Search found 4098 matches
- Sun Feb 10, 2019 12:41 am
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65801
If the commentary is in-game, it would imply having to replay it to read it? (Does anyone enable commentary the first time they play a game? I can't imagine doing so.) Putting the developer commentary in the game seems like extra work, although I won't complain; it is a neat extra. But creating it a...
- Sun Feb 10, 2019 12:29 am
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41464
- Fri Feb 08, 2019 12:39 am
- Forum: Q&A Discussion
- Topic: How do I save party member stats when they leave the party?
- Replies: 2
- Views: 857
Yes, just swap them out of the party, and swap them back in later. If the player has access to the Team menu (to swap hereos in/out of the active party), you can lock the hero after swapping them out to hide them from the Team menu. Unlock them before swapping back in. You can do all that with textb...
- Thu Feb 07, 2019 12:34 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103390
- Wed Feb 06, 2019 6:37 am
- Forum: Game Discussion
- Topic: Entrepreneur Central
- Replies: 138
- Views: 44633
- Wed Feb 06, 2019 6:16 am
- Forum: Q&A Discussion
- Topic: Get count of all slice children (and their children, etc)?
- Replies: 2
- Views: 807
- Tue Feb 05, 2019 1:58 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336154
Reminds me of when I put minecraft graphics (and maps) into OHR. (I'd still like to release an improved version of Blockworks someday) Those VoM billboard sprite trees work surprisingly well in a 3D environment; usually billboarding just looks bad. Nathan: a couple of those games, Heavenly Dreamers ...
- Sat Feb 02, 2019 5:04 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336154
- Sat Feb 02, 2019 4:58 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336154
- Sat Feb 02, 2019 4:56 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2018
- Replies: 337
- Views: 69179
- Sat Feb 02, 2019 4:48 am
- Forum: Q&A Discussion
- Topic: dissolving map slices
- Replies: 10
- Views: 1404
- Fri Feb 01, 2019 2:16 am
- Forum: Q&A Discussion
- Topic: dissolving map slices
- Replies: 10
- Views: 1404
Oh whoops, I missed that you were asking about the Squeeze dissolve. I was thinking of the Scatter dissolve. My suggestion of changing the tileset will only work to emulate Scatter (but you can other kinds of dissolve effects by changing the tileset in other ways). And at least that way you can crea...
- Thu Jan 31, 2019 4:42 pm
- Forum: Q&A Discussion
- Topic: dissolving map slices
- Replies: 10
- Views: 1404
- Thu Jan 31, 2019 2:17 am
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19749
- Wed Jan 30, 2019 11:47 am
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19749
Bird requested Windows 98 support as his HotOHR request, but I went a little further all the way to the original release of Windows 95. http://tmc.castleparadox.com/pics/ohrblog/17_win95.png You don't even have to install any hacks like KernelEx to get it to run. (Even with KernelEx, Win98 hasn't wo...