Search found 4098 matches

by TMC
Fri Jun 22, 2012 12:20 pm
Forum: Game Discussion
Topic: Save folder bug and last call for other bugs before Alector1
Replies: 16
Views: 3746

I'm not quite sure what you mean. Do you mean that regardless of whether you save or not, the phantom saves aren't tehre the enxt time you run Game? If so, that sounds like memory corruption. I assume that you're not seeing anything strange happening in the saves folder. Getting a copy of g_debug.tx...
by TMC
Fri Jun 22, 2012 9:44 am
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 159965

I very frequently mine cobblestone using cobblestone picks. I know this is slightly slower What?!! You're even crazier than Jabber! At least he knows how to do things efficiently. I'm never mining cobble with an unenchanted diamond pickaxe again! http://tmc.castleparadox.com/pics/diamond_pickaxes.p...
by TMC
Fri Jun 22, 2012 9:24 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45060

The problem wouldn't be that you're using NPC 30 for other things on other maps, and those are getting turned into chickens, would it? Wall detection isn't easy. You could try tracing a line from the hero to the NPC and seeing whether there are any walls on any of the tiles. You'll still get a few n...
by TMC
Fri Jun 22, 2012 9:11 am
Forum: Game Discussion
Topic: Save folder bug and last call for other bugs before Alector1
Replies: 16
Views: 3746

I've never heard of anything like that either. Do the phantom saves continue to appear after you save the game? Is there anything in the gamename.saves folder, or a gamename.sav file present? If so, could you please zip up the saves folder and email it to one of us? Also, could you post or email the...
by TMC
Wed Jun 20, 2012 8:18 am
Forum: Game Discussion
Topic: Liberated Pixel Cup
Replies: 4
Views: 1538

Re: Liberated Pixel Cup

Bob the Hamster wrote:The second phase is to make games using the artwork. Again, the OHRRPGCE isn't a clean match, but I guess it could work if you didn't mind rescaling. It might also be a good excuse to [s]try out some other tools or some pure-programming[/s] finally add support for other tile sizes
Sounds good!
by TMC
Wed Jun 20, 2012 8:11 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103303

Ichiro wrote:Spline tool
Don't you even think of implementing this, James! Splines are my cup of tea. Maybe I can figure out how to do some reticulation too, but only if Mogri promises to make a game
by TMC
Sun Jun 17, 2012 1:48 pm
Forum: Game Discussion
Topic: The Wiki Update Thread
Replies: 25
Views: 4163

I'm pleased as punch that someone is finally taking this initiative! This has been badly needed for years. I'm doubly pleased that you immediately singled out the Map Layers HOWTO chapter. That's the most hopelessly inadequate of the main chapters. The part that confuses people the most is that you ...
by TMC
Fri Jun 15, 2012 12:49 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45060

"npc copy count(npc:Chicken)" in your first script should be "npc copy count(npc:Chicken) -- 1". I think that explains the NPCs getting turned into chickens. The more serious error in your script is that you've misunderstood "alter npc". You can't alter NPC instances, o...
by TMC
Thu Jun 14, 2012 12:29 pm
Forum: Game Discussion
Topic: A request for a little help (bug list cleanup)
Replies: 9
Views: 1518

Thanks. I closed bug 552. The way heores and NPCs are drawn has completely changed since bug 177 was filed (now using slices), so it's great to know what the new graphical problems are. It's caused by the ordering of two Y-ordered slices not being changed from whatever they were last tick if they ha...
by TMC
Wed Jun 13, 2012 11:55 am
Forum: Game Discussion
Topic: A request for a little help (bug list cleanup)
Replies: 9
Views: 1518

Thanks! Of the bugs I singled out, only 785 is related to platform-specific behaviour, and I would love to have people using Linux and OSX to also respond to that one. Please ignore the 'Platform' and 'OS' fields of each bug; they're automatically set to the OS of the person filing the bug, so they ...
by TMC
Wed Jun 13, 2012 11:46 am
Forum: Game Discussion
Topic: Impending new stable release [Alectormancy]
Replies: 18
Views: 3241

Stewie wrote:I too look forward to live testing
No need to wait; it's a release candidate! ;)
by TMC
Wed Jun 13, 2012 11:03 am
Forum: Game Discussion
Topic: A request for a little help (bug list cleanup)
Replies: 9
Views: 1518

I was going to go through the list and prune it down to just the ones that need testing. But there are too many, so instead here's a list of bugs that DON'T need testing, in most cases because I know that they're still present (I just tested quite a few myself). 14 (Well... it would be nice to know ...
by TMC
Mon Jun 11, 2012 1:29 pm
Forum: Game Discussion
Topic: Code folding and regex?
Replies: 4
Views: 1330

A quick search shows that you can get a regex search plugin for gedit. (Personally I think the idea of a code editor with regex support out of the box is absurd!) GtkSourceView is used by quite a few different editors, which hopefully all support the HS syntax definitions, but I'm not familar with a...
by TMC
Mon Jun 11, 2012 2:27 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103303

Hah, we're planning on doing pretty much everything sooner to later. I always felt the point of feature requests was to help us prioritise the order in which we should implement things.
by TMC
Sat Jun 09, 2012 2:50 am
Forum: Game Discussion
Topic: Emiki the Wanderer
Replies: 56
Views: 12050

Looking nice!
Ichiro wrote:I love Grafx2's curve/spline tool. I do not, however, like having to do the 8-to-4-bit conversion mambo in Photoshop.
Totally agree on both counts. I wanted to add 8-to-4-bit importing to the sprite editor, but the code was so bad that I gave up :(