You could only use a mouse in the sprite editors. Now you can play games using only a mouse*, and navigate the majority of editors, but there are still various that need some work (e.g. no way to go back to previous menu without using the keyboard).
* New in nightly builds, not in etheldreme
Search found 4098 matches
- Fri Dec 27, 2019 10:59 pm
- Forum: Q&A Discussion
- Topic: Getting started... Again
- Replies: 11
- Views: 1552
- Fri Dec 27, 2019 10:34 am
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19748
- Fri Dec 27, 2019 10:18 am
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19748
- Fri Dec 27, 2019 9:29 am
- Forum: Q&A Discussion
- Topic: Getting started... Again
- Replies: 11
- Views: 1552
Yeah, uh, two years since the last release... I'm the one to blame for that. Most games will run on Android unmodified. What is a problem is if you write scripts that check for keyboard keys or mouse movement (rather than mouse clicks - tapping a screen acts as a mouse click but you can't see any mo...
- Fri Dec 27, 2019 8:58 am
- Forum: General Discussion
- Topic: Blast from the past
- Replies: 12
- Views: 1465
Oh, your kids are that old already? Heh. Nice to hear you didn't quit gamedev for, what, 17 years? Pleasantly surprised you want to actually try out the OHRRPGCE again; I thought you were just dropping in! Well, I think actually you would be surprised how little things have changed given how long it...
- Thu Dec 26, 2019 11:39 pm
- Forum: General Discussion
- Topic: Blast from the past
- Replies: 12
- Views: 1465
Oh, I can give you the password. There's plenty to see in this game. A lot of people have kids now. There are quite a few people who are still active (or rather, came back) with the OHRRPGCE who have been here since ancient time. E.g. James, Fenrir Lunaris, Gizmog, PCH/Surlaw/Wobbler, Charbile, Moog...
- Thu Dec 26, 2019 10:51 pm
- Forum: General Discussion
- Topic: Blast from the past
- Replies: 12
- Views: 1465
Whoa! I mean, honestly I don't remember you, since you were around (mostly?) before my time, but I do certainly remember Edo. What's been happening? Amazingly your website is still up: http://www.angelfire.com/anime/byako/edogame.html Which is fortunate, because the download link there works, but it...
- Tue Dec 24, 2019 1:46 am
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19748
Phew, at last all Mac problems holding up Fufluns are fixed. Mac builds are all working, we have separate and complete 32-bit and 64-bit Mac apps, and the garbled colours are fixed. (The experimental Mac SDL2 build just shows a blank screen, but I'll investigate that some other time... it used to wo...
- Mon Dec 23, 2019 4:54 am
- Forum: Game Discussion
- Topic: Mega Tact relaunch
- Replies: 56
- Views: 11270
- Sat Dec 21, 2019 8:38 am
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19748
I spent some time on spriteset resizing. Somehow it's far more work than expected. A lot of the problems are due to drawing the preview using slices instead of just drawing it directly, which is often simpler (in FreeBasic code). Didn't quite finish that before focusing on getting Mac builds working...
- Sat Dec 21, 2019 3:27 am
- Forum: Game Discussion
- Topic: Mega Tact relaunch
- Replies: 56
- Views: 11270
As someone who's never played FFT, I'm amazed by how complicated the mechanics are. One thing I've been wondering always: do you have any plans for character sprites? An arrow with a small icon for the character identity is a good low-cost compromise but I wonder whether you hope to do better eventu...
- Sat Dec 21, 2019 3:22 am
- Forum: Game Discussion
- Topic: Walthros: Renewal - Demo 2.1 Now Available
- Replies: 384
- Views: 39699
- Mon Dec 09, 2019 12:09 pm
- Forum: Game Discussion
- Topic: Android google-play compat status thread
- Replies: 73
- Views: 10979
- Sun Dec 08, 2019 6:34 am
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19748
I often mix up quicksave/quickload too. OK, I added a prompt (I don't think it's annoying) and I also got rid of the screen fade in/out when quickloading, which was annoying (it originally didn't do that). I really really needed a real usb keyboard anyway because the adaptor forgets about held-down ...
- Sun Dec 08, 2019 2:51 am
- Forum: Game Discussion
- Topic: Changing walking animation speed
- Replies: 5
- Views: 1113
As far I know there are no new recent bugs in nightlies. However mac nightly builds haven't built in 5 days. Now, 110ms/frame is not necessarily the best default. I feel like slightly slower like 120-140ms might be better. 18fps games would still be 2ticks/frame as long as the default is less than 1...