Search found 4098 matches

by TMC
Sun Aug 18, 2019 1:34 pm
Forum: Game Discussion
Topic: Walthros: Renewal - Demo 2.1 Now Available
Replies: 384
Views: 39708

Whoa, an intriguing system. (Well, this game is intriguing on the whole, enjoying the dev-blog.) Now, what does this actually mean? Does it modify what NPCs say? I guess it injects non-linearity into your NPCs in the sense that you can do any X or Y friendship events to unlock Z instead of having a ...
by TMC
Mon Aug 12, 2019 3:04 am
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65797

BTW, in nightlies (since October) you can now write "keypress()" instead of "keyval() > 1". Or use "new keypress" if you don't want key-repeat at all.
by TMC
Wed Aug 07, 2019 3:38 pm
Forum: Game Discussion
Topic: NO EAT (Serious discussion for adults)
Replies: 28
Views: 5538

Actually, we aren't all adults. There are a few people currently active here and in the Discord server who have mentioned being <18 or even <15. But 15 is young adult, not a kid. I'm happy that these forums are quite kid friendly, aside from what might be on the gamelist if you ignore nsfw tags. I w...
by TMC
Mon Aug 05, 2019 11:59 am
Forum: Game Discussion
Topic: 2019 Top OHRRPGCE Games List
Replies: 50
Views: 9222

Hey, I only voted for good joke games -In short, community members nominate a list of favorites (any length). -From that compiled list, we vote on our 10-20 favorites. Sounds very similar to what Mogri proposed for OHR Essentials. We stay with a Top 10 voting, but have an unlimited number of additio...
by TMC
Sun Aug 04, 2019 1:26 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103337

OK, that's a nice idea.
by TMC
Sat Aug 03, 2019 1:10 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103337

Recently I added "Attack option to control whether counterattacks are triggered on a hit, miss or fail, with a global default in Battle System Options menu". I ought to have also added an option to control spawning in the same way. And half the work is already done. I would just add that i...
by TMC
Thu Aug 01, 2019 1:31 pm
Forum: Front Page
Topic: OHRRPGCE Top 15 - 2013
Replies: 55
Views: 32337

OK, good. Ratings of different games on the SS and CP gamelists aren't comparable, but these lists that people draw up for their Top 30 votes actually do allow comparison between games. Thus I think I would use something like Trueskill to produce rankings, especially for the OHR Essentials format. T...
by TMC
Thu Aug 01, 2019 10:52 am
Forum: Game Discussion
Topic: 2019 Top OHRRPGCE Games List
Replies: 50
Views: 9222

You have two months to vote! Excessive! Last time (when MBS ran it in 2013) you could vote for up to 15 games. And nearly everyone did. JSH also allowed up to 15 votes when he ran it. I think we were allowed 20 votes once, and 10 votes in the more ancient polls. I think 15-20 is a good number. This ...
by TMC
Thu Aug 01, 2019 2:51 am
Forum: Game Discussion
Topic: 2019 Top OHRRPGCE Games List
Replies: 50
Views: 9222

(Note: Carcere Vicis wasn't updated, I only reuploaded the file to test a bug in the gamelist) Please let us rank more than 10 games. There are far more good games today than there were in 2005! And the more games we can list, the better the results will be and the more likely that you can produce a...
by TMC
Thu Aug 01, 2019 2:40 am
Forum: Front Page
Topic: OHRRPGCE Top 15 - 2013
Replies: 55
Views: 32337

Six years is a long time, definitely time for another poll! If they really are good games rather than just a fad, your list of votes should hardly change from year to year. And if it's just nostalgia, then they don't change at all. Bird: Spellshard was completed in 2011, that's why it shot to the to...
by TMC
Thu Aug 01, 2019 1:51 am
Forum: Q&A Discussion
Topic: Compiling the OHRRPGCE from source
Replies: 29
Views: 4112

Yes, that makes sense. You could also have written & "" instead of & " ".The & operator converts its arguments to strings, so is pretty convenient for conversions. The more explicit way to convert to string is STR&#40;pv&#40;i&#41;.hero&#40;0&#41;....
by TMC
Wed Jul 31, 2019 11:34 am
Forum: Q&A Discussion
Topic: Compiling the OHRRPGCE from source
Replies: 29
Views: 4112

Sadly FB's error messages do not say where on the line of code the error is...

But was this inside one of the picksave_* functions? Then pv is an array (one SaveSlotPreview for each save slot), so you should write pv(i) or pv(st.pt) as appropriate instead of pv.
by TMC
Wed Jul 31, 2019 8:26 am
Forum: Q&A Discussion
Topic: Who has tried mouse controls?
Replies: 6
Views: 945

Pepsi Ranger wrote:Speaking of movement and UI, how well does the OHR handle pixel-based movement and interaction with the mouse?
It doesn't. The OHR doesn't support pixel-based movement yet, unless you script it (see kylekrack's pixelwalker). Long term goal.
by TMC
Tue Jul 30, 2019 10:03 pm
Forum: Q&A Discussion
Topic: Compiling the OHRRPGCE from source
Replies: 29
Views: 4112

Hero stats are already loaded into SaveSlotPreview! E.g. the HP for hero slot 0 is pv.hero(0).stat.cur.hp. Slot 0 might be blank, you have to search pv.hero_id() to find the leader.
by TMC
Sun Jul 28, 2019 3:33 pm
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19749

Err... I haven't done much work on the engine in the last three months (that's an entire release cycle~!!) but I've been even lazier about posting here about it. Highlights (few as they are): You can now add a new battle and ehro formations as copies of existing ones. Press G in NPC placement mode t...