Search found 4098 matches
- Fri Jun 22, 2012 12:20 pm
- Forum: Game Discussion
- Topic: Save folder bug and last call for other bugs before Alector1
- Replies: 16
- Views: 3746
I'm not quite sure what you mean. Do you mean that regardless of whether you save or not, the phantom saves aren't tehre the enxt time you run Game? If so, that sounds like memory corruption. I assume that you're not seeing anything strange happening in the saves folder. Getting a copy of g_debug.tx...
- Fri Jun 22, 2012 9:44 am
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 159965
I very frequently mine cobblestone using cobblestone picks. I know this is slightly slower What?!! You're even crazier than Jabber! At least he knows how to do things efficiently. I'm never mining cobble with an unenchanted diamond pickaxe again! http://tmc.castleparadox.com/pics/diamond_pickaxes.p...
- Fri Jun 22, 2012 9:24 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45060
The problem wouldn't be that you're using NPC 30 for other things on other maps, and those are getting turned into chickens, would it? Wall detection isn't easy. You could try tracing a line from the hero to the NPC and seeing whether there are any walls on any of the tiles. You'll still get a few n...
- Fri Jun 22, 2012 9:11 am
- Forum: Game Discussion
- Topic: Save folder bug and last call for other bugs before Alector1
- Replies: 16
- Views: 3746
I've never heard of anything like that either. Do the phantom saves continue to appear after you save the game? Is there anything in the gamename.saves folder, or a gamename.sav file present? If so, could you please zip up the saves folder and email it to one of us? Also, could you post or email the...
- Wed Jun 20, 2012 8:18 am
- Forum: Game Discussion
- Topic: Liberated Pixel Cup
- Replies: 4
- Views: 1538
Re: Liberated Pixel Cup
Sounds good!Bob the Hamster wrote:The second phase is to make games using the artwork. Again, the OHRRPGCE isn't a clean match, but I guess it could work if you didn't mind rescaling. It might also be a good excuse to [s]try out some other tools or some pure-programming[/s] finally add support for other tile sizes
- Wed Jun 20, 2012 8:11 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103303
- Sun Jun 17, 2012 1:48 pm
- Forum: Game Discussion
- Topic: The Wiki Update Thread
- Replies: 25
- Views: 4163
I'm pleased as punch that someone is finally taking this initiative! This has been badly needed for years. I'm doubly pleased that you immediately singled out the Map Layers HOWTO chapter. That's the most hopelessly inadequate of the main chapters. The part that confuses people the most is that you ...
- Fri Jun 15, 2012 12:49 pm
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45060
- Thu Jun 14, 2012 12:29 pm
- Forum: Game Discussion
- Topic: A request for a little help (bug list cleanup)
- Replies: 9
- Views: 1518
Thanks. I closed bug 552. The way heores and NPCs are drawn has completely changed since bug 177 was filed (now using slices), so it's great to know what the new graphical problems are. It's caused by the ordering of two Y-ordered slices not being changed from whatever they were last tick if they ha...
- Wed Jun 13, 2012 11:55 am
- Forum: Game Discussion
- Topic: A request for a little help (bug list cleanup)
- Replies: 9
- Views: 1518
Thanks! Of the bugs I singled out, only 785 is related to platform-specific behaviour, and I would love to have people using Linux and OSX to also respond to that one. Please ignore the 'Platform' and 'OS' fields of each bug; they're automatically set to the OS of the person filing the bug, so they ...
- Wed Jun 13, 2012 11:46 am
- Forum: Game Discussion
- Topic: Impending new stable release [Alectormancy]
- Replies: 18
- Views: 3241
- Wed Jun 13, 2012 11:03 am
- Forum: Game Discussion
- Topic: A request for a little help (bug list cleanup)
- Replies: 9
- Views: 1518
I was going to go through the list and prune it down to just the ones that need testing. But there are too many, so instead here's a list of bugs that DON'T need testing, in most cases because I know that they're still present (I just tested quite a few myself). 14 (Well... it would be nice to know ...
- Mon Jun 11, 2012 1:29 pm
- Forum: Game Discussion
- Topic: Code folding and regex?
- Replies: 4
- Views: 1330
A quick search shows that you can get a regex search plugin for gedit. (Personally I think the idea of a code editor with regex support out of the box is absurd!) GtkSourceView is used by quite a few different editors, which hopefully all support the HS syntax definitions, but I'm not familar with a...
- Mon Jun 11, 2012 2:27 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103303
- Sat Jun 09, 2012 2:50 am
- Forum: Game Discussion
- Topic: Emiki the Wanderer
- Replies: 56
- Views: 12050