Search found 1840 matches
- Thu May 31, 2012 11:45 pm
- Forum: General Discussion
- Topic: King Arthurs Gold Thread
- Replies: 9
- Views: 1930
- Thu May 31, 2012 8:42 pm
- Forum: General Discussion
- Topic: King Arthurs Gold Thread
- Replies: 9
- Views: 1930
- Thu May 31, 2012 5:44 pm
- Forum: General Discussion
- Topic: King Arthurs Gold Thread
- Replies: 9
- Views: 1930
- Thu May 31, 2012 5:37 pm
- Forum: General Discussion
- Topic: King Arthurs Gold Thread
- Replies: 9
- Views: 1930
King Arthurs Gold Thread
I decided to take the advice given to me by the Minecraft thread and make this. Huh, I wonder how long this thread shall last... Anyways, I should probably explain the game to you, seeing as many of you probably haven't played it. KAG is a game where you go online, a play different game modes with o...
- Thu May 31, 2012 5:26 am
- Forum: Game Discussion
- Topic: Little script question
- Replies: 15
- Views: 2604
- Thu May 31, 2012 2:08 am
- Forum: Game Discussion
- Topic: Little script question
- Replies: 15
- Views: 2604
set it up so that the first one summons the second one on death (make sure they summon in the same spot). This is really annoying to set up because the on death summoning can get really difficult to set up... There should be a Transmogrify on Death option. James! TMC! Did you hear that? I don't thi...
- Thu May 31, 2012 1:39 am
- Forum: Game Discussion
- Topic: Little script question
- Replies: 15
- Views: 2604
Well, it depends on how you have critical hits set up. You can make an Element Bitset called CRITICAL, then assign it to Critical Hits. Then, in the enemy attacks section, set the counter to CRITICAL a move that instantly kills the enemy. Not all that difficult. You can't make a script run in a batt...
- Wed May 30, 2012 11:52 pm
- Forum: Game Discussion
- Topic: Listen to the Sound of that Rhythmic Beating
- Replies: 13
- Views: 2605
- Wed May 30, 2012 3:48 pm
- Forum: Game Discussion
- Topic: Yet another cry for help.
- Replies: 20
- Views: 3109
- Mon May 28, 2012 11:00 pm
- Forum: Game Discussion
- Topic: Double Conditions
- Replies: 2
- Views: 762
- Mon May 28, 2012 8:46 pm
- Forum: Game Discussion
- Topic: Double Conditions
- Replies: 2
- Views: 762
Double Conditions
How can I get this to work? plotscript, cyren house zone two, begin if (read zone(2, herox, heroy)) && (time of day == 719) then ( time loop := false show text box(236) wait for text box use door(2...
- Mon May 28, 2012 6:11 pm
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45072
- Mon May 28, 2012 5:57 pm
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45072
Holy lord, there's so many features! A Crafting System should be easy to implement with a little skill. I already have one going to be in place in my game. I call it a Tradeskill system because it goes by levels and exp to determine what you can make. If you're interested in that, I have a Tech Demo...
- Thu May 24, 2012 3:33 pm
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45072
This thing blows my game right out of the water... :gonk: Full 24 Hour Clock Changes? I only went with four different times of change based on a twelve minute in game clock, each change at three minutes. This makes my little system look...meh. NPC Scheduling? Like Majora's Mask? I loved how that gam...
- Wed May 23, 2012 2:45 pm
- Forum: Game Discussion
- Topic: Mysterious Script Failure...
- Replies: 12
- Views: 2401