Hey, I think that photo of this piece of art was taken here in Auckland about a year back. You can see Rangitoto in the background.Master K wrote:
Search found 4098 matches
- Fri Jun 01, 2012 9:39 am
- Forum: General Discussion
- Topic: Regarding Lv followers
- Replies: 15
- Views: 3746
- Thu May 31, 2012 12:14 pm
- Forum: Game Discussion
- Topic: Data import/export tool
- Replies: 16
- Views: 3260
- Thu May 31, 2012 11:53 am
- Forum: Game Discussion
- Topic: Really wierd sound effect bug on Windows XP...
- Replies: 6
- Views: 1416
Re: Really wierd sound effect bug on Windows XP...
I've never heard of such a bug before. The music is really loud. Whenever the music loops back over again, SW Synth returns to the default volume, whether it was turned down or not. By "default volume", do you mean "the default loud volume", or "the volume becomes quieter&qu...
- Thu May 31, 2012 10:41 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45058
- Thu May 31, 2012 10:37 am
- Forum: Game Discussion
- Topic: Any way to lower sound effect volume?
- Replies: 6
- Views: 1003
- Thu May 31, 2012 10:34 am
- Forum: Game Discussion
- Topic: Little script question
- Replies: 15
- Views: 2604
- Wed May 30, 2012 1:56 pm
- Forum: Game Discussion
- Topic: Yet another cry for help.
- Replies: 20
- Views: 3109
- Wed May 30, 2012 12:29 pm
- Forum: Game Discussion
- Topic: Yet another cry for help.
- Replies: 20
- Views: 3109
- Wed May 30, 2012 11:42 am
- Forum: Game Discussion
- Topic: Data import/export tool
- Replies: 16
- Views: 3260
Actually, that's 42 characters. By the way, if you're using the full 36 characters, make sure you're using a nightly since the 20th of April; before then only 34 to 35 characters were supported. Opps, I didn't notice that it actually throws an error on strings that are too long rather than truncatin...
- Wed May 30, 2012 6:22 am
- Forum: Game Discussion
- Topic: Any way to lower sound effect volume?
- Replies: 6
- Views: 1003
But yes, it would be nice if we could control volume better. That will have to wait for a better sound backend. It won't be too much work to implement in all the existing sound/music backends. Half the work is actually in fixing the music backend API, which is awful and wrapped in additional useles...
- Wed May 30, 2012 1:51 am
- Forum: Game Discussion
- Topic: Yet another cry for help.
- Replies: 20
- Views: 3109
Are you sure about that? It can appear that that's what's happening when in fact it's working correctly, because the newly created slice looks identical to the old one. Especially confusing because there's no scroll bar in the slice editor, so you might not notice the list of slices getting longer a...
- Wed May 30, 2012 1:41 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45058
I was thinking of using strings to do that, but I was concerned that with the amount of data I have going through the scripts, the text wouldn't remain the same once I ran out of strings, but perhaps I may just be reading the string limitations incorrectly. I'm not sure what you mean. The only limi...
- Wed May 30, 2012 1:31 am
- Forum: Game Discussion
- Topic: Any way to lower sound effect volume?
- Replies: 6
- Views: 1003
- Tue May 29, 2012 11:58 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45058
- Tue May 29, 2012 7:28 am
- Forum: Game Discussion
- Topic: Riis' Project "Ordeal Paradise"
- Replies: 23
- Views: 5640
Err, yes, just listen to BMR and ignore me. I figured I would screw that up, because when was the last time I actually used text box chains? 2003? Edit: What everyone seems to recommend for sound editing is Audacity . Or you could just use 'Sound Recorder' on Windows; that can clip bits off the end ...
