Don't do this. I'm promising these features for Beelzebufo.Sound Design (With current OHRRPGCE sound features, this will be a hack job)
Search found 4098 matches
- Thu Aug 02, 2012 1:28 pm
- Forum: Game Discussion
- Topic: ShakeyAir's OHR Journal
- Replies: 4
- Views: 929
- Wed Aug 01, 2012 6:44 pm
- Forum: Game Discussion
- Topic: New stable release! [Alectormancy+2]
- Replies: 39
- Views: 6418
- Mon Jul 30, 2012 2:39 pm
- Forum: Game Discussion
- Topic: Slime Paradox Development Journal
- Replies: 18
- Views: 2889
- Sun Jul 29, 2012 2:18 pm
- Forum: Game Discussion
- Topic: New stable release! [Alectormancy+2]
- Replies: 39
- Views: 6418
Any problems you had with launching HSpeak a couple days ago may still be visible in c_debug_archive.txt... although looking, I see that there's little useful debug output printed. The only thing that changed from Zenzizenzic to Alectormancy that I can think of that should affect being able to compi...
- Sat Jul 28, 2012 10:55 am
- Forum: Game Discussion
- Topic: get hero stat and if statements
- Replies: 6
- Views: 1708
- Sat Jul 28, 2012 10:49 am
- Forum: Game Discussion
- Topic: New stable release! [Alectormancy+2]
- Replies: 39
- Views: 6418
- Thu Jul 26, 2012 1:13 pm
- Forum: Game Discussion
- Topic: get hero stat and if statements
- Replies: 6
- Views: 1708
Re: get hero stat and if statements
For instance, if hero had 7 HP and you lost 10, he would then have -3. This caused all sorts of strange quirks, obviously. Obviously? Like what? I plan to revise the way stats work for Beelzebufo with special attention to negative stats and stat caps. I would like to know about any existing problem...
- Wed Jul 25, 2012 3:25 pm
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45062
- Wed Jul 25, 2012 3:20 pm
- Forum: Game Discussion
- Topic: get hero stat and if statements
- Replies: 6
- Views: 1708
- Wed Jul 25, 2012 3:12 pm
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45062
- Wed Jul 25, 2012 3:06 pm
- Forum: Game Discussion
- Topic: Looking for a Pokemon-like game
- Replies: 9
- Views: 2484
- Sun Jul 22, 2012 8:37 am
- Forum: Game Discussion
- Topic: Slime Paradox Development Journal
- Replies: 18
- Views: 2889
- Fri Jul 20, 2012 2:36 am
- Forum: Game Discussion
- Topic: Slime Paradox Development Journal
- Replies: 18
- Views: 2889
Yeah, I do -- those variants are still 95+% Nethack, not Nethack clones. I'm not aware of another game with the same 'Dev Team thinks of everything' object interaction complexity (DF has a different kind of complexity... haven't played Crawl though). Actually I'm currently playing Nethack4. I was wo...
- Thu Jul 19, 2012 10:33 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335855
Oh! Yes, I was assuming that you would have to wait for battlescripting or other engine support for swapping weapons in battle (not that it's on the horizon yet). Using attack and cast animations for guns and melee (or vice versa) doesn't sound like bad idea; the animations are already multipurposed...
- Wed Jul 18, 2012 7:25 pm
- Forum: Game Discussion
- Topic: The One-Dungeon Contest
- Replies: 44
- Views: 11579
Outrageous! You can't prevent me from entering a contest just by cancelling it! It's extremely hard to get people to vote for something as broad as Game of the Year, let alone something this specific that requires actually playing games. Voting for Game of the Year requires playing more games than v...