Search found 4098 matches
- Sun Jan 12, 2020 12:38 am
- Forum: Game Discussion
- Topic: Release Candidate for the next stable release!
- Replies: 21
- Views: 2758
- Sat Jan 11, 2020 11:56 pm
- Forum: Game Discussion
- Topic: Release Candidate for the next stable release!
- Replies: 21
- Views: 2758
- Sat Jan 11, 2020 1:12 pm
- Forum: Game Discussion
- Topic: Release Candidate for the next stable release!
- Replies: 21
- Views: 2758
- Wed Jan 08, 2020 4:39 am
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19748
- Mon Jan 06, 2020 12:36 am
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19748
Yes, I'm pretty sure scaling should be done before rotation (actually, rotation, scaling and flipping at all done as a single transformation for efficiency, but it's equivalent to doing them in a certain order), because otherwise the unequal x and y scaling results in a strange rotated skew, which i...
- Sun Jan 05, 2020 1:38 am
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19748
- Sat Jan 04, 2020 8:38 am
- Forum: General Discussion
- Topic: The "I'm writing a book" thread
- Replies: 145
- Views: 18191
After reading this thread a few days ago I woke up at the next dawn consumed with this idea for an absurdist Alice in Wonderland-meets-Neuromancer. Reality and cyberspace mixed without boundary. Bears cutting through the data streams of the northern wilderness with their claws, bounding after packet...
- Sat Jan 04, 2020 7:31 am
- Forum: Game Discussion
- Topic: Release Candidate for the next stable release!
- Replies: 21
- Views: 2758
OK, I worked out that the clipboard paste crash only happens with gfx_directx (which isn't the default for Custom) on Win 7+, so I don't need any more testing. I don't think it'll be fixed for Fufluns. I've fixed the default palette problem Sword reported. Take note: If you changed the default palet...
- Sat Jan 04, 2020 4:03 am
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19748
In the long term, I think I can speed up loading times in the spritese browser another 2x. That will be after a rewrite of how slices types work (which should speed up creating/cloning slices). And the textbox browser could become much faster just by caching the textbox previews. As well as working ...
- Fri Jan 03, 2020 1:55 pm
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19748
Oh, sorry, I'd forgotten about that textbox search crash on Win 95, although I did write it down. There's actually quite a large list of unfixed bugs, but we couldn't let that hold up release any longer. I won't get to that bug before the release, but I'll try to take a look soon. Thanks for the fur...
- Thu Jan 02, 2020 10:59 am
- Forum: Game Discussion
- Topic: Release Candidate for the next stable release!
- Replies: 21
- Views: 2758
- Wed Jan 01, 2020 3:55 pm
- Forum: Game Discussion
- Topic: Release Candidate for the next stable release!
- Replies: 21
- Views: 2758
Stable release? We still do those?? Some particular areas of interest: Mac builds are now 64-bit rather than 32-bit (32-bit ones are still available). I'd like someone to confirm importing music and scripts work. Does anyone get a crash when copy-pasting text between Custom and other programs on Win...
- Wed Jan 01, 2020 3:15 pm
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19748
Fixed bug #1 *. I've been doing a loooot of optimisation of the thingbrowsers and spriteset browsers (top-level menus) and managed to get speedups of up to 35 times -- make that 50 times when I merge in some more changes soon! (See link above.) Unless your game is called Adventures of Powerstick Man...
- Wed Jan 01, 2020 4:49 am
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19748
Yes, that prompt doesn't seem to matter much. I also noticed that quickloading problem when I tested it after making that recent change. for the last few days I've been working on optimisations, especially to our most low-level I/O code (it's so low-level, it even inserts itself underneath FreeBasic...
- Sat Dec 28, 2019 3:55 am
- Forum: Q&A Discussion
- Topic: Getting started... Again
- Replies: 11
- Views: 1552