Search found 3308 matches

by BMR
Tue Nov 11, 2014 7:43 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64191

Sadly, and most unfortunately, it looks like I'm dropping out of the HotOHR. Too much real-world work piling up that needs to be accomplished, and I have to devote most of my time to that. Sadness. Ah well, such is life.
by BMR
Fri Nov 07, 2014 3:39 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336323

Was bored, so spent a bit of time working on this: http://i1171.photobucket.com/albums/r552/ld2i/Pixel%20Art/cyberpunk_zps7b3e490f.png Prolly not going to use it anywhere, just felt like making something cyberpunk-y. Could use a bit more work, but oh well. If I ever decide to do something more with ...
by BMR
Tue Oct 28, 2014 6:31 am
Forum: Game Discussion
Topic: Does using every map layer make game.exe chug?
Replies: 7
Views: 1314

I'll chime in as well to say that there's no slowdown. All of my maps, even the really big ones, use all 8 layers, and each one tends to be filled with stuff. No slowdown ever noticed.
by BMR
Mon Oct 20, 2014 1:48 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64191

I'm pretty sure that's what you'll have to do, sadly. It will indeed be a lot of work, but you can reduce the amount you'll have to do with some clever scripting. Each spell won't need a unique script, just the same one (or same few) with different arguments.
by BMR
Sun Oct 19, 2014 11:48 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336323

It's still pretty spiffy-looking, I like it. Could use with a bit more definition, but other than that, pretty good.
by BMR
Sun Oct 19, 2014 1:04 am
Forum: Game Discussion
Topic: Linking a sound effect to a door?
Replies: 7
Views: 1465

That's pretty much exactly what I did. The zones that is. Specifically, I used four zones, one for just above the door, one for the top half of the door, one for the bottom half of the door, and one for just below the door. That way, I can track if the player is opening the door from the front (goin...
by BMR
Mon Oct 13, 2014 7:55 am
Forum: Game Discussion
Topic: The Not So Humble OHR Bundle!
Replies: 58
Views: 12400

Some of the collab or contest games could be added. That spy game thing where you disguise yourself as the other npcs springs to mind. As does the other one with the time-loop and the evil sorceress or something. EDIT: <a href="http://www.slimesalad.com/forum/viewgame.php?t=6032">Spy Game<...
by BMR
Mon Oct 13, 2014 7:53 am
Forum: Game Discussion
Topic: Halloween Contest 2014!
Replies: 66
Views: 15615

Also, what does he do all day?
by BMR
Sat Oct 11, 2014 6:27 am
Forum: Front Page
Topic: SlimeSalad Chatroom (Rules Update 10/1/2011)
Replies: 124
Views: 91536

It's an awesome world, truth be told.
by BMR
Thu Oct 02, 2014 8:26 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336323

That's a pretty spiffy piece. I like it.
by BMR
Wed Oct 01, 2014 5:31 pm
Forum: Game Discussion
Topic: Halloween Contest 2014!
Replies: 66
Views: 15615

Sounds fun. I'm <i>prolly</i> in, but we'll just have to see how things turn out.
by BMR
Mon Sep 29, 2014 1:15 am
Forum: Game Discussion
Topic: Battle Cursor Disappear
Replies: 6
Views: 1073

Well, still a lot, but compared to say, something like the Breath of Fire combat system, a tactics engine, roguelike combat (and pathfinding), or (heaven forbid) something like Tales of Phantasia, it would take comparatively less scripting. Still a lot though.
by BMR
Mon Sep 29, 2014 1:07 am
Forum: Game Discussion
Topic: Is there an "None" option for text outline?
Replies: 6
Views: 1157

Well, if you're working with slices, you could use <a href="http://hamsterrepublic.com/ohrrpgce/doc ... tline">set outline</a>. I don't think there's a way to do it with default text though.
by BMR
Sat Sep 27, 2014 5:18 pm
Forum: Game Discussion
Topic: Battle Cursor Disappear
Replies: 6
Views: 1073

I don't think there is. Maybe it'd be easier to just do a custom battle thing? I'm guessing it'd be fairly easy to do with just menus, text boxes, and backdrops. I could be wrong though, and it might be far more complicated than that, but it looks like it could be done with a relatively small amount...
by BMR
Thu Sep 25, 2014 3:18 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336323

Just checked out TWINE, looks pretty neat. I've used <a href="http://www.inform7.com">Inform</a> to do similar stuff in the past, but TWINE looks like it could be slightly easier to use. I'll give it a shot some time.