Search found 3308 matches

by BMR
Wed Sep 24, 2014 5:12 am
Forum: Game Discussion
Topic: Disabling and enabling map layers with plotscripting?
Replies: 22
Views: 3890

sheamkennedy wrote: I'll be sure to warn players beforehand.
And perhaps with an option to turn it off for people who do find it seizure-inducing.
by BMR
Wed Sep 24, 2014 4:04 am
Forum: Game Discussion
Topic: The Official OHR Monster Combo Art Contest (Voting)
Replies: 19
Views: 6390

Random squid contest?
by BMR
Wed Sep 24, 2014 2:32 am
Forum: Game Discussion
Topic: The Official OHR Monster Combo Art Contest (Voting)
Replies: 19
Views: 6390

Bob the Hamster wrote:In a few months we should do this again, but with an even bigger pool of animals to choose from.
I second this!

As for my vote:

1. Ape/Giraffe by RMZ
2. Narwhal/Elephant by SodaPiggy
3. Cat/Narwhal by Bob the Hamster
4. Squid/Narwhal by FnrrfYgmSchnish
5. Walrus/Turtle by TacoBot
by BMR
Sun Sep 21, 2014 6:14 pm
Forum: Game Discussion
Topic: Disabling and enabling map layers with plotscripting?
Replies: 22
Views: 3890

I believe that <a href="http://hamsterrepublic.com/ohrrpgce/docs/plotdict.xml#about-setslicevisible">set slice visible</a> is the command you're looking for. What you'd need to do would be to get the handle of the slice that has the layer you're looking for with <a href="http://hamste...
by BMR
Sat Sep 20, 2014 3:12 am
Forum: General Discussion
Topic: I'm going Linux... I think...
Replies: 9
Views: 2025

Some Ubuntu variant would prolly be the easiest if you're looking for something easy to transition to. Or you could go with Debian.

As for "flavors", personally, I'd recommend going with XFCE over Gnome or anything else, but that's mostly because I'm an XFCE fanboy, hehe.
by BMR
Fri Sep 19, 2014 2:30 am
Forum: Game Discussion
Topic: On shop prices
Replies: 2
Views: 663

If you've got a relatively small amount of items, then you could store prices in globals and create a buy/sell menu for them. Here's an example of how I went about it in the collab game that Feenicks and I did: plotscript, trade, begin open menu&#40;2&#41; end plotscript, prime buy, begin va...
by BMR
Mon Sep 15, 2014 5:22 am
Forum: Front Page
Topic: Spend your Slimebucks: Slime Salad feature request thread
Replies: 131
Views: 57665

Hmm, now that I look through the forums, I'm going to have to retract my opinion that there should be a new subforum. There are indeed far too few throughout the forum (of course, I could have missed some) to warrant an entire new subforum. I would however, support a stickied post in the Games forum...
by BMR
Sun Sep 14, 2014 9:00 am
Forum: Game Discussion
Topic: Looking for Slice Example
Replies: 5
Views: 1074

Do I have to put the slice I want to use in the slice collection first? Or can it take the images from the graphics menu? You don't need to use the slice collection editor. It makes certain things easier, and a lot of folks prefer using it over scripting everything. I've never used it for anything ...
by BMR
Sun Sep 14, 2014 8:51 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336323

Heh, awesomeness. And it animates nicely too.
by BMR
Sun Sep 14, 2014 8:48 am
Forum: Game Discussion
Topic: This is the music thread
Replies: 89
Views: 36997

Not really sure if it's my thing, but it certainly is cool. Out of curiosity, how's that work anyway? Lots of electrical rewiring and stuff, I'm guessing. Though I could be completely off =p
by BMR
Sun Sep 14, 2014 8:41 am
Forum: Front Page
Topic: Spend your Slimebucks: Slime Salad feature request thread
Replies: 131
Views: 57665

It'd be interesting, yeah. I know where my articles are, so it wouldn't be too much trouble for me to hunt them down and move them if need be. Also, I agree that it would indeed be useful to new users trying to figure things out. Frequently sough-after stuff like larger sprites (Bob's walktall thing...
by BMR
Sun Sep 14, 2014 8:31 am
Forum: Game Discussion
Topic: BMR's Simple Slice Tutorial
Replies: 4
Views: 2619

BMR's Simple Slice Tutorial Part II - Text, Parent/Children, and Containers Welcome back to my little slice tutorial! Last time, we went over just what those pesky "slice" things are, how to load them up, how to refer to them, and how to move them around. Previously, we only worked with g...
by BMR
Sat Sep 13, 2014 3:31 am
Forum: Game Discussion
Topic: BMR's Simple Slice Tutorial
Replies: 4
Views: 2619

BMR's Simple Slice Tutorial

BMR's Simple Slice Tutorial Part I - Loading and Moving Slices Hello, and welcome to this short little tutorial. In this tutorial, we'll cover the bare-bones basics of slices and how to use them in a game. We'll cover loading slices up, moving them around, destroying them, and a few other nifty thi...
by BMR
Fri Sep 12, 2014 12:38 pm
Forum: Game Discussion
Topic: Good/Evil points?
Replies: 17
Views: 3737

There were a few games that did the morality thing interestingly. U4 comes to mind, but that's less good vs evil and more just being a good guy to become the Avatar I suppose. Still, it was rather interesting. Though of course, by the time it came to U7, my avatar was pretty much insane enough that ...