Search found 4098 matches

by TMC
Sat Feb 22, 2020 11:57 am
Forum: Game Discussion
Topic: Walthros: Renewal - Demo 2.1 Now Available
Replies: 384
Views: 39666

Funny, the Genie summon is probably the thing I remember most from the battles in Walthros. Would have been the first RPG I'd played with summons (I hadn't played FF, CT, etc). But I don't quite remember it looked like that! More significantly, wow, that Yuk is now horrifying. I think that's one of ...
by TMC
Sat Feb 22, 2020 11:43 am
Forum: General Discussion
Topic: Indent tool for HSpeak
Replies: 71
Views: 7580

Very nice! That's amusing, because I did the same thing long ago -- I wrote a Python program for indenting and syntax highlighting HamsterSpeak in order to get better at Python! It might have been the first significant thing I wrote in Python. It outputted HTML and used pure Python without any libra...
by TMC
Sat Feb 22, 2020 11:18 am
Forum: Game Discussion
Topic: Ridiculous Games Contest 2020 - The 1998 one
Replies: 71
Views: 9754

This is unique excuse to return to the past, with a much older version of the OHRRPGCE than I ever actually used, so I'm definitely entering! Going for the fake-scripting angle (I'm hoping 'use door' textbox conditionals existed) rather than making a newbie game. I'll be starting a week late, becaus...
by TMC
Wed Feb 19, 2020 3:27 pm
Forum: Game Discussion
Topic: Pixel-Walker v2.0: Testers Needed!
Replies: 34
Views: 4708

I honestly overlooked which thread I was replying to! I forgot to say how wonderful it is to have these scripts. I'm impressed in general and how you can push multiple NPCs at once based on weight. They are pretty complicated, maybe not easy for most people to extend. I'm going to write my own exper...
by TMC
Tue Feb 18, 2020 5:03 am
Forum: Game Discussion
Topic: Pixel-Walker v2.0: Testers Needed!
Replies: 34
Views: 4708

For one tick you move them towards step A (this makes sure they get around corners properly) Assuming zero friction? Otherwise, yes, a grid-based path can be the basis of diagonal grid-paths and pixel-based paths too. Since I want to expand the wallmap to 16 bits, I was planning to add a bit to ind...
by TMC
Sun Feb 16, 2020 12:11 pm
Forum: Game Discussion
Topic: Alien Squatter: Testers Needed!
Replies: 54
Views: 8960

The bug for that is here. We still have the same problem. If you want an icon, I can manually embed it into game.exe for you, which doesn't trigger any virus scanners.
by TMC
Sat Feb 15, 2020 9:12 am
Forum: General Discussion
Topic: Fufluns binaries for the Raspberry Pi
Replies: 5
Views: 704

I suggested you overlay the RPi binaries on top of a stock source distribution because I'm not sure what files are required at runtime. I noticed that "custom" reads some text files for the help for example, but I'm still new to the internals of ohrrpgce. Yes, it's distrib-linux.sh that b...
by TMC
Sat Feb 15, 2020 3:32 am
Forum: General Discussion
Topic: Fufluns binaries for the Raspberry Pi
Replies: 5
Views: 704

Indeed! A year or two ago I tried building a gcc crosscompiler to compile for arm/raspbian, but it failed because the raspbian system libraries contained a lot of hardcoded paths so that it wasn't possible to simply mount the raspbian iso and point a crosscompiler at it. It might be possible to get ...
by TMC
Sat Feb 15, 2020 1:02 am
Forum: General Discussion
Topic: Fufluns binaries for the Raspberry Pi
Replies: 5
Views: 704

Thanks! A couple of people have asked for an RPi package. I wish we provided official RPi packages, but it's not easy to set up a build machine/VM. I suppose the easiest way to do that would be to install a full distribution of Raspian under qemu. Did you just run "scons" without an "...
by TMC
Thu Feb 13, 2020 4:38 pm
Forum: Q&A Discussion
Topic: Where is located the bitset pause available outside battle?
Replies: 50
Views: 6550

My guess is that "free slice (screen menu)" appears to do nothing because you have loaded the slice collection multiple times, which can happen if you load it e.g. in map autorun scripts instead of the new game script. Each time you load it, a new set of slices is created, and it will exac...
by TMC
Thu Feb 06, 2020 12:18 am
Forum: Game Discussion
Topic: Bughunters League Table
Replies: 12
Views: 2494

Also, I should mention that I have a bunch of crash reports (submitted with the Windows crash reporter tool), but almost noone provides their name or any information when submitting a crash, so many of those reports didn't make it into the table. I'll also single out Sword for having an uncanny abil...
by TMC
Wed Feb 05, 2020 3:31 am
Forum: Game Discussion
Topic: Bughunters League Table
Replies: 12
Views: 2494

Between the etheldreme and fufluns releases, diligent bug hunters reported 225 bugs which were accepted as new and (probably) valid for rankings on the League Table . Wow! I'll be continuing this going forward, and the wiki article shows the all-time ranking, but I'll also tabulate a ranking for bug...
by TMC
Mon Feb 03, 2020 11:47 pm
Forum: Game Discussion
Topic: Walthros: Renewal - Demo 2.1 Now Available
Replies: 384
Views: 39666

It might also be that there's a split second between one menu closing and the next opening when the player isn't suspended, if you're relying on the menus to pause gameplay rather than using "suspend player". There is some flickering when switching between certain submenus, which is what I...
by TMC
Mon Feb 03, 2020 11:41 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42093

Hmm, not very much leeway in the timetable! Too many characters in an RPG is a pet peeve of mine, so it's good to hear you're keeping that in consideration. Honestly I have such a bad memory sometimes that I actually forget who my player characters are in a long RPG with a lot of characters! Especia...
by TMC
Mon Feb 03, 2020 11:31 pm
Forum: Q&A Discussion
Topic: character exclusive inventories
Replies: 4
Views: 890

Oh, nice to hear from you msw! Heh, Level MP is an ingenious way to accomplish that. But very limited. Per-character inventories have been requested a lot over the years and it's certainly something I wish we had, but there's the opportunity cost of not working on zillions of other potential feature...