Search found 4098 matches
- Sun Jul 28, 2019 2:54 am
- Forum: Q&A Discussion
- Topic: Editing enemies in (specific) old rpg files causes segfault?
- Replies: 7
- Views: 1018
- Sat Jul 27, 2019 3:37 pm
- Forum: Game Discussion
- Topic: I'm starting my game dev career with OHRRPGCE
- Replies: 9
- Views: 1742
Welcome! Feel free to ask questions. (Or ask them in the discord server if you want faster answers.) Mushroom gal? Reminds me, wasn't there an OHRRPGCE game with mushroom people... was it Quodia ? The HowTo is pretty out of date in places. What do you think most needs improving about it? It would be...
- Fri Jul 26, 2019 1:54 pm
- Forum: Front Page
- Topic: OHRRPGCE Top 15 - 2013
- Replies: 55
- Views: 32338
Silly me. I forgot I had a complete backup of The Hamster Wheel (the 2013-2015 incarnation, not the 2008-2010 incarnation). Here are the contest results MBS got back to me too. He's still reviewing RPGs (non-OHR ones now), and happy for me to put up a mirror of THW. Thanks for necroing threads, Bird!
- Fri Jul 26, 2019 11:20 am
- Forum: Q&A Discussion
- Topic: Compiling the OHRRPGCE from source
- Replies: 29
- Views: 4112
Actually, FB does support setting the icon, using an .rc file, and fbgfx also will icon at the top-left of the window while running to the same icon. When you compile game.exe yourself, game.ico is embedded. When you use Distribute Game, the icon compiled into game.exe is replaced using support/rced...
- Fri Jul 26, 2019 12:05 am
- Forum: Q&A Discussion
- Topic: Compiling the OHRRPGCE from source
- Replies: 29
- Views: 4112
The source code is a mix of .rbas and .bas files. rbas is RELOADBasic, our extension to FreeBASIC. .rbas files are processed to .bas files by reloadbasic.py, while other modules are only .bas, with no .rbas file. Generated .bas files are put in the build/ directory away from all the original source ...
- Thu Jul 25, 2019 1:38 pm
- Forum: Q&A Discussion
- Topic: Compiling the OHRRPGCE from source
- Replies: 29
- Views: 4112
- Wed Jul 24, 2019 12:38 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103342
NPC names will be very useful! For example annotating NPCs in the map editor, NPC ID constants in scripts, referring to the same (or equivalent) NPC on different maps without needing to be the same NPC ID, embedding NPC names in textboxes. I already have a git branch for that , it's about half done....
- Tue Jul 23, 2019 1:54 pm
- Forum: Front Page
- Topic: OHRRPGCE Top 15 - 2013
- Replies: 55
- Views: 32338
- Sun Jul 21, 2019 11:55 pm
- Forum: Q&A Discussion
- Topic: Compiling the OHRRPGCE from source
- Replies: 29
- Views: 4112
- Sun Jul 21, 2019 12:46 am
- Forum: Q&A Discussion
- Topic: Compiling the OHRRPGCE from source
- Replies: 29
- Views: 4112
Good to hear. MinGW (Minimal GNU for Windows) is a Windows port of the GCC toolchain. There are also other ports, including MinGW-w64 which I recommend if you want to install a recent version of GCC. I'm surprised you had problems with GCC 4.7.1. GCC is actually highly compatible between different v...
- Fri Jul 19, 2019 11:37 pm
- Forum: Q&A Discussion
- Topic: Compiling the OHRRPGCE from source
- Replies: 29
- Views: 4112
Use GCC. Visual Studio isn't supported for compiling game, custom, or any of the other .exes, but is required for compiling gfx_directx.dll. I did make a start on adding support for compiling everything with VS (probably the main roadblock is that SConscript passes lots of gcc commandline arguments)...
- Fri Jul 19, 2019 2:46 pm
- Forum: Game Discussion
- Topic: Please talk to me about OHRRPGCE on Linux
- Replies: 20
- Views: 5847
Working MIDI support should hopefully require simply installing a set of instrument patches (soundfonts) using your distribution's package manager, basically it's an optional dependency for the OHRRPGCE. But it is definitely confusing and annoying and not trivial, and on my own system I've manually ...
- Sun Jul 07, 2019 2:35 pm
- Forum: Game Discussion
- Topic: Standard or Comfortable Keymapping
- Replies: 8
- Views: 1612
Aside from running away from battle, you can just use ALT for anything ESC could do. Funny fact: I discovered a couple months ago that Tab can be used to run from battle instead of ESC! Back in the days of DOS (where I spent most time playing games) I think it was most common to start with assignin...
- Fri Jul 05, 2019 9:07 am
- Forum: General Discussion
- Topic: Crayon
- Replies: 14
- Views: 1914
- Sat Jun 29, 2019 3:59 pm
- Forum: General Discussion
- Topic: CataclysmDDA
- Replies: 84
- Views: 10302