Search found 4098 matches

by TMC
Sun Feb 10, 2019 12:41 am
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65801

If the commentary is in-game, it would imply having to replay it to read it? (Does anyone enable commentary the first time they play a game? I can't imagine doing so.) Putting the developer commentary in the game seems like extra work, although I won't complain; it is a neat extra. But creating it a...
by TMC
Sun Feb 10, 2019 12:29 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41464

Nice bosses!
That worm one reminds me heavily of another boss...

It seems pretty odd that the skeleton boss shoots projectiles larger than he is.
by TMC
Fri Feb 08, 2019 12:39 am
Forum: Q&A Discussion
Topic: How do I save party member stats when they leave the party?
Replies: 2
Views: 857

Yes, just swap them out of the party, and swap them back in later. If the player has access to the Team menu (to swap hereos in/out of the active party), you can lock the hero after swapping them out to hide them from the Team menu. Unlock them before swapping back in. You can do all that with textb...
by TMC
Thu Feb 07, 2019 12:34 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103390

No, we haven't added script command for that yet. Always has been the plan.
It is possible to get an invisible NPC/hero with 20 speed to pathfind and record its path, and people have done that, but it's an incredibly hacky solution.
by TMC
Wed Feb 06, 2019 6:37 am
Forum: Game Discussion
Topic: Entrepreneur Central
Replies: 138
Views: 44633

That was a short article.
Actually, there was no article. Not even an indefinite article.
by TMC
Wed Feb 06, 2019 6:16 am
Forum: Q&A Discussion
Topic: Get count of all slice children (and their children, etc)?
Replies: 2
Views: 807

Yes, recursion. script, descendent count, sl, begin variable (ret, child) child := first child (sl) while (child) do ( ret += 1 + descendent count (child) child := next sibling (child) ) r...
by TMC
Tue Feb 05, 2019 1:58 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336154

Reminds me of when I put minecraft graphics (and maps) into OHR. (I'd still like to release an improved version of Blockworks someday) Those VoM billboard sprite trees work surprisingly well in a 3D environment; usually billboarding just looks bad. Nathan: a couple of those games, Heavenly Dreamers ...
by TMC
Sat Feb 02, 2019 5:04 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336154

Haha.

That's a very unusual battle backdrop!
Just one complaint: the circular tops of the columns look like a mixed perspective not matching the walls.

(Nice to see someone actually export a mapshot instead of taking a screenshot of the map editor)
by TMC
Sat Feb 02, 2019 4:58 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336154

Intriguing! Is this an entirely new game, not the one you were originally working on for HotOHR (Hanu in Hell)? Is that in stasis?
by TMC
Sat Feb 02, 2019 4:56 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 69179

Considering that I haven't placed any votes yet, I'm kind of short on time. Though I can't expect to get through all that many games even with a generous extension.
by TMC
Sat Feb 02, 2019 4:48 am
Forum: Q&A Discussion
Topic: dissolving map slices
Replies: 10
Views: 1404

Now why haven't I seen this done before?!

You expected the slices to start nowhere instead of at 0,0? That would have been reasonable.
by TMC
Fri Feb 01, 2019 2:16 am
Forum: Q&A Discussion
Topic: dissolving map slices
Replies: 10
Views: 1404

Oh whoops, I missed that you were asking about the Squeeze dissolve. I was thinking of the Scatter dissolve. My suggestion of changing the tileset will only work to emulate Scatter (but you can other kinds of dissolve effects by changing the tileset in other ways). And at least that way you can crea...
by TMC
Thu Jan 31, 2019 4:42 pm
Forum: Q&A Discussion
Topic: dissolving map slices
Replies: 10
Views: 1404

Nope, "dissolve sprite" only works on sprite slices.

You could conceivably create a sequence of dissolved tilesets and switch between them to get the same effect.
by TMC
Thu Jan 31, 2019 2:17 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19749

Actually you seem to be thinking of the clipping, which is an existing feature separate from the clamping I was demonstrating. (I set the parent slice to "Clip Children") Trying to come up with a distinct name for everything leads to a lot of names to remember, many usually synonymous! It'...
by TMC
Wed Jan 30, 2019 11:47 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19749

Bird requested Windows 98 support as his HotOHR request, but I went a little further all the way to the original release of Windows 95. http://tmc.castleparadox.com/pics/ohrblog/17_win95.png You don't even have to install any hacks like KernelEx to get it to run. (Even with KernelEx, Win98 hasn't wo...