Search found 4098 matches
- Tue May 29, 2018 2:25 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2018
- Replies: 337
- Views: 69182
REMINDER: Starting June 1st, I'm offering every entrant in the HotOHR contest a prioritised OHRRPGCE engine feature or bugfix of their choice. Details: I'll accept requests for features or prioritised bugfixes and will attempt to implement them within three months after accepting (and before the end...
- Tue May 29, 2018 2:03 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2018
- Replies: 337
- Views: 69182
I have come back from the dead to participate in this contest. :zombie: Whoa... I can't believe it's been over 5 years since you last posted on Slime Salad! Welcome back! Viridia is still one of my all time favourite HotOHR entries. Sadly all that super ambitious fake-battlescripting you attempted ...
- Fri May 25, 2018 4:05 am
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65833
The demo is right here! https://www.slimesalad.com/forum/viewgame.php?p=131172
- Tue May 22, 2018 11:45 am
- Forum: Game Discussion
- Topic: What kind of art? What kind of future? What kind of engine?
- Replies: 83
- Views: 21915
Cool, another atmospheric post-apocalyptic game. But, two games? Was that serious - do you mean releasing an update to one of your existing games, perhaps? Don't get too ambitious though, maybe try to figure out what part of the game could be released as a demo, to give you a better chance of actual...
- Tue May 22, 2018 11:35 am
- Forum: Q&A Discussion
- Topic: Changeable title screen
- Replies: 5
- Views: 1651
The Plotscripting Dictionary *is* already on your harddisk! Check the docs folder in the OHRRPGCE folder. You can actually replace the hero graphics in the load/save menu. A few games have done that. It can be accomplished by temporarily changing the hero graphics to something else before calling th...
- Tue May 22, 2018 9:35 am
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41496
Yes, I had this desire to create games which pushed the envelope for realism and complexity, which in hindsight was just simply bad and misguided. The actual benefits of realism and complexity are immersiveness, depth and emergence of gameplay, and intuitive mechanics, but those are best achieved in...
- Tue May 22, 2018 9:28 am
- Forum: Game Discussion
- Topic: Axe Cop
- Replies: 217
- Views: 42183
Yes, Wobbler take note :) Hmm, but the dark red +29 is a bit hard to read (at least at 1x zoom) - I suggest sticking to brighter higher contrast colours. For the last couple weeks I've been working on the balance of the enemies in the dungeon and I'm almost at a place where I'm happy with it. It's a...
- Tue May 22, 2018 9:03 am
- Forum: Q&A Discussion
- Topic: Changeable title screen
- Replies: 5
- Views: 1651
Have a look at the How do I add screens before my title game screen? and
How do I make an animated title screen? articles. You can adapt what you'll learn by reading them. Probably a bit of redundancy between them...
In addition to import globals you will also need "export globals".
How do I make an animated title screen? articles. You can adapt what you'll learn by reading them. Probably a bit of redundancy between them...
In addition to import globals you will also need "export globals".
- Mon May 21, 2018 6:00 am
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41496
- Sun May 20, 2018 5:23 am
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65833
Heh, yes, I also thought it looked like a row of bubbles. But obviously it can't be bubbles. Incidentally, I hadn't really taken note before that the ground tiles throughout the game, but especially the sand, are pretty fantastic. I can't even count how many different tiles in the tileset those patt...
- Sat May 19, 2018 5:34 am
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65833
Hah, I guess you can only see the top of that giant enemy in the appear and death animations? Sink into/rise from ground, I guess. That should be a pretty cool effect. In that screenshot of the building with the red roof, what's that thing at the right side of the screen? Looks like maybe a razer-wi...
- Thu May 17, 2018 9:01 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2018
- Replies: 337
- Views: 69182
Sure, that's a great request! Walk-in-place animation speed is part of customisable sprite animations, which is what I'll be working on after Fufluns. Customising attack and attacker motions such as Projectile is largely separate. Longer term, I want to replace them with battlescripts, but adding so...
- Wed May 16, 2018 4:12 am
- Forum: Game Discussion
- Topic: Entrepreneur Central
- Replies: 138
- Views: 44670
So you're keeping track of each customer's finances individually? Are these affected in different ways, aside from the money they spend on your goods and any external influences that affect everyone equally? That scale of weather conditions does seem a little out of order. For example I might revers...
- Wed May 16, 2018 3:53 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2018
- Replies: 337
- Views: 69182
- Sun May 13, 2018 9:59 am
- Forum: Game Discussion
- Topic: Entrepreneur Central
- Replies: 138
- Views: 44670
Does anyone care about Kelvin? Any other metrics I should *seriously* consider? No. Nice to hear you're ahead of this suggestion. What I would like to do is convert the graphics through a filter to simulate heat haze at some point But you're still using a 16 colour palette right, so how would that ...