Search found 4098 matches

by TMC
Sun Dec 02, 2018 12:53 am
Forum: Q&A Discussion
Topic: Trying to make a walk through walls script
Replies: 4
Views: 1075

Wow, that looks like a really complicated solution! "pathfind hero to" is documented in the plotscripting dictionary, but is new in Fufluns. You must have been looking at the dictionary for Etheldreme. Note that both of them are linked to from the wiki. The version is displayed at the top,...
by TMC
Sat Dec 01, 2018 9:16 am
Forum: Q&A Discussion
Topic: Creating definite NPC layering
Replies: 3
Views: 781

Yes, it seems you don't actually want to control how NPCs are layered, you want to select the right NPC when there are multiple ones. The way Spoonweaver uses "npc at pixel" is better than "npc at spot" if some of the NPCs are in motion so that they are part-way between different...
by TMC
Thu Nov 29, 2018 1:47 pm
Forum: Game Discussion
Topic: Surfasaurus
Replies: 19
Views: 7207

Yeah, where did you find that? What is that? That's hilarious.
by TMC
Thu Nov 29, 2018 1:46 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42114

Yes! I'll be taking a souvenir! Oh, you haven't posted the finished design here yet? Was what you emailed me finished? Looks good. I actually like that it's just two colours, kind of less glaring/kitsch. Seems kind of odd that you only put out stuff once a year for Christmas but I guess it's the mos...
by TMC
Tue Nov 27, 2018 10:15 pm
Forum: Game Discussion
Topic: James's OHRRPGCE Thursdays!
Replies: 45
Views: 9532

Yes, I think the reason we request that external storage access permission is only so ohrrpgce-game.apk can browse for .rpg files on an SD card, but packaged OHRRPGCE games have never needed that permission (so really it shouldn't have been requested). If the .apks no longer request that permission ...
by TMC
Tue Nov 27, 2018 8:38 am
Forum: Game Discussion
Topic: James's OHRRPGCE Thursdays!
Replies: 45
Views: 9532

Glad that's over for now, although there will be more Google Play requirement bumps in future, and apparently more frequently. What NDK version are you using, still the same one? I think you're meant to go through the SDK changelog notes when you bump the target Android version, to see what behaviou...
by TMC
Sat Nov 17, 2018 2:46 pm
Forum: Q&A Discussion
Topic: Need to have a menu item run a script and display text
Replies: 2
Views: 825

It's unavoidable that you need to use a script to update the display, so you need the "Allow gameplay & scripts" bitset. Then suspend everything else: the player, NPCs, timers. Unfortunately there's no command to stop NPCs/heroes in midstep. Tihis certainly isn't the first time I've se...
by TMC
Sat Nov 17, 2018 1:12 pm
Forum: Game Discussion
Topic: James's OHRRPGCE Thursdays!
Replies: 45
Views: 9532

Image
by TMC
Sat Nov 17, 2018 12:33 pm
Forum: Game Discussion
Topic: "Powered by OHRRPGCE" screen before the title.
Replies: 41
Views: 11068

Fractals, eh? I have actually been considering that for a long time. But that doesn't seem terribly on-topic for an RPG engine. Now, I could try randomly piecing together tiles to see what patterns emerge, but the results are likely to be bad, especially if the tiles need to be connected together co...
by TMC
Fri Nov 09, 2018 1:56 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42114

I love the look of that map. Even if the lines don't all geometrically converge to the same point, it's got something much more important: unique character, and it sounds like this chapter of the game will be one of the highlights. But, why are the Houses of Parliament such a wreck?
by TMC
Fri Nov 09, 2018 1:43 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65801

Marketing and selling a game is brutal, I wouldn't want to do it :( The Steam forum/community page does need some activity. Aside from reviews and complaining about bugs, is posting screenshots the way players "engage" with a game on steam now? I haven't really used steam in years... I'll ...
by TMC
Fri Nov 09, 2018 12:52 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103410

The Status screen bug is now fixed in the latest nightly builds. Also, it finally occurred to me that because we already have a setting to hide the HP stat in the Status screen, it could also hide the HP display and HP bar in-battle too, so I added that. (Sorry, I thought you were requesting an enti...
by TMC
Mon Nov 05, 2018 2:41 pm
Forum: Game Discussion
Topic: A hero data deletion bug in nightlies
Replies: 0
Views: 804

A hero data deletion bug in nightlies

Time for more exciting engine development news? If you're using a recent nightly build, don't create any new heroes. Upgrade to the next nightly build first. Note: nightly builds haven't been rebuilt yet. That's about 15 hours away. The next build is 05-Nov-2018, as seen in the nightly builds folder...
by TMC
Wed Oct 31, 2018 1:47 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65801

Awesome!
Now, how do I buy a physical copy??
I think you said you were taking those to a Kaiju Big Battel event. When is that?
by TMC
Tue Oct 30, 2018 1:10 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103410

Thanks for the bug report. That should be an easy fix. Hiding hero HP in battle is a really unique request! As is wanting to display one hero's meters differently to the others. What's the intended use for that? Letting you customise the appearance of the ready and health meters is definitely on the...