Search found 4098 matches
- Mon Nov 19, 2012 8:05 am
- Forum: General Discussion
- Topic: The Surlaw Reviews - 7/1/21 - 2021 Mid-Year Update
- Replies: 601
- Views: 105690
- Thu Nov 15, 2012 8:04 am
- Forum: Front Page
- Topic: HamsterSpeak Final Stats and Reminiscence
- Replies: 13
- Views: 6624
Five and a half years, wow. Congratulations and thanks to you and all the contributors for keeping it going so long. You outlived every other OHR webzine by years, and there are lots of gems in there. I still have plenty of articles left to read; the retrospectives and commentaries were my favourite...
- Thu Nov 15, 2012 7:29 am
- Forum: Game Discussion
- Topic: Simoultaneous Textboxes
- Replies: 14
- Views: 3208
- Thu Nov 15, 2012 7:19 am
- Forum: Game Discussion
- Topic: Random terrain
- Replies: 20
- Views: 5296
I was asking about DF-style z layers because I think you're better off using an angled perspective and putting everything on one map. You would want to use quite a high angle, and no cliffs, so that elevations can never obscure the terrain behind them. Of course that's an annoying limit. And that de...
- Mon Nov 12, 2012 6:50 am
- Forum: Game Discussion
- Topic: Random terrain
- Replies: 20
- Views: 5296
- Mon Nov 12, 2012 3:57 am
- Forum: Game Discussion
- Topic: Random terrain
- Replies: 20
- Views: 5296
- Sat Nov 10, 2012 9:26 pm
- Forum: Game Discussion
- Topic: Commercial Games
- Replies: 13
- Views: 3872
Mouse support shouldn't be a problem, as I hear James is adding that soon.
For installing Steam without being in the Beta, read this (I haven't tired it): http://news.ycombinator.com/item?id=4750629
For installing Steam without being in the Beta, read this (I haven't tired it): http://news.ycombinator.com/item?id=4750629
- Sat Nov 10, 2012 9:07 pm
- Forum: Game Discussion
- Topic: tag help
- Replies: 4
- Views: 1305
Tags that are autoset by an inventory item shouldn't be changed by plotscripting. The engine will automatically set them to be either on or off depending on if you have the item. Yes, never do this. In fact it's even worse than Minnek described: the tag will be set back to the correct (autoset) val...
- Sat Nov 10, 2012 9:00 pm
- Forum: Game Discussion
- Topic: Couple quick questions
- Replies: 3
- Views: 1143
tweakpalette caps color components in the range 0 to 63, so subtracting then adding 15 will not give you back what you started with. Used the resetpalette command for that (note that you still need to follow that by a call to updatepalette or fadescreenin). Yes, global variables are stored in saved ...
- Fri Nov 09, 2012 11:25 am
- Forum: General Discussion
- Topic: Not really sure where to post this..
- Replies: 32
- Views: 6610
- Thu Nov 08, 2012 1:21 pm
- Forum: General Discussion
- Topic: Not really sure where to post this..
- Replies: 32
- Views: 6610
I'm just going to clean this loop up to make it clearer. Ths the HUD sprite was changing every 300 * 100 ticks. There are about 18 ticks in a second. I replaced the wait(100) with wait(1). Now it changes every 300 ticks. Change both instances of 300 in the script below to tweak the hunger rate. You ...
- Thu Nov 08, 2012 7:38 am
- Forum: Front Page
- Topic: SlimeSalad Chatroom (Rules Update 10/1/2011)
- Replies: 124
- Views: 91531
- Wed Nov 07, 2012 1:13 pm
- Forum: Front Page
- Topic: SlimeSalad Chatroom (Rules Update 10/1/2011)
- Replies: 124
- Views: 91531
- Wed Nov 07, 2012 1:06 pm
- Forum: General Discussion
- Topic: Not really sure where to post this..
- Replies: 32
- Views: 6610
- Wed Nov 07, 2012 1:03 pm
- Forum: General Discussion
- Topic: If I may speak against youtube...
- Replies: 57
- Views: 14704
Funny, I didn't really notice any significant Youtube UI changes; I thought it had been like that for a long time. Of course, Google often do seem to take weeks to roll out changes to all users. Lately I prefer to download youtube videos and watch them in a video player. No ads, no problems due to f...