... I can make time. Please allow three working days for processing.
Search found 4098 matches
- Mon Apr 08, 2019 1:21 pm
- Forum: Game Discussion
- Topic: Entrepreneur Central
- Replies: 138
- Views: 44626
- Mon Apr 08, 2019 1:13 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103368
- Mon Apr 08, 2019 12:58 pm
- Forum: Game Discussion
- Topic: Formation Stats and Enemy Usage menus
- Replies: 5
- Views: 1351
Oh yes adding an option to export the contents of the menu to a text or csv file is a good suggestion. I was considering a way to preview in the foemap editor how many battles would trigger as you walk between two points. But pathfinding for that seems pretty overboard. Straight-line distance measur...
- Sun Apr 07, 2019 9:28 am
- Forum: Game Discussion
- Topic: Formation Stats and Enemy Usage menus
- Replies: 5
- Views: 1351
You may have noticed the Stats section at the bottom of the General Game Settings menu. I'm planning to move that to its own submenu and show a lot more information, like the numbers of maps/textboxes/scripts/attacks/NPC definitions/NPC instances/etc. I could show textbox word count. More interestin...
- Sun Apr 07, 2019 6:00 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103368
But how much of an overlap should be allowed? There will be a lot of ambiguous situations, and I need to make sure I don't over-engineer a solution; giving the user a single crude knob and a preview of the results is a good compromise. Actually I do want to allow custom target classes defined by eit...
- Sun Apr 07, 2019 5:46 am
- Forum: Game Discussion
- Topic: Formation Stats and Enemy Usage menus
- Replies: 5
- Views: 1351
Formation Stats and Enemy Usage menus
I was making good progress on fixing bugs for Fufluns, until I hit another distraction bump (after hearing Fenrir talk about all the number crunching he's doing for rebalancing Vikings of Midgard!) In nightlies you will find two new info-packed menus: the Enemy Usage menu in the enemy editor and the...
- Sat Apr 06, 2019 12:56 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103368
Hmm! A 'front row' target class would be a lot of fun! That's a cool suggestion. However there are a lot of questions about how it should determine the front row. Potentially which slots are in front of which other slots even be defined in the formation editor... but that's too much complexity. Hmm,...
- Sat Apr 06, 2019 7:10 am
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41457
- Fri Apr 05, 2019 2:05 am
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41457
Yes, that looks fun. Trying pressing Pause to pause the game then use the F6 NPC debugger and Ctrl-F4 slice debugger to inspect those NPCs to see whether you can spot what's wrong. NPC sprites should all have the same palette as the npc definition, unless you've manually changed the sprite slice pal...
- Fri Apr 05, 2019 2:01 am
- Forum: Game Discussion
- Topic: Ridiculous Games Contest 2019
- Replies: 86
- Views: 16552
- Mon Apr 01, 2019 2:52 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103368
Anything to make it easier to get up to speed is a good thing. I'm very glad that we now have a few default walkabouts. Creating a folder for a game is quite reasonable. Although there would initially only be two files in it: the .rpg and .hss, you're right to point out that a lot of other files wil...
- Sun Mar 31, 2019 10:54 pm
- Forum: Game Discussion
- Topic: Ridiculous Games Contest 2019
- Replies: 86
- Views: 16552
Because the gamelist is broken, here are working direct download links to the games, which I inexplicably possess.
Tworound - ChalkFlower (Game page)
PvPRPG - kylekrack (Game page)
Also
Ridiculous Games Contest 2019 Commencement - Idontknow (Game page)
Tworound - ChalkFlower (Game page)
PvPRPG - kylekrack (Game page)
Also
Ridiculous Games Contest 2019 Commencement - Idontknow (Game page)
- Sun Mar 31, 2019 12:07 pm
- Forum: Game Discussion
- Topic: Ridiculous Games Contest 2019
- Replies: 86
- Views: 16552
Dev log #2 Discussing. Dev log #3 Experimenting. Dev log #4-7 If you only have a month to make a game, spend the first three weeks sharpening your axe. Working on fixing OHR bugs. Dev log #8-10 Attending an satellite electronics workshop all weekend. And on almost no sleep. Dev log #11 Recovering. D...
- Sun Mar 31, 2019 11:28 am
- Forum: Front Page
- Topic: We are upgraded
- Replies: 30
- Views: 10599
- Tue Mar 26, 2019 11:47 pm
- Forum: Front Page
- Topic: We are upgraded
- Replies: 30
- Views: 10599