Search found 4098 matches

by TMC
Tue Jan 29, 2019 4:22 am
Forum: Q&A Discussion
Topic: Hero Walkabout Sprite Layering
Replies: 8
Views: 1809

Actually the head & face slices should remain when you change map. You would need to recreate them only if you change the party or save and reload the game. You will want to delete the old slices before you create new ones! Like so plotscript, setup hero sprites, begin if (face sprite&am...
by TMC
Tue Jan 29, 2019 1:18 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 69180

Well, whether transmogrification should revert after the end of battle is another question! I was assuming not (to match a "change hero id" script command). We're going to want quite a few settings to control these things, and I won't implement them all at once, I'll just pick whatever see...
by TMC
Tue Jan 29, 2019 1:14 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336179

Oh, very nice work! I don't think you need to animate the leg animations from scratch. They're already acceptable, but if you want it improve it I would tweak the 2nd and 4th legs from the front for a longer ground contact/stroke, the other two look fine.
by TMC
Mon Jan 28, 2019 1:39 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 69180

Hmm... transmogrifying a hero may be reasonable, since a lot of the enemy transmogrification code could be repurposed. But with caveats; I'm not sure how to handle spell lists. Should there be an option whether to keep the old spell lists or switch to the new ones? Should skills you've learnt be tra...
by TMC
Sat Jan 26, 2019 5:27 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19749

I've implemented a proper crash handler on Windows using CrashRpt . This is a utility which sends crash reports (including fatal errors) over the internet so that we can solve them. http://tmc.castleparadox.com/pics/ohrblog/16_crashrpt.png It requires some extra files in the support/ directory, so d...
by TMC
Fri Jan 25, 2019 11:45 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 69180

The Fight Fantasy demo was publicly released on SS on 2017/10/30 (and a little later on steam). TheLordThyGod: yes, you just have to ask about what's feasible. Allowing larger tile sizes is much too much work (that's something I plan to implement in the distant future). "Additional MP-like mete...
by TMC
Fri Jan 25, 2019 11:30 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103390

Could we display and alter the default Regen/poison/mute registers for individual heroes, items and enemies? That way we could have items that Regen when equipped etc. Enemies that start poisoned like in FF5, that sort of thing. If you'd asked a week ago I would have said "no, heroes don't eve...
by TMC
Fri Jan 25, 2019 1:29 am
Forum: Q&A Discussion
Topic: Hero Walkabout Sprite Layering
Replies: 8
Views: 1809

Here are some scripts to do this. If you try to set the direction of the head and face sprites to be the same as the walkabout (body) sprite, then the direction will lag behind for one tick, because scripts run before the engine processes user input and updates the hero sprites. There are some scrip...
by TMC
Wed Jan 23, 2019 1:29 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103390

That's a good point; it had never even occurred to me that I wanted an 8-way-fill for filling lines.

Of course, you can't draw a shape and then fill it with an 8-way fill, so you do want both and it might be a bad idea to have just an 8-way fill available. But adding a UI for it is doable.
by TMC
Wed Jan 23, 2019 1:25 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 69180

Bravo! I need to get a move on with playing games. Also, regarding HeartBugs ( page updated ): my attempt to get these requests implemented before the end of the contest was a disaster. But I will still be honouring the requests, including from people who didn't make the deadline (almost everyone wh...
by TMC
Sun Jan 20, 2019 3:29 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19749

Oh yes, deleting spritesets is another thing I need to re-implement. And shamefully I've yet to rectify the glaring omission of a way to resize an existing spriteset. I will definitely be adding that, maybe later today. And I now remember a few other things caused by variable-sized spritesets that o...
by TMC
Sat Jan 19, 2019 3:00 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103390

Drop shadows is something I implemented many years ago, but that never got used. Some time soonish I'd like to add support for multiple fonts and font styles. Currently I'm thinking that each "font" will be one set of character images, and each font has multiple styles which are programmat...
by TMC
Sat Jan 19, 2019 2:51 am
Forum: Game Discussion
Topic: James's OHRRPGCE Thursdays!
Replies: 45
Views: 9532

Great, one less request to remember. :) I still need to fix non-50*50 attacks to center on their targets though. But at the same time I've been thinking about adding options to set the x/y alignment between the attack and the target. That alignment setting could apply to "Screen Center" to...
by TMC
Thu Jan 17, 2019 11:56 pm
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19749

To clarify, I didn't mean that Fufluns isn't really close, I meant that I'm not about to replace the SAY textbox file format, which needs to happen before we can get larger textboxes (and probably customisable horizontal width too). But I am working on automatically "un-wrapping" and re-wr...
by TMC
Thu Jan 17, 2019 2:25 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19749

<r>I've been working on cleaning up text box code, laying groundwork for larger boxes.<br/> <br/> <IMG src="http://tmc.castleparadox.com/pics/ohrblog/15_bigbox.png"><s>[img]</s><URL url="http://tmc.castleparadox.com/pics/ohrblog/15_bigbox.png">http://tmc.castleparadox.com/pics/ohrblog/15_bigbox.png<...