Search found 4098 matches
- Tue Jan 29, 2019 4:22 am
- Forum: Q&A Discussion
- Topic: Hero Walkabout Sprite Layering
- Replies: 8
- Views: 1809
- Tue Jan 29, 2019 1:18 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2018
- Replies: 337
- Views: 69180
- Tue Jan 29, 2019 1:14 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336179
- Mon Jan 28, 2019 1:39 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2018
- Replies: 337
- Views: 69180
Hmm... transmogrifying a hero may be reasonable, since a lot of the enemy transmogrification code could be repurposed. But with caveats; I'm not sure how to handle spell lists. Should there be an option whether to keep the old spell lists or switch to the new ones? Should skills you've learnt be tra...
- Sat Jan 26, 2019 5:27 am
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19749
I've implemented a proper crash handler on Windows using CrashRpt . This is a utility which sends crash reports (including fatal errors) over the internet so that we can solve them. http://tmc.castleparadox.com/pics/ohrblog/16_crashrpt.png It requires some extra files in the support/ directory, so d...
- Fri Jan 25, 2019 11:45 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2018
- Replies: 337
- Views: 69180
- Fri Jan 25, 2019 11:30 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103390
- Fri Jan 25, 2019 1:29 am
- Forum: Q&A Discussion
- Topic: Hero Walkabout Sprite Layering
- Replies: 8
- Views: 1809
Here are some scripts to do this. If you try to set the direction of the head and face sprites to be the same as the walkabout (body) sprite, then the direction will lag behind for one tick, because scripts run before the engine processes user input and updates the hero sprites. There are some scrip...
- Wed Jan 23, 2019 1:29 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103390
- Wed Jan 23, 2019 1:25 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2018
- Replies: 337
- Views: 69180
Bravo! I need to get a move on with playing games. Also, regarding HeartBugs ( page updated ): my attempt to get these requests implemented before the end of the contest was a disaster. But I will still be honouring the requests, including from people who didn't make the deadline (almost everyone wh...
- Sun Jan 20, 2019 3:29 am
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19749
Oh yes, deleting spritesets is another thing I need to re-implement. And shamefully I've yet to rectify the glaring omission of a way to resize an existing spriteset. I will definitely be adding that, maybe later today. And I now remember a few other things caused by variable-sized spritesets that o...
- Sat Jan 19, 2019 3:00 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103390
- Sat Jan 19, 2019 2:51 am
- Forum: Game Discussion
- Topic: James's OHRRPGCE Thursdays!
- Replies: 45
- Views: 9532
- Thu Jan 17, 2019 11:56 pm
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19749
- Thu Jan 17, 2019 2:25 am
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19749
<r>I've been working on cleaning up text box code, laying groundwork for larger boxes.<br/> <br/> <IMG src="http://tmc.castleparadox.com/pics/ohrblog/15_bigbox.png"><s>[img]</s><URL url="http://tmc.castleparadox.com/pics/ohrblog/15_bigbox.png">http://tmc.castleparadox.com/pics/ohrblog/15_bigbox.png<...