Search found 4098 matches

by TMC
Wed Apr 11, 2018 7:45 am
Forum: Game Discussion
Topic: Squeak! Squeak! I am a MOUSE!
Replies: 5
Views: 1166

Glad to see the cursor isn't a standard Windows pointy-arrow, too. You're mistaken. The mouse cursor you see in that GIF is only used for showing the mouse position while recording a GIF. The actual mouse cursor is not visible in the GIF. It's just the operating system's normal mouse cursor. (Unles...
by TMC
Sun Apr 08, 2018 2:46 pm
Forum: Game Discussion
Topic: OHRRGPCE Graphics and Animations dev blog
Replies: 20
Views: 5639

Yes, changing the graphics format and especially implementing an animation system has been far more work than I expected, even given ~10 years to think about it and foresee the hurdles! There are still many things which I haven't decided, for example where the boundary should be between the sprite a...
by TMC
Tue Apr 03, 2018 12:29 pm
Forum: Game Discussion
Topic: OHRRGPCE Graphics and Animations dev blog
Replies: 20
Views: 5639

I also compared the amount of compression PNG achieves for paletted and unpaletted (24 bit) images. PNG has a bunch of different filters/prediction methods it uses to help compress 24 bit images. They aren't used for paletted images; so IIRC for paletted images PNG is very similar to just zipping a ...
by TMC
Tue Apr 03, 2018 12:00 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103496

OK, interesting. Perhaps we should just always map the first POV hat to axis 0/1? Or maybe that would be a silly limitation. SDL 2 comes with a large database of configuration for different controllers. I'm not sure what it actually contains, but it probably means gfx_sdl2 will have much better game...
by TMC
Mon Apr 02, 2018 1:26 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103496

That sounds familiar. So if it's a POV hat, it doesn't appear as normal buttons at all? Doesn't that mean that all games have to specifically check for POV hats in addition to buttons, and is it normal to just map the first hat, or all hats, to the arrow keys?
by TMC
Mon Apr 02, 2018 1:24 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65845

That palette cycling looks great - I see it's an idea that spreading! That sudden map/tileset change is also a great gimmick.

I'm wondering actually about that cycling. Are you hue shifting by rotating the red/green/blue components of each color, with smooth interpolation?
by TMC
Mon Apr 02, 2018 1:03 am
Forum: Game Discussion
Topic: OHRRGPCE Graphics and Animations dev blog
Replies: 20
Views: 5639

It decompresses them to bitmaps, though I am planning on allowing storing graphics as pngs too. However, you would be surprised, using pngs would actually increase the size of the game when the whole game is zipped up. Especially if you have backdrops, tilesets or spritesets which are variants of ea...
by TMC
Sun Apr 01, 2018 1:59 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336279

So many eyes, lots of opportunity for animations! Hoping.

Xer0.the.Dark: Neat walkabouts. How can you customise the hero sprites? Alternative walkabout sprites, or the palette?
by TMC
Sun Apr 01, 2018 1:55 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361496

Those are wonderful! Both styles of battle backdrop equally.

BTW, I notice that in the first battle screen the heroes are standing on the background. You can fit that by creating a hero battle formation.

If you're going to keep posting updates, a thread is a great idea
by TMC
Sun Apr 01, 2018 1:44 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103496

On the PC controller I have (A Logitech that looks like a PS controller) there's a mode switch to swap functionality of the d-pad and the analog sticks, only one or the other works at a time. Right, my PS controller which has analog sticks is the same. Is that the standard behaviour? It doesn't app...
by TMC
Sun Apr 01, 2018 8:52 am
Forum: Game Discussion
Topic: OHRRGPCE Graphics and Animations dev blog
Replies: 20
Views: 5639

All that (and much more, less interesting menu stuff) was but a horrible distraction, begun when Feenick complained that "menuspecial:sound volume" was missing. Long overdue though. Actually on-topic: You can now import PNG and JPEG images (since a month or so ago - You could import them a...
by TMC
Sat Mar 31, 2018 11:04 pm
Forum: Game Discussion
Topic: OHRRGPCE Graphics and Animations dev blog
Replies: 20
Views: 5639

Off-topic.

<img src="http://tmc.castleparadox.com/pics/ohrbl ... colors.gif" width="640">

Note the unselectable items.

(Not in nightly builds yet)
by TMC
Sat Mar 31, 2018 11:02 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103496

They don't work? IIRC the dpad on a PS controller works.
I'll have to add gamepads to inputtest.rpg so we can figure out problems like this.
by TMC
Sat Mar 31, 2018 2:59 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103496

I haven't gotten around to finishing fixing joystick support, but I do plan to do it soon. Maybe during the bugfixing phase for Fufluns. I did buy a usb adaptor for the old PS controllers I have, so now I can actually test joystick support, including multiple joysticks. And I do plan to let you defi...
by TMC
Wed Mar 28, 2018 10:11 pm
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21915

OK, I know the game is really unfinished, but I won't comment on planned features; I don't know how it's going to work out or what you should do. Some of the graphics (those which are actually finished) are quite nice. But I find that those ones which look most like normal trees are really grainy; w...