Search found 4098 matches

by TMC
Sun May 27, 2012 10:22 am
Forum: Game Discussion
Topic: Riis' Project "Ordeal Paradise"
Replies: 23
Views: 5640

When I import the sound I made as the selecting tune and scroll through the item as fast as I can (holding down the up/down key) it makes no sound until I stop. Any slower and it will always play the SFX You probably have a brief silence at the beginning of the sound effect. Try to clip it off. Of ...
by TMC
Sat May 26, 2012 5:56 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361254

Looks awesome Sid... what's it for? I'd like to know how feasible an 'export map to .bmp' function It's on the TODO list (and quite straightforward), but what exactly do you want? A full size shot of the map (~6 lines of code), a minimap (~2 lines of code), or customisable zoom (much more)? The late...
by TMC
Sat May 26, 2012 5:52 pm
Forum: Game Discussion
Topic: Data import/export tool
Replies: 16
Views: 3260

Sorry for the delay; ran into bug stalemate and ended up forgetting about it for a week. I've finally uploaded a new version with real bitset support (brief description in the README). I was too lazy to name most bits, but you can try looking up the numbers on the wiki if you really want them.
by TMC
Thu May 24, 2012 5:20 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45058

I've spruced the forests up a bit more, to make them more distinct from each other. That way, it'll be a bit easier to navigate. Oh! I thought they were that way intentionally because you were being evil. --- For textbox linking, just pause your menu loop by running another script containing waits....
by TMC
Thu May 24, 2012 5:11 pm
Forum: Game Discussion
Topic: 64digits competition journal
Replies: 25
Views: 3370

I actually already totally forgot about the battle system. OK, it's true that features of RPGs are not excluded from roguelikes, but I meant the other direction; several roguelike features are somewhat precluded by JRPGs. I will probably still use the built-in item functionality behind the scenes, t...
by TMC
Wed May 23, 2012 1:44 pm
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 159943

Mad. Spash potions of weakness? I don't follow.

Gold isn't be a problem. I think you would expect 1/6 weapon enchantments to be knockback, so enchanting big stacks of swords to level 1 would be sufficient, if oyu're happy with knockback I.
by TMC
Wed May 23, 2012 1:26 pm
Forum: Front Page
Topic: Add Salom to Everything Contest - The Final Round: Vote now!
Replies: 12
Views: 4760

Finally, something which only takes a couple minutes to vote for!

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by TMC
Wed May 23, 2012 1:18 pm
Forum: Game Discussion
Topic: 64digits competition journal
Replies: 25
Views: 3370

I like the replacement of scrolls with tomes; all very solid. Sounds like this will be more of a roguelike than I expected. In what ways will it be more of an RPG than a roguelike? We're not breaking new ground here: the item types are weapons, armor, rings, scrolls, and potions. You forgot newts :(
by TMC
Wed May 23, 2012 1:15 pm
Forum: Game Discussion
Topic: Mysterious Script Failure...
Replies: 12
Views: 2401

Could not reproduce. Do you have a map autorun script (or other script) on the new map which contains a wait or infinite loop? If so, the original script will not be resumed until the autorun script finishes. It's not necessary to put a wait either before or after the 'teleport to map'. However this...
by TMC
Sat May 19, 2012 3:22 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45058

Wow, lots of hours to spent there. How difficult it is to navigate depends on how much help/hints you give the player. Can you see minimaps for individual pieces? Any kind of in-game map or signposts? I think having several identical maps is going too far if there are battles on these maps, because ...
by TMC
Sat May 19, 2012 3:15 pm
Forum: Game Discussion
Topic: Macros?
Replies: 1
Views: 1086

James implemented a key recording and playback feature a few months ago, but it can currently only be accessed using command line options ("ohrkey" files). At some point I want to extend it into a macro system.
by TMC
Fri May 18, 2012 3:35 am
Forum: Game Discussion
Topic: Data import/export tool
Replies: 16
Views: 3260

As I said, bitset arrays are exported as individual bytes rather than bits. "INT * 4" is 8 bytes in total. I can create a new format for the bitsets, will do that and create an exe next time I'm on Windows (really should have installed all my development tools in a VM instead...) Since the...
by TMC
Fri May 18, 2012 3:22 am
Forum: Game Discussion
Topic: 64digits competition journal
Replies: 25
Views: 3370

It's done in Hamsterspeak. I was afraid of that. I looked at your script and my brain shut down... Don't worry; the script actually makes no sense, because phpBB mangled it. --- Newts! Can you eat them? Fantastic icons Mogri/James! I think it's a pity to be using additional enemy sprites in a radic...
by TMC
Mon May 14, 2012 7:33 am
Forum: Game Discussion
Topic: percentage math question
Replies: 8
Views: 1271

Of course, even "x * 73 / 100" doesn't round to nearest. "(x * 73 + 50) / 100" does, but that's a very minor improvement.
by TMC
Mon May 14, 2012 7:01 am
Forum: Game Discussion
Topic: Data import/export tool
Replies: 16
Views: 3260

Data import/export tool

I've finally finished the crude utility I promised (sorry BMR, Harlock!) for importing and exporting various data from RPG files to spreadsheets. It can handle items, enemies, heroes, attacks, and textboxes (but you should definitely use Custom's builtin textbox import/export, unless you really want...