Search found 4098 matches
- Wed Oct 17, 2012 5:56 pm
- Forum: Game Discussion
- Topic: A Zelda-like combat system?
- Replies: 7
- Views: 1296
- Wed Oct 17, 2012 10:28 am
- Forum: Game Discussion
- Topic: A Zelda-like combat system?
- Replies: 7
- Views: 1296
- Wed Oct 10, 2012 3:45 am
- Forum: Game Discussion
- Topic: Issue with Attack Chains
- Replies: 8
- Views: 1333
- Tue Oct 09, 2012 3:26 am
- Forum: Game Discussion
- Topic: Issue with Attack Chains
- Replies: 8
- Views: 1333
- Tue Oct 09, 2012 3:21 am
- Forum: Game Discussion
- Topic: Attack of the 48 Hour IRC Games!
- Replies: 22
- Views: 6093
You forgot The Actor's Daughter D: Also, I meant to say: the battles aren't as bad as I made them out to be, as long as you don't try to fight every one, but run from all the ones you don't need to fight. Some of them were actually fun challenges. The enemies at least had a little bit of complexity ...
- Mon Oct 08, 2012 2:15 pm
- Forum: Game Discussion
- Topic: AR-PUH-GUH! version 1.3beta
- Replies: 74
- Views: 15335
- Sat Oct 06, 2012 2:11 pm
- Forum: Game Discussion
- Topic: Attack of the 48 Hour IRC Games!
- Replies: 22
- Views: 6093
Actually, I didn't use any nightly features in Blockworks (aside from requiring a nightly HSpeak version to compile the scripts). And I actually spent about as much time on the graphics as on the scripting (hours and hours spent fighting with Image Magick to processor the blocks I copied from the mi...
- Fri Oct 05, 2012 12:25 pm
- Forum: Game Discussion
- Topic: Attack of the 48 Hour IRC Games!
- Replies: 22
- Views: 6093
Thanks. In order to make it easier to get around, I planned to let you destroy blocks, and place blocks directly below you (to gain height) and one step in front (to build bridges). In fact this should only take a few minutes to add, but I uploaded as soon as it worked at all. I also want to let you...
- Fri Oct 05, 2012 10:03 am
- Forum: Game Discussion
- Topic: Attack of the 48 Hour IRC Games!
- Replies: 22
- Views: 6093
Here's my entry. Yeah, I'm six hours over the deadline. I didn't really concentrate on the game during the first day, found out 2 1/2 hours after the start, and just was stuck in a car for 2 more hours. So I think six hours isn't so bad. I'm planning to release an improved version of this in a few d...
- Wed Oct 03, 2012 3:05 pm
- Forum: Front Page
- Topic: Game of the Month: November voting
- Replies: 22
- Views: 12024
- Wed Oct 03, 2012 7:18 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103337
- Wed Oct 03, 2012 7:10 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361377
- Tue Oct 02, 2012 10:17 am
- Forum: Front Page
- Topic: Game of the Month: November voting
- Replies: 22
- Views: 12024
- Tue Oct 02, 2012 9:49 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361377
Ah, finally I get to see a screenshot! Pygame/SDL 1.2 does have some hardware acceleration. For example on Windows it can use DirectX 5. However it turns out that in Pygame at least this is disabled except in windows 98 and older because apparently DirectX 5 is really badly supported these days. Pyg...
- Tue Oct 02, 2012 9:41 am
- Forum: Game Discussion
- Topic: Viridia: Expedition (Development Thread)
- Replies: 122
- Views: 21530