Search found 4098 matches
- Sun Jul 15, 2018 3:17 pm
- Forum: Q&A Discussion
- Topic: Size of Vertical Display for Phones?
- Replies: 6
- Views: 1321
- Sat Jul 14, 2018 7:08 pm
- Forum: Q&A Discussion
- Topic: Pseudo-OOP with slices?
- Replies: 7
- Views: 1651
I don't remember if you can get @ references to subscripts or not. You can't. (Because they can't run without the parent scripts. HSpeak would have to check that you don't use any non-local variables from the parent scripts.) An extra 1800 slices should have virtually no effect, as long as they are...
- Sat Jul 14, 2018 6:45 pm
- Forum: Q&A Discussion
- Topic: Separating Layers (Like in the editor)
- Replies: 11
- Views: 1727
Those new map editor layer visualisations draw the map layers while doing an extra palette remapping. The extra remapping is a 256-color palette mapping into the master palette. (The limit of 16 colors per palette is very close to being removed entirely, so internally the map editor can already make...
- Sat Jul 14, 2018 6:25 pm
- Forum: Q&A Discussion
- Topic: Size of Vertical Display for Phones?
- Replies: 6
- Views: 1321
I used 200x320 and it works out nicely. The Android port will stretch the screen to fit. Oh! So that means it also rotates the screen if the resolution is taller than it is wide. I didn't realise it did that. I wonder what happens if you run on a device with a square screen, like the Blackberry Pas...
- Sat Jul 07, 2018 6:33 am
- Forum: Game Discussion
- Topic: "Powered by OHRRPGCE" screen before the title.
- Replies: 41
- Views: 11068
- Wed Jul 04, 2018 6:58 pm
- Forum: Game Discussion
- Topic: "Powered by OHRRPGCE" screen before the title.
- Replies: 41
- Views: 11068
- Tue Jul 03, 2018 4:35 pm
- Forum: Game Discussion
- Topic: Space Demo Development
- Replies: 9
- Views: 2020
- Tue Jul 03, 2018 11:48 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103446
- Fri Jun 29, 2018 9:26 am
- Forum: Game Discussion
- Topic: Bale dev log
- Replies: 74
- Views: 19103
- Thu Jun 28, 2018 6:33 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2018
- Replies: 337
- Views: 69182
Fnrrf: considering that you've got another 5 months, but a lot of other big projects... is this going to be a pretty big game? Might it actually be finished by the end of the year? Baconlabs: Oh wow! This shall be impressive! I'm not familiar with FE:Heroes, but I know tactical combat on a small gri...
- Tue Jun 26, 2018 6:38 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2018
- Replies: 337
- Views: 69182
Hmm, only two months to my self-imposed deadline for delivering early requests! Fufluns is the first priority though, and I have to do the stuff I said I'd do soon anyway, too. Still missing requests from nine people! On the topic of shop listings, I noticed that at some point shops started listing ...
- Mon Jun 25, 2018 2:00 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2018
- Replies: 337
- Views: 69182
Sorry, I'll be doing that very soon anyway. Please request something else instead.Baconlabs wrote:I still haven't put in a bug request, have I? I think a feature I'd get the most mileage out of would be some sort of new "custom spriteset", whose parameters (size, number of frames) are set by the user.
- Sun Jun 24, 2018 5:43 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65831
- Sun Jun 24, 2018 5:39 pm
- Forum: General Discussion
- Topic: I am new and I am scared
- Replies: 15
- Views: 3619
Slice of life books and movies and even sitcoms can be enthralling, if well written (normally implying written from clear experience). Realistic interactions between people can be as or more interesting than the typical high-fantasy RPG writing. And yet, the attempt to put everyday interactions betw...
- Sat Jun 23, 2018 2:03 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65831