Search found 3308 matches

by BMR
Tue Jun 23, 2015 2:51 pm
Forum: General Discussion
Topic: what are your favorite strategy game elements (like fft)
Replies: 11
Views: 3587

Perhaps my favorite turn-based tactical type game was Fallout. Particularly how you weren't just going from level to level with each starting out as a battle. How each battle starts would depend on the real-time gameplay prior to each battle. I've also always preferred action points over a specific ...
by BMR
Tue Jun 23, 2015 1:50 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334977

Kalar turns to the closest hostile bloodhulk and holds out his holy symbol. He pours divine power into it and sends a bolt of dark energy screaming towards it.



Dark Bolt (BoVD): 4d8 damage, half cold half untyped. Target is immune to being stunned because of the fort save.
by BMR
Tue Jun 23, 2015 1:41 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334977

Kalar moves closer to his most injured bloodhulk and pours negative energy into it, healing it up. He looks around at the continued carnage, pleased at how relatively well things are going. It could have gone better, but it's a great deal more effective than previous encounters involving his minion...
by BMR
Mon Jun 22, 2015 4:08 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334977

With few spells available to him that will affect the bloodhulks, Kalar enters the fray, hacking and stabbing alongside his minions but still careful to keep his shield between himself and the bloodhulks, using his expertise to avoid any attacks that might come at him.
by BMR
Mon Jun 22, 2015 3:22 am
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6905

Incidentally, I think Lynda still has the masterwork thieves' tools that Kalar gave to her.
by BMR
Mon Jun 22, 2015 2:21 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334977

Kalar orders his troops to continue swarming around the bloodhulks and to take them down. He raises up his holy symbol and summons two bugbear zombies to aid in the fight (Summon Undead III).
by BMR
Mon Jun 22, 2015 12:17 am
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6905

Yeah, while Kalar is buying you guys time to go through the place invisible to all undead.
by BMR
Sun Jun 21, 2015 6:35 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334977

Kalar allows all of his minions to continue tearing into the hostile undead. He raises his arm up and sends power through it, channeling divine power into himself (+2 luck bonus on attack and damage rolls for one minute). That done, he moves in alongside his undead army to engage the remaining host...
by BMR
Sun Jun 21, 2015 4:22 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334977

Kalar keeps his own forces back, letting the wyvern do what damage it can for now. He does, however, stay near the front. He raises his holy symbol again and channels negative energy into it. He knows he cannot control any further undead, but he can put the fear of Kalar into them. He releases the ...
by BMR
Sun Jun 21, 2015 1:56 am
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6905

Right now, it's Kalar, Hrulgin, 1 ghoul, 5 zombies, 10 skeletons, and 4 bloodhulks vs how many?
by BMR
Sun Jun 21, 2015 1:52 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334977

Kalar wonders whether or not to strike first. On the one hand, if he does, it allows him to rejoin the others more quickly. However, keeping things quiet up here could potentially prevent any alarms from going off. Still, the last time they were separated, one of the group died. He decides to act. ...
by BMR
Sat Jun 20, 2015 4:10 pm
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334977

With nothing happening yet, Kalar assumes that the others have yet to run into any undead. Still, might be a good idea to do something other than simply waiting around. He returns to the wagon and retrieves a barrel. He calls over a bloodhulk and orders it to pull apart the metal bands holding the ...
by BMR
Sat Jun 20, 2015 4:01 pm
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6905

Hehe, I love Rob's comment about how Stumpy had better have skin. EDIT: Oh, and no, Kalar won't stay up there while everyone explores. Once the spell wears off, and once the hostile undead are taken care of, he'll follow the party into the tower. He'll leave Hrulgin, most of the lesser undead, and t...
by BMR
Sat Jun 20, 2015 4:46 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334977

"Boss, I'm going to head on over to the towers to tell them, if they can even hear me, our situation." With that, Hrulgin heads for the central tower. He has no idea where the others are, so he simply stops a few feet from the tower and calls out: "Kalar has taken control of a great ...
by BMR
Sat Jun 20, 2015 4:19 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334977

Kalar is cautious. He knows that Stumpy and the rest of the houses are with the wagon, but he cannot see them because of the spell. And he can't feel around for them, or the spell well end, putting his comrades in danger. With few other options open to him, he decides to stay put for now, giving th...