Search found 4098 matches

by TMC
Sun Jul 28, 2019 2:54 am
Forum: Q&A Discussion
Topic: Editing enemies in (specific) old rpg files causes segfault?
Replies: 7
Views: 1018

Oops, I should have thought to check whether that crash happened anywhere else when I fixed the first case. I just had a look and found a 3rd instance, but only in a debug menu. (Also, I'm to blame for introducing that bug in the first place)
by TMC
Sat Jul 27, 2019 3:37 pm
Forum: Game Discussion
Topic: I'm starting my game dev career with OHRRPGCE
Replies: 9
Views: 1742

Welcome! Feel free to ask questions. (Or ask them in the discord server if you want faster answers.) Mushroom gal? Reminds me, wasn't there an OHRRPGCE game with mushroom people... was it Quodia ? The HowTo is pretty out of date in places. What do you think most needs improving about it? It would be...
by TMC
Fri Jul 26, 2019 1:54 pm
Forum: Front Page
Topic: OHRRPGCE Top 15 - 2013
Replies: 55
Views: 32338

Silly me. I forgot I had a complete backup of The Hamster Wheel (the 2013-2015 incarnation, not the 2008-2010 incarnation). Here are the contest results MBS got back to me too. He's still reviewing RPGs (non-OHR ones now), and happy for me to put up a mirror of THW. Thanks for necroing threads, Bird!
by TMC
Fri Jul 26, 2019 11:20 am
Forum: Q&A Discussion
Topic: Compiling the OHRRPGCE from source
Replies: 29
Views: 4112

Actually, FB does support setting the icon, using an .rc file, and fbgfx also will icon at the top-left of the window while running to the same icon. When you compile game.exe yourself, game.ico is embedded. When you use Distribute Game, the icon compiled into game.exe is replaced using support/rced...
by TMC
Fri Jul 26, 2019 12:05 am
Forum: Q&A Discussion
Topic: Compiling the OHRRPGCE from source
Replies: 29
Views: 4112

The source code is a mix of .rbas and .bas files. rbas is RELOADBasic, our extension to FreeBASIC. .rbas files are processed to .bas files by reloadbasic.py, while other modules are only .bas, with no .rbas file. Generated .bas files are put in the build/ directory away from all the original source ...
by TMC
Thu Jul 25, 2019 1:38 pm
Forum: Q&A Discussion
Topic: Compiling the OHRRPGCE from source
Replies: 29
Views: 4112

Hint: a shortcut for working out how to read or write data is to examine the code for the script commands that achieve the same thing, if there are any. In your case, the "total experience" or "experience to next level" commands: CASE 269'--total experience IF valid_hero_party&am...
by TMC
Wed Jul 24, 2019 12:38 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103342

NPC names will be very useful! For example annotating NPCs in the map editor, NPC ID constants in scripts, referring to the same (or equivalent) NPC on different maps without needing to be the same NPC ID, embedding NPC names in textboxes. I already have a git branch for that , it's about half done....
by TMC
Tue Jul 23, 2019 1:54 pm
Forum: Front Page
Topic: OHRRPGCE Top 15 - 2013
Replies: 55
Views: 32338

I'd like to know too. The results were posted on The Hamster Wheel but that site is gone and the results weren't captured by archive.org. This is as close as you can get to them. I sent MBS a PM (don't have an email address), but he's told me before that he has no backup of THW. <a href="https:...
by TMC
Sun Jul 21, 2019 11:55 pm
Forum: Q&A Discussion
Topic: Compiling the OHRRPGCE from source
Replies: 29
Views: 4112

If you're compiling a recent version of the engine, you get a release build with "scons release=1 pdb=1" (which is currently equivalent to "scons gengcc=1 debug=0 pdb=1"). But in 2013 scons didn't take those options, looks like we used just "scons debug=0" back then. Ad...
by TMC
Sun Jul 21, 2019 12:46 am
Forum: Q&A Discussion
Topic: Compiling the OHRRPGCE from source
Replies: 29
Views: 4112

Good to hear. MinGW (Minimal GNU for Windows) is a Windows port of the GCC toolchain. There are also other ports, including MinGW-w64 which I recommend if you want to install a recent version of GCC. I'm surprised you had problems with GCC 4.7.1. GCC is actually highly compatible between different v...
by TMC
Fri Jul 19, 2019 11:37 pm
Forum: Q&A Discussion
Topic: Compiling the OHRRPGCE from source
Replies: 29
Views: 4112

Use GCC. Visual Studio isn't supported for compiling game, custom, or any of the other .exes, but is required for compiling gfx_directx.dll. I did make a start on adding support for compiling everything with VS (probably the main roadblock is that SConscript passes lots of gcc commandline arguments)...
by TMC
Fri Jul 19, 2019 2:46 pm
Forum: Game Discussion
Topic: Please talk to me about OHRRPGCE on Linux
Replies: 20
Views: 5847

Working MIDI support should hopefully require simply installing a set of instrument patches (soundfonts) using your distribution's package manager, basically it's an optional dependency for the OHRRPGCE. But it is definitely confusing and annoying and not trivial, and on my own system I've manually ...
by TMC
Sun Jul 07, 2019 2:35 pm
Forum: Game Discussion
Topic: Standard or Comfortable Keymapping
Replies: 8
Views: 1612

Aside from running away from battle, you can just use ALT for anything ESC could do. Funny fact: I discovered a couple months ago that Tab can be used to run from battle instead of ESC! Back in the days of DOS (where I spent most time playing games) I think it was most common to start with assignin...
by TMC
Fri Jul 05, 2019 9:07 am
Forum: General Discussion
Topic: Crayon
Replies: 14
Views: 1914

Bob looks so good in crayon. Haven't we seen any crayon Bob doodles before? I do remember an early Bob in pencil.

The colour and blending on that plip is nice!

Nathan: crayon or pastel?
by TMC
Sat Jun 29, 2019 3:59 pm
Forum: General Discussion
Topic: CataclysmDDA
Replies: 84
Views: 10302

That was bad RNG : (

But it wouldn't be an RL without permadeath and rolling new characters over and over!