Search found 4098 matches

by TMC
Sun Jan 12, 2020 12:38 am
Forum: Game Discussion
Topic: Release Candidate for the next stable release!
Replies: 21
Views: 2758

Ah, of course, you're building from rel\fufluns instead of from wip\, but the dlls were placed in wip\support\.
by TMC
Sat Jan 11, 2020 11:56 pm
Forum: Game Discussion
Topic: Release Candidate for the next stable release!
Replies: 21
Views: 2758

The BUG messages are expected: they are what the "Ignore two errors: " on the previous line refers to. The "filetest_helper: Couldn't open _testfile4.tmp" error at the end happens randomly quite a lot. A robust solution would be to somehow wait for the helper to have opened the f...
by TMC
Sat Jan 11, 2020 1:12 pm
Forum: Game Discussion
Topic: Release Candidate for the next stable release!
Replies: 21
Views: 2758

Then we'll have a race! I've got another bugfix.
by TMC
Wed Jan 08, 2020 4:39 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19748

Dungeons?
Hmm, I'll have to try allowing effects on map layers too, since that would be pretty nice (apply to a water layer!). Unfortunately it's going to be a lot more complex, and inefficient.
by TMC
Mon Jan 06, 2020 12:36 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19748

Yes, I'm pretty sure scaling should be done before rotation (actually, rotation, scaling and flipping at all done as a single transformation for efficiency, but it's equivalent to doing them in a certain order), because otherwise the unequal x and y scaling results in a strange rotated skew, which i...
by TMC
Sun Jan 05, 2020 1:38 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19748

Yes, I certainly want to allow use of dissolves/effects in sprite animations. So you could even use them in the idle animation.

What I'm wondering is in which order rotation/scaling/flips and dissolves/effects should be applied when drawing a sprite. Is there any strong reason to prefer one order?
by TMC
Sat Jan 04, 2020 8:38 am
Forum: General Discussion
Topic: The "I'm writing a book" thread
Replies: 145
Views: 18191

After reading this thread a few days ago I woke up at the next dawn consumed with this idea for an absurdist Alice in Wonderland-meets-Neuromancer. Reality and cyberspace mixed without boundary. Bears cutting through the data streams of the northern wilderness with their claws, bounding after packet...
by TMC
Sat Jan 04, 2020 7:31 am
Forum: Game Discussion
Topic: Release Candidate for the next stable release!
Replies: 21
Views: 2758

OK, I worked out that the clipboard paste crash only happens with gfx_directx (which isn't the default for Custom) on Win 7+, so I don't need any more testing. I don't think it'll be fixed for Fufluns. I've fixed the default palette problem Sword reported. Take note: If you changed the default palet...
by TMC
Sat Jan 04, 2020 4:03 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19748

In the long term, I think I can speed up loading times in the spritese browser another 2x. That will be after a rewrite of how slices types work (which should speed up creating/cloning slices). And the textbox browser could become much faster just by caching the textbox previews. As well as working ...
by TMC
Fri Jan 03, 2020 1:55 pm
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19748

Oh, sorry, I'd forgotten about that textbox search crash on Win 95, although I did write it down. There's actually quite a large list of unfixed bugs, but we couldn't let that hold up release any longer. I won't get to that bug before the release, but I'll try to take a look soon. Thanks for the fur...
by TMC
Thu Jan 02, 2020 10:59 am
Forum: Game Discussion
Topic: Release Candidate for the next stable release!
Replies: 21
Views: 2758

When you said "within" do you mean copying-pasting from one text field inside Custom to another? What about pasting in Custom after copying from another program? Sword (of course) already found that there is a bug in changing default palettes in the spriteset browser or editor. I'm not sur...
by TMC
Wed Jan 01, 2020 3:55 pm
Forum: Game Discussion
Topic: Release Candidate for the next stable release!
Replies: 21
Views: 2758

Stable release? We still do those?? Some particular areas of interest: Mac builds are now 64-bit rather than 32-bit (32-bit ones are still available). I'd like someone to confirm importing music and scripts work. Does anyone get a crash when copy-pasting text between Custom and other programs on Win...
by TMC
Wed Jan 01, 2020 3:15 pm
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19748

Fixed bug #1 *. I've been doing a loooot of optimisation of the thingbrowsers and spriteset browsers (top-level menus) and managed to get speedups of up to 35 times -- make that 50 times when I merge in some more changes soon! (See link above.) Unless your game is called Adventures of Powerstick Man...
by TMC
Wed Jan 01, 2020 4:49 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 135
Views: 19748

Yes, that prompt doesn't seem to matter much. I also noticed that quickloading problem when I tested it after making that recent change. for the last few days I've been working on optimisations, especially to our most low-level I/O code (it's so low-level, it even inserts itself underneath FreeBasic...
by TMC
Sat Dec 28, 2019 3:55 am
Forum: Q&A Discussion
Topic: Getting started... Again
Replies: 11
Views: 1552

Yes, how you shift sprites has changed. I think you used to hold capslock! The new way is to select the Scroll tool (S) and press arrows/drag the mouse.

In nightlies since a few days ago you can also scroll all frames at once with the resize spriteset menu.