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Search found 576 matches
- Tue Jun 23, 2020 8:32 pm
- Forum: General Discussion
- Topic: The Furries (and other origins)
- Replies: 57
- Views: 5857
- Mon Jun 22, 2020 2:39 am
- Forum: Front Page
- Topic: We have rules
- Replies: 57
- Views: 9943
- Mon Jun 22, 2020 2:34 am
- Forum: Front Page
- Topic: We have rules
- Replies: 57
- Views: 9943
- Sun Jun 21, 2020 10:49 pm
- Forum: Front Page
- Topic: We have rules
- Replies: 57
- Views: 9943
- Sat Jun 20, 2020 6:49 pm
- Forum: Front Page
- Topic: We have rules
- Replies: 57
- Views: 9943
- Wed Jun 10, 2020 7:52 pm
- Forum: Game Discussion
- Topic: Planning Your Story Elements
- Replies: 12
- Views: 1265
you plan story elements by writing them down. no fancy software will save you the trouble of writing it down, but am sure it can make it fun. i've found it helps a lot to have someone to talk to about story elements, even if it's bouncing ideas off them. do you talk to anyone about your story elemen...
- Wed Jun 10, 2020 7:37 pm
- Forum: Game Discussion
- Topic: Making a new game
- Replies: 7
- Views: 943
- Tue Apr 28, 2020 6:28 pm
- Forum: Game Discussion
- Topic: Sub-Pixel-Walker v0.1: Testers not needed
- Replies: 16
- Views: 2470
Looked up fixed point arithmetic, my bad. Assumed kyle would have used that, kinda surprised. For ohr scripts, seems trivial to do with planning— like x /100 to get two deep fraction, ie 1234 becomes 12.34, with consistent rounding is as smooth as real thing because pixels on screen can never be f...
- Mon Apr 27, 2020 5:26 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103574
- Mon Apr 27, 2020 5:16 pm
- Forum: Game Discussion
- Topic: What kind of art? What kind of future? What kind of engine?
- Replies: 83
- Views: 21923
- Mon Apr 27, 2020 5:10 pm
- Forum: Game Discussion
- Topic: Sub-Pixel-Walker v0.1: Testers not needed
- Replies: 16
- Views: 2470
somebody who was curious
What's the advantage of fixed point arithmetic?
Tried the demo--seems like a lot of code for something so simple. Kylekrack's had a lot of extra features, were those in here as well or were you saying one could edit the scripts to include them??
breaking out of the tile grid sure does feel nice
Tried the demo--seems like a lot of code for something so simple. Kylekrack's had a lot of extra features, were those in here as well or were you saying one could edit the scripts to include them??
breaking out of the tile grid sure does feel nice
- Mon Dec 02, 2019 2:15 am
- Forum: Game Discussion
- Topic: Blood Ledger - Alpha 1.1
- Replies: 5
- Views: 1062
- Mon Dec 02, 2019 1:50 am
- Forum: General Discussion
- Topic: Who wants to run Secret Santa this year?
- Replies: 2
- Views: 767
- Tue Nov 12, 2019 11:13 pm
- Forum: Game Discussion
- Topic: OHR 2019 Halloween Contest
- Replies: 32
- Views: 6064
Sorry about that. hm. Spooks Breakout - putting it second due to breaking some new ground in ohr horror as a concept Witch - the random battles and little things like story being a bit too loose, kind of drag down exp for me Pumpkin - at first i used sword to take things, used sword on key, couldn't...
- Sun Nov 10, 2019 3:26 am
- Forum: Game Discussion
- Topic: OHR 2019 Halloween Contest
- Replies: 32
- Views: 6064
favorite spurdo game: Castle of the Pumpkin King favorite Festive game: witch.rpg DX favorite Horror game: breakout favorite Overall game: SPOOKS AND SUMMONS Breakout has some thick atmosphere and does a great job with the sound. It's really impressive and shows the how to do horror. I think the cod...