Search found 3308 matches

by BMR
Wed Apr 15, 2015 1:34 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335100

"Well, Tammytharn might be able to get them to flee, or destroy them. But I'm not sure if she would really approve of that. So..." Kalar holds up his holy symbol and brings a ghostly weapon into being. He then directs it to attack the wraiths. Spiritual Weapon Attack Bonus: +12/+7/+2 Dama...
by BMR
Wed Apr 15, 2015 1:10 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335100

"Well, it's not so much that we're greedy as it's I want to figure out what happened here and how we affected things. At the very least, I want to learn how that woman died."
by BMR
Wed Apr 15, 2015 12:18 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335100

"Well, we have Lynda's things back, along with the sword. Are we going to search for other secret rooms? I'm fairly certain Bill could smash a hole through one of these walls if the need arises."
by BMR
Tue Apr 14, 2015 4:47 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335100

Kalar aids Tammytharn's attempt and presents his holy symbol.

"Cower before me."
by BMR
Tue Apr 14, 2015 12:32 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335100

"You should be able to get them to flee if you channel energy through your holy symbol. Well, we both can, but right now, I believe you're powerful enough to destroy them should the need arise. Positive energy should hurt them as well. It's the opposite of how I heal my undead with spells that...
by BMR
Mon Apr 13, 2015 5:45 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335100

Kalar ponders Voulton's question. "We might be able to. The problem is, they're like ghosts, and normal weapons won't affect it. Spells might be able to, but after the fiasco with my other spell against the werewolves, I hadn't thought to prepare any for today. I do have a potion that you coul...
by BMR
Sun Apr 12, 2015 2:51 pm
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6906

Might be gone for much of the day, so here are standing orders for Kalar: If he can rebuke the wraiths, he will do so. If the wraiths go hostile, but cannot stand sunlight, he will stay outdoors along with Bill and the skellies. If the wraiths go hostile, and are able to attack in sunlight, he will ...
by BMR
Sun Apr 12, 2015 5:16 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335100

Kalar turns at the sound. He holds up his holy symbol, channeling power through it in an attempt to bring them under his control.
by BMR
Sun Apr 12, 2015 4:05 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335100

Kalar sucks the blood from the wound on his finger. Hopefully the dagger was clean. Oh well, back to work.
by BMR
Sun Apr 12, 2015 3:51 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335100

Kalar grunts in pain after he slips with the knife he's using to etch the glove he's working on. The glove isn't damaged, but he cut his finger open.

He is absolutely oblivious to the fact that Lynda is missing.
by BMR
Sun Apr 12, 2015 1:26 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335100

While everyone else is doing their own things, Kalar continues work on his Glove of Healing.
by BMR
Sat Apr 11, 2015 6:14 pm
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6906

Tactical Nuke This round rock has a painted red dot on it. Once the dot is pressed, the entire rock begins to hum. After 60 seconds, the surrounding area up to a radius of 100 ft. Erupt in a shower of fire and rock. This deals 4d6 impact damage and 3d6 fire damage with no save. The area is a spread...
by BMR
Sat Apr 11, 2015 5:34 pm
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6906

I think it's 49,000. I'm going by the DMG, but Spoony might set a different value considering all that's happened in-campaign.
by BMR
Sat Apr 11, 2015 6:35 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335100

"Excellent." Kalar has the skeletons load the gold into Bill's saddlebags. "Well, barring any sudden developments, I believe we are done here? Might be good to head for the river. I have a boat that we can use, and we can have the skeletons row the boat up the river. The boat will la...
by BMR
Sat Apr 11, 2015 5:09 am
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6906

Heh, awesome character concept.