Search found 1840 matches

by Master K
Thu May 31, 2012 11:45 pm
Forum: General Discussion
Topic: King Arthurs Gold Thread
Replies: 9
Views: 1930

Just one man. Online, you are apart of the little army of men fighting, heh. I can't help but notice that looks an awful lot like Terreria. Are there any major differences? And don't say "it's not on Steam," that's a cheap answer and you know it I know. It's been blatantly pointed out that...
by Master K
Thu May 31, 2012 8:42 pm
Forum: General Discussion
Topic: King Arthurs Gold Thread
Replies: 9
Views: 1930

You control the little bald man. The cursor is what you guide around screen to lay blocks and such.
by Master K
Thu May 31, 2012 5:44 pm
Forum: General Discussion
Topic: King Arthurs Gold Thread
Replies: 9
Views: 1930

@BMR: What can players use?

The tile options are limited, sadly. However, you can lay (trap) bridges, team doors, castle walls (stone bricks), gold bricks, back walls, workshops, spikes, and ladders. The ground is diggable and trees can be cut down (they grow back).
by Master K
Thu May 31, 2012 5:37 pm
Forum: General Discussion
Topic: King Arthurs Gold Thread
Replies: 9
Views: 1930

King Arthurs Gold Thread

I decided to take the advice given to me by the Minecraft thread and make this. Huh, I wonder how long this thread shall last... Anyways, I should probably explain the game to you, seeing as many of you probably haven't played it. KAG is a game where you go online, a play different game modes with o...
by Master K
Thu May 31, 2012 5:26 am
Forum: Game Discussion
Topic: Little script question
Replies: 15
Views: 2604

I always love hearing this from someone who has never looked at the code
I was tempted to look at it, for the lulz. Then I read the BIG BALL OF MUD article and then promptly got scared away.
by Master K
Thu May 31, 2012 2:08 am
Forum: Game Discussion
Topic: Little script question
Replies: 15
Views: 2604

set it up so that the first one summons the second one on death (make sure they summon in the same spot). This is really annoying to set up because the on death summoning can get really difficult to set up... There should be a Transmogrify on Death option. James! TMC! Did you hear that? I don't thi...
by Master K
Thu May 31, 2012 1:39 am
Forum: Game Discussion
Topic: Little script question
Replies: 15
Views: 2604

Well, it depends on how you have critical hits set up. You can make an Element Bitset called CRITICAL, then assign it to Critical Hits. Then, in the enemy attacks section, set the counter to CRITICAL a move that instantly kills the enemy. Not all that difficult. You can't make a script run in a batt...
by Master K
Wed May 30, 2012 11:52 pm
Forum: Game Discussion
Topic: Listen to the Sound of that Rhythmic Beating
Replies: 13
Views: 2605

It draws nearer.
by Master K
Wed May 30, 2012 3:48 pm
Forum: Game Discussion
Topic: Yet another cry for help.
Replies: 20
Views: 3109

We are very close to the next stable release
I like the sound of that. :D
by Master K
Mon May 28, 2012 11:00 pm
Forum: Game Discussion
Topic: Double Conditions
Replies: 2
Views: 762

Thank you. Now I can apply that to my other multiple condition scripts and shorten things up...
by Master K
Mon May 28, 2012 8:46 pm
Forum: Game Discussion
Topic: Double Conditions
Replies: 2
Views: 762

Double Conditions

How can I get this to work? plotscript, cyren house zone two, begin if (read zone(2, herox, heroy)) && (time of day == 719) then ( time loop := false show text box(236) wait for text box use door(2&#4...
by Master K
Mon May 28, 2012 6:11 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45072

You're welcome.

I'm using that system for my game, also. I have three basic skills for it, though, Mining, Smithing, and Alchemy. The game doesn't have much to offer in the ways of buying supplies so these shall be critical for Gear and Potions.
by Master K
Mon May 28, 2012 5:57 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45072

Holy lord, there's so many features! A Crafting System should be easy to implement with a little skill. I already have one going to be in place in my game. I call it a Tradeskill system because it goes by levels and exp to determine what you can make. If you're interested in that, I have a Tech Demo...
by Master K
Thu May 24, 2012 3:33 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45072

This thing blows my game right out of the water... :gonk: Full 24 Hour Clock Changes? I only went with four different times of change based on a twelve minute in game clock, each change at three minutes. This makes my little system look...meh. NPC Scheduling? Like Majora's Mask? I loved how that gam...
by Master K
Wed May 23, 2012 2:45 pm
Forum: Game Discussion
Topic: Mysterious Script Failure...
Replies: 12
Views: 2401

Err...yes. I have an autorun on every map, and it does have an infinite loop that contains a wait. However, I have done the same teleport before, to a map with an infinite autorun, and it had worked fine. fade screen out teleport to map(cabin teleport,4,4) stop song set NPC position&...