Search found 3308 matches

by BMR
Fri Jun 26, 2015 4:49 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334960

Excellent, goods that can be transformed into gold, which in turn will turn into magic items that will boost the party's survivability. Kalar removes one of the pouches on his belt and passes it to a skeleton. He orders it to move all of the gems into the pouch and then return the pouch to him. Whi...
by BMR
Fri Jun 26, 2015 3:47 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334960

"Interesting." Kalar orders his skeletons to retrieve the saddlebags and fasten them onto Bill. He then moves through the room, looking at the books but not touching any or reading any scrolls. He had a terrible enough experience with that before and has no intention of a repeat incident....
by BMR
Fri Jun 26, 2015 3:33 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334960

Most interesting... "Right, heads up lads. This place is old, really old. And something's not right here. No rats, no spiders, nothing. You'd think there would be a bunch of them running around this place, but there's nothing." Kalar orders one of his skeletons to open the door to the eas...
by BMR
Fri Jun 26, 2015 1:31 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334960

Kalar orders three of his skeletons to head in and retrieve the spears. May as well have them armed with more than clubs. While they are getting weapons, Kalar heads towards Bill, checking that his saddle and the gold are still in place. While he's at it, he looks around the room for any indication...
by BMR
Fri Jun 26, 2015 12:45 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334960

"Well, nothing of note here, let's continue on."

Kalar holds out his sword, using it to determine Bill's location. Once he has that, he'll go in that direction while using the sword to look for traps.
by BMR
Thu Jun 25, 2015 8:37 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334960

"Right, lads, I believe my minions and I shall take point this time. But keep close to me, and be ready to attack anything hostile." Kalar orders one blood hulk and two skeletons to stay ahead of him while the rest follow. He keeps his sword ready, using it to scout around for any traps. ...
by BMR
Thu Jun 25, 2015 5:33 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334960

"Very well, if my presence disturbs you, I shall take my leave." Kalar gathers his minions to himself, along with the bloodhulk he sent out, and makes to join up with Rob and co. Before leaving the room, he says to Voulton, "Be careful, we don't know what's going on yet." When h...
by BMR
Thu Jun 25, 2015 4:22 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334960

Most interesting. Kalar puts on as sincere and diplomatic a face as he can as he says: "I see. My lady, I have no idea how to break this to you, but I have reason to believe that your entire city is now a ruin, with everyone there dead. We were at Vyones over two months ago, and a colossus att...
by BMR
Thu Jun 25, 2015 2:00 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334960

"We will free you, yes. However, I have just healed you, and we have water for you. We will let you go to do as you will, but first we must know who you are. I have given my word to safeguard these people, and though I wish to see you free, I would first know who you are, where you came from, ...
by BMR
Thu Jun 25, 2015 1:01 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334960

Kalar looks over the now-empty barrel, to make sure it's clean. Or at least, as clean as it's going to get. He removes a flask from his pack, the one carrying ashes that he's had since the castle, and dumps it into the barrel. He then gets one of the weak healing potions and dumps it in as well. Wo...
by BMR
Wed Jun 24, 2015 11:45 pm
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334960

Kalar walks into the room and says: "Prisoners. And torture, by the looks of it. How vile." He looks at the others and says: "Ardan, Silas, Gontort. So you know it's me. It's clear up top now. I've destroyed most of them and controlled the rest. Let me see to these poor wretches. Vou...
by BMR
Wed Jun 24, 2015 4:45 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334960

Kalar continues on, unsure if the others have gone on ahead of if he's just still unable to see them. He keeps using the sword to search for traps while moving ahead. He keeps his eye out for any sign of light. The others can't see in darkness, so they would have to be using torches of some sort, s...
by BMR
Wed Jun 24, 2015 3:42 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334960

Kalar manifests his sword and holds it out in front of him. He uses its ability to detect traps. If the others went through here, they might have already set off other traps. But this is a necromancer's lair, he might have had ones set in place specifically for undead. He has no idea if the others ...
by BMR
Wed Jun 24, 2015 3:23 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334960

Excellent. Kalar wipes the blood off himself as best as he's able, and then vanishes his sword. "Hrulgin, I'm going on in after them. The alarm has certainly been raised, and they might need my help. I'll leave most of the undead here with you, and they'll be under orders to attack anything th...
by BMR
Wed Jun 24, 2015 1:52 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334960

Kalar moves towards the remaining bloodhulk, closing in alongside his other undead. One final fell swoop, then.