Search found 4098 matches

by TMC
Wed Sep 26, 2018 8:02 am
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65801

Unacceptable!
by TMC
Wed Sep 26, 2018 6:57 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 69182

Sure. I guess the main pane of Items menu will have to resize whenever a long item description is displayed. Should be able to do that with a panel slice. Oh, and progress report on feature requests: ... No requests finished yet. Sorry. I expect to start ploughing through them in the next week or tw...
by TMC
Tue Sep 25, 2018 11:42 am
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65801

I really do think that black mage 'cast' frame (and most of the others) is wonderful. And DRCUBE... seems to turn into a spooky clown?

And, uh oh, the position of the cursor above the hero graphics seems to be completely wrong?
by TMC
Tue Sep 25, 2018 11:22 am
Forum: Game Discussion
Topic: "Powered by OHRRPGCE" screen before the title.
Replies: 41
Views: 11068

Yeah, that PS intro screen was really something. Few splash screens even begin to approach it. I'm sure playing a sound effect is doable, but would need some research. The splash screen could be removed though, there's no need to spend any time loading at all. However it might be a while before I ge...
by TMC
Tue Sep 25, 2018 11:12 am
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21913

I thought you said this was intended as (a start on) a pen and paper game, but actually it seems like a good (better?) basis for a realtime tactical combat computer game, either MMO or not. Actually I was trying to brainstorm ideas for such a game at one point, so... I'll keep a link.
by TMC
Sat Sep 22, 2018 11:48 pm
Forum: Front Page
Topic: OHRRPGCE stable release (Etheldreme)
Replies: 29
Views: 13599

Surprise! We've travelled back in time and added more features to Etheldreme. Even if you downloaded it last year :) * New attack options: * Base attack stats: * 100 * number of targets * Lost MP (attacker) * Lost MP or HP (target) * Attack chain condi...
by TMC
Thu Sep 20, 2018 11:14 am
Forum: Q&A Discussion
Topic: map cure spell cost not applied?
Replies: 11
Views: 2467

Progress: I've conducted an extensive survey of all attack cost bugs and spent hours just planning how to go about fixing them. (Not necessarily final, but I'm fairly happy with it) Attack costs megabug I think I will fix everything afterall. But adding an argument to "map cure" is actuall...
by TMC
Tue Sep 18, 2018 2:06 pm
Forum: Q&A Discussion
Topic: map cure spell cost not applied?
Replies: 11
Views: 2467

I'd like to do something about this. We've been ignoring the problem for so many years. There are many, many bugs related to attack costs. Plus we already have several attack bits that are basically there to enable fixes for previous bugs! Rather than fix everything, right now I'd just fix part of t...
by TMC
Tue Sep 18, 2018 1:54 am
Forum: Q&A Discussion
Topic: map cure spell cost not applied?
Replies: 11
Views: 2467

Oh, if you're using the "map cure" command, then no costs are applied, not even MP. That attack doesn't have an HP cost from the attacker, it modifies the HP of the target. Can we get a per-attack bitset to enable HP, MP, and item costs on items used out of battle at some point? It's the e...
by TMC
Mon Sep 17, 2018 1:04 pm
Forum: Q&A Discussion
Topic: map cure spell cost not applied?
Replies: 11
Views: 2467

I checked the code and found that only MP and (FF1-style) level MP costs are implemented, while HP, item and gold costs are unimplemented for out-of-battle attacks from spell lists. (And if the attack is triggered by using an item, then there are no costs aside from the item being used up). What do ...
by TMC
Mon Sep 10, 2018 10:42 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 69182

Ah yes, my bad, we were discussing sound effect volume/balancing. Script commands for shop stocks is fine too. I am starting to see a pattern here - that makes fives requests to do with items, equip and shops. NPC unique jobs split into different tasks? Nice, just what you'd hope is really going on....
by TMC
Sun Sep 09, 2018 1:28 pm
Forum: Game Discussion
Topic: Hello Again!
Replies: 18
Views: 3584

Does ngl stand for "need good luck" or "not gonna lie"?
by TMC
Sun Sep 09, 2018 11:39 am
Forum: Game Discussion
Topic: OHRRGPCE Graphics and Animations dev blog
Replies: 20
Views: 5639

I fine tuned the "most common color" algorithm largely while looking at that map (and some others) in Vikings, so the parameters might be slightly suboptimal for other maps. There are some maps for which that algorithm produces poor results, sometimes regardless of the parameters. The smoo...
by TMC
Sat Sep 08, 2018 7:44 am
Forum: Game Discussion
Topic: Hello Again!
Replies: 18
Views: 3584

Also, someone needs to report back on THIS
by TMC
Sat Sep 08, 2018 7:38 am
Forum: Game Discussion
Topic: OHRRGPCE Graphics and Animations dev blog
Replies: 20
Views: 5639

Something else I added recently (and not very on-topic) is the ability to record a combined .gif of playing and editing a game. I added that so that I could show off improvements to Test Game. What I'm wondering is, does anyone have any other use for it? If not, maybe should just hide the option to ...