest template. I'll be going with those in the foreseeable future, though I'll definitely make a few tweaks here and there to improve it if need be. But sti...
by BMR
Thu Jul 11, 2013 5:34 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45076

I think I'll make a Perlin noise generator or something next... Might be useful for overworld maps. Or I could just stick with my diamond-square algorithm, but that doesn't quite get the results I'd like. Ah well, experimentation is needed.
by BMR
Thu Jul 11, 2013 5:26 pm
Forum: Game Discussion
Topic: Need an artist?
Replies: 11
Views: 3355

That is some seriously mind-blowingly impressive work.


Out of curiousity, and if you don't mind my asking, generally what are your rates for different types of pieces?