Search found 4098 matches

by TMC
Tue Feb 19, 2019 5:51 pm
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19749

OK, hold up... The two lines you pasted from c/g_debug.txt aren't really interesting. You misinterpretered them. "setvideomode zoom=2 w*h = 640*400" just means that the program is running at 320x200 with 2x zoom. That's still the default on start-up. "set_resolution 1280*720" mea...
by TMC
Mon Feb 18, 2019 6:13 pm
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19749

I haven't heard that one before! What's the game resolution? If you're playing a non-320x200 game the engine would be using the gfx_sdl graphics backend, because the default on Windows (gfx_directx) doesn't even support non-320x200 yet - got to fix that. (You can press Ctrl-F8 in-game to check/chang...
by TMC
Mon Feb 18, 2019 6:03 pm
Forum: Game Discussion
Topic: Faster walk speed
Replies: 17
Views: 3199

Using gamepad joysticks to control movement speed/direction is a fun idea, but it's too bad that other players miss out. Well, I guess a run key and 8 directions is a passable substitute. Yes, if the engine adjusted all the animation and movement speeds so everything's the same there wouldn't be muc...
by TMC
Mon Feb 18, 2019 5:56 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65801

Yes, unfortunately Nintendo are very picky about which games can be released on Switch. They hinted that would change, but I haven't heard anything since then, already over a year ago.
by TMC
Sun Feb 17, 2019 5:10 am
Forum: Game Discussion
Topic: Faster walk speed
Replies: 17
Views: 3199

Yes, running is always useful in RPGs (especially those innumerable games with outsize maps), and especially interesting if it has implications for other things too! I wish more OHR games had a run key (or the way Axe Cop does it, where you start to run after walking for a while)
by TMC
Sun Feb 17, 2019 3:48 am
Forum: Game Discussion
Topic: Sword of Jade original version tech support thread
Replies: 30
Views: 7762

I don't think anyone actually expects mouse support unless you're a causal gamer who accidentally wandered into this hardcore joke RPG den.

Design sketches! *saves for the archive*
by TMC
Sun Feb 17, 2019 3:45 am
Forum: Game Discussion
Topic: Faster walk speed
Replies: 17
Views: 3199

Well it's a glaring omission that you can change NPC speeds but not the hero speed, and now that you can change the FPS it needs to be customisable. That's also why I have to allow a broader range of walk speeds. Even speed 1 is quite fast at 60fps. Changing the speed during the game (e.g. when you ...
by TMC
Sun Feb 17, 2019 3:35 am
Forum: Game Discussion
Topic: Faster walk speed
Replies: 17
Views: 3199

Wow, didn't dream of seeing you work on an OHR game again! Increasing the walk speed is as simple as simple as using the "set hero speed" command... plotscript, walk speed 5, begin set hero speed(me, 5) end I never realised before that changing the leader's walk speed stays...
by TMC
Sun Feb 17, 2019 3:18 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19749

You can import 1280x720 images. The maximum size of a backdrop is 4096x4096, though maybe I should reduce that since many OpenGL ES implementations don't support textures that large. (And you can import PNG and (most) JPEG files now too, just realise they get decompressed on import... I should chang...
by TMC
Sat Feb 16, 2019 10:02 am
Forum: Game Discussion
Topic: Sword of Jade original version tech support thread
Replies: 30
Views: 7762

A new rpg to finally demystify this Gold Crystal?? What's an OG version? The insta-kill skills bug was due to garbage data in the .rpg file that was unused at the time it somehow got inserted into the file but now means something unfortunate. Fyre already cleaned that up years ago. Sound effects is ...
by TMC
Sat Feb 16, 2019 9:47 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19749

Newsflash, press F1 to see the minimap in 16777216 glorious colors. 257+ colors may also turn out to be useful... elsewhere... But max resolution is only 1280x960 because that should be enough for anyone, right?? (Min resolution is 10x10, because 20x20 may just be too much for a one-pixel adventure....
by TMC
Thu Feb 14, 2019 1:09 pm
Forum: Q&A Discussion
Topic: Weird stuff happening with keypress script
Replies: 4
Views: 1049

:/ I should have realised that!
by TMC
Thu Feb 14, 2019 3:35 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19749

Still didn't finish the slice clamping feature... been jumping between many different things and not finishing half of them. Let's see... As RMZ mentioned, joystick controls are now mapped to keyboard keys (up/left/down/right/esc/enter) by default, so that existing games with scripted controls can b...
by TMC
Thu Feb 14, 2019 3:06 am
Forum: Q&A Discussion
Topic: Hero Walkabout Sprite Layering
Replies: 8
Views: 1809

Wow, that doesn't look like TCoD ... a new game? I see that this is because you are using the "next leader direction" script, and it turns out there is a bug in that. I had thought you weren't going to use that script. The fix is to change the line in "trying to move direction" i...
by TMC
Thu Feb 14, 2019 2:21 am
Forum: Q&A Discussion
Topic: Weird stuff happening with keypress script
Replies: 4
Views: 1049

It looks like the map is the same width as the screen, so why do you need to script camera movement anyway? You want the camera to lag the player position? If you want it to lag one tile behind, you could use an 'each step' script instead, that way it will only trigger at the end of each 20 pixels o...