Search found 4098 matches

by TMC
Mon Sep 16, 2019 12:34 pm
Forum: Q&A Discussion
Topic: Transparent color in Backdrops vs. Plotscripting
Replies: 2
Views: 1397

I'm going to add an argument to "show backdrop" to control transparency; that's an oversight. In the meantime, although you can't set the transparency with "show backdrop" you can if you display a backdrop slice instead. Slices were added since you last used the engine. A slice i...
by TMC
Fri Sep 13, 2019 3:52 pm
Forum: Game Discussion
Topic: 2019 Top OHRRPGCE Games List
Replies: 50
Views: 9222

But maybe you want some specific game to be pushed a bit higher, then we need your personal Top 10 plus all games that deserve a mention. If your lists somewhat change, please tell us all! Isn't ranking X<10 games, plus some unranked, possible? Too late now, but DoubleCakes and Foxley had a good su...
by TMC
Wed Sep 11, 2019 1:51 pm
Forum: Game Discussion
Topic: Thread of useful utilities
Replies: 27
Views: 20937

Shut down your original website? I guess you don't mean your original website ! IM said that your music was a large portion of the data served by CP; don't know whether that's still true. Oh, actually picked up the OHRRPGCE again? Heh, a lot of people have come back after a decade or more to see wha...
by TMC
Mon Sep 09, 2019 3:51 pm
Forum: Game Discussion
Topic: Thread of useful utilities
Replies: 27
Views: 20937

Wow! Hello again Setu, it's been forever since you were seen! Neat, I hadn't heard of most of those, I didn't expect to see a browser-based photoshop clone. (I see it's flash-based.) Do you still do any pixel art? I thought you've been concentrating just on music (and now audio adventures, I see!) f...
by TMC
Sun Sep 08, 2019 1:13 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103316

I forgot that I also want to support ${globalname} embed codes (where 'globalname' is the name of a global variable, obviously). HSpeak would print a warning if you name a global like "C0" which would be unembeddable because it clashes with a builtin embed. Anyway, therefore I would also s...
by TMC
Sat Sep 07, 2019 6:45 am
Forum: General Discussion
Topic: Hey guys, coming out as trans...
Replies: 20
Views: 3313

Yay.

Yeah, yt isn't listed alongside the other tags on the Post a Reply page.
by TMC
Thu Sep 05, 2019 1:25 pm
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19748

Ah, that makes sense.
I would probably only be adding an extra pause to MIDI tracks less than 0.5s long, or something like that.
I've noticed that some MIDI players like Timidity and ADLMIDI loop an extremely short MIDI after several seconds instead of immediately
by TMC
Thu Sep 05, 2019 5:03 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103316

Shop item descriptions which change based on tags is an interesting idea. I do not think I would go to the trouble of adding a set of options to the shop thing editor for that, however a much more powerful feature would be markup to hide/show parts of a block of text (anywhere that embed codes are s...
by TMC
Thu Sep 05, 2019 12:37 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19748

Strange that a MIDI containing a wait also slows down the program!
Even if I fix the crash, I think I might need to make a separate fix to stop the freezing on waitless/very short MIDIs, like enforcing a minimum delay before looping.
by TMC
Wed Sep 04, 2019 8:52 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19748

Even well-maintained castles are obsolete... The crash has a chance to happen whenever a MIDI file loops, so shorter sounds, especially those used as sound effects, are more likely to cause a crash. Also it seems more like to occur when something else interrupts the program at the same time, like mi...
by TMC
Wed Sep 04, 2019 2:11 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103316

That's an odd use of the word "requirement". You suggested an option between "100$, 4 wood (have 5)" and "100 gold, 4 wood (have 5)" but those two aren't different. One has "#$" as the money string, the other is "# gold". What is not customisable is:...
by TMC
Tue Sep 03, 2019 12:06 pm
Forum: Q&A Discussion
Topic: Where is located the bitset pause available outside battle?
Replies: 50
Views: 6550

Slice lookup codes can be named in the slice editor, and that name is then available in your scripts as a constant. For example if lookup 1 is named "H1Portrait" then the constant "sli:H1Portrait" has the value 1. But maybe what you were asking for is this: variable&#40;H1&am...
by TMC
Tue Sep 03, 2019 11:50 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103316

OK, done (but you have to wait for tomorrow's nightlies). As a bonus, since I thought "100 $" looked ugly I replaced the money global text string with a more flexible option ("# gold" instead of "gold"), so now it can display as "$100". In fact I special-cased...
by TMC
Tue Sep 03, 2019 8:10 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19748

Updates not often enough. I've been focusing on bugs. But not just release-blocker bugs. Umm. People using nightlies don't realise how buggy nightlies are, because they don't bump into of most of the bugs -- that's my excuse. Still at 25 reported unfixed bugs new in nightlies, mostly minor or in new...
by TMC
Tue Sep 03, 2019 4:11 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103316

I added "Useable in battle from spell lists" attack bit. Some progress on other requests, though I'm meant to be working on release blockers... Regarding showing trade-in items in your possession in shops, where on the screen should that be shown? Under the amount of gold you have, at the ...