Search found 4098 matches

by TMC
Sun Jan 13, 2019 12:14 pm
Forum: General Discussion
Topic: SECRET SANTA 2018! NAMES HAVE BEEN DRAWN~!
Replies: 56
Views: 9512

Now that's what I call a hostage situation.
by TMC
Fri Jan 11, 2019 2:09 pm
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19749

I thought I'd finished with the hash table, but then I decided to write some testcases. Not only did I find bugs, but I realised the whole design was flawed. So more rewriting; I changed it a couple more times before finally being happy with it. Even filed a FreeBASIC bug. Tremendous waste of time, ...
by TMC
Tue Jan 08, 2019 12:58 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103390

As I said before, it's crazy that the OHR doesn't already have a flashing attacker animation. That's one of the first things I want to work on once I get to work on battle animations. Which is defintely something I want to work on soon after Fufluns gets released.' even if it's something as simple a...
by TMC
Fri Jan 04, 2019 12:25 pm
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41464

Hurrah progress

What happens to all the slimes that fall into water? Slime doesn't float?
by TMC
Wed Jan 02, 2019 11:30 pm
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19749

I'm building a MPPT solar inverter (which converts from variable-voltage DC to AC), which is a bit of a crazy project for safety reasons. If my prototype works, I'm going to have to replace all the dubious cheap capacitors I bought on ebay with high quality ones, if I don't want it to explode after ...
by TMC
Tue Jan 01, 2019 10:42 pm
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19749

Rewrote our hash table implementation. The new implementation is slower, uses more memory, is much more code, and has worse asymptotic complexity for some operations. Aside from that, it's far better than the old one, which was so unusable it was only used in two places. If you're wondering why OHRR...
by TMC
Tue Jan 01, 2019 9:16 pm
Forum: Front Page
Topic: Things you didn't notice were broken are fixed
Replies: 5
Views: 3407

From my experience picking through spambot accounts registering on Castle Paradox, virtually always they're easily identified by looking at the account name and email address, and considering the other profile fields too lets you be sure. But there seem to be very few spammers who make it through th...
by TMC
Mon Dec 31, 2018 1:40 pm
Forum: Game Discussion
Topic: James's OHRRPGCE Thursdays!
Replies: 45
Views: 9532

Oh good; that probably means it's my fault again.

I think someone mentioned using Sublime for HamsterSpeak, but asking around, noone came forward with syntax highlighting for it. However, there's Notepad++ syntax highlighting, and you really shouldn't be using Notepad for, well, anything.
by TMC
Sun Dec 30, 2018 12:57 am
Forum: Game Discussion
Topic: James's OHRRPGCE Thursdays!
Replies: 45
Views: 9532

Rainbows too! (Timelapse!) https://www.patreon.com/posts/clicking-and-23589152 Hmm... I suddenly get the urge to implement timelapse recording right into the OHRRPGCE. (Write a bunch of pngs (or gifs) to a folder, either for later manually or automatically creating a video, or even create something ...
by TMC
Sat Dec 29, 2018 3:03 am
Forum: Game Discussion
Topic: "Powered by OHRRPGCE" screen before the title.
Replies: 41
Views: 11068

I've finally collected all logos/splash screens and created a new wiki page for them:

Logos and Splash Screens

Did I miss any?

I also changed the logo on the wiki front page. (See if you can notice the difference...)
by TMC
Fri Dec 28, 2018 4:03 pm
Forum: Q&A Discussion
Topic: Changing Map Layers
Replies: 9
Views: 1953

There's actually a constant, "overheadtile", for the overhead tile wallmap bit instead of using 128. Writing to the wallmap was originally the only way to create a bridge you could walk under and over. (When map layers were added, writing to the tilemap became a second option.) Now you can...
by TMC
Tue Dec 25, 2018 12:00 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 69180

That's a lot of games! Last night I dreamt that a dozen people here had secretly banded together and each created a game, released all at once as a compilation, as a Christmas Day surprise! I was a bit disappointed when I woke up, until I remembered the Heart of the OHR - a Christmas miracle! Main d...
by TMC
Mon Dec 24, 2018 6:25 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19749

Yet another OHRRPGCE dev blog

So, my last dev blog petered out, because I tried to give it a narrow scope of graphics and animations, and then mostly didn't work on that. Also I made monolithic posts instead of regular updates. I've been doing heaps of work on the engine in the last year, but mostly only mentioning it in IRC or ...
by TMC
Sat Dec 15, 2018 11:37 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65801

I stumbled yesterday across itch.io's guide to packaging portable linux builds, which is so useful that I wish I'd found it years ago. (Incidentally, I see I misread that graph I posted from twitter. Linux users are about 20x more common on itch.io, mac users only a few times more common, than on st...
by TMC
Sat Dec 15, 2018 8:59 am
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65801

But as you said, download stats vary wildly between different storefronts. Mac and Linux users are apparently roughly 10-20x more common on itch.io than on steam. Only 3% of steam users use a Mac; and less than 1% are on Linux. https://twitter.com/moonscript/status/994695377856049152 Really surprise...